pesoloco
Civ-aholic
Making a patch for ver 3.30....
Originally posted by Brocky
Has anybody edited their diplomacy file using this program and would like to post it so people can compare (and compete)?
Make sure it's funny![]()
Originally posted by GIDustin
Found a REALLY small bug.
Load the regular file, and change the civ number from 16 to say, 31. Notice that the last coupe of civs in teh first section are blank. The "copy" should be looped as to get all the civs so no typing is required.
![]()
Originally posted by JBearIt
I used 1.29 to add a new civ. It works when I play as the new civ but that game crashes if I have the AI play as new civ and I try to engage in the new civ in some diplomatic interaction. Could it be that the problem is that my diplomacy.txt file is set for 16 civs and thus the computer doesn't know how to dialog on behalf of the 17th? If so, it looks like this utility will really help out.
Originally posted by JBearIt
Pesoloco,
Thanks for the great work on the diploeditor. Unfortunately, there seem to be some bugs. When I added a 17th civ, it worked pretty smoothly. However, after adding diplo text for an 18th civ, I started to run into the problem of disappearing text. After playing for awhile, I started to notice that many of the responses from the 18th civ were blank. Eventually the game crashed. At first I thought maybe I just missed a few entering a few lines in the editor. However, when I went back into the diploeditor I noticed that about half the text that I had previously entered had disappeared for no reason! I re-entered the text, saving regularly and tried playing again. It seemed to work fine. I next entered in complete diplo text for a 19th civ. Once again, at first it seemed ok but after interacting with that civ for awhile, many of the responses were blank. Back into the diploeditor and indeed, about half the text that I entered for the 19th civ had disappeared. Any idea what's happening? Possible fixes?
Thanks
I just got back from vacation. That's a good idea, GIDustin, I will see what I can do.Originally posted by GIDustin
I have an idea for a future release, but it may take awhile to code.
Have the ability to open a bic, and base the civ names on that.
I have 31 civs in my mod, and after "Eng", i get civ 17, civ18, etc. What I would like to see is it have the ability to open a bic and get the three first letters from the civs in the bic and use those. I am having problems remembering which civ is what number.
Just an idea
GIDustin
Originally posted by pesoloco
Tommorrow I will begin massive debugging on this program. This will take precedence over the units I am working on.
Originally posted by GIDustin
Kal-el is gonna be mad.![]()
Thanks for listening to my proposal.
GIdustin
Originally posted by bnmac3:
Quick question:
Will there be an option when you are done to add a Always at war clause between all civs, or all vs. one?