Sydney Posada
Warlord
- Joined
- Mar 19, 2010
- Messages
- 112
It seems like whenever I look at the Foreign Relations windows, I never see one of those modifiers that indicate the AI demands things from other AIs.
Like no "You refused to help us!" which means they don't demand tribute from other AIs. Or maybe the other civ always gives in?
Also, I don't think I've ever seen "You refused to help us in our military struggle" between AIs. Do they not DEMAND other AI civs join in on their silly wars?
If so, that's kind of crummy. Why do they force the player to declare war against another civ, at pain of a negative diplo modifier, if they don't force other AIs to do so?
Also, why don't the AIs ever bribe the player to participate in wars? That's what players have to do, if we want to get one of them to come fight. Instead they always DEMAND DEMAND DEMAND! If they gave me Metal Casting in return for wiping out the heathen Babylonians, I'd be much more willing to lend an axe to their cause. I can understand that it may be abusable to some degree, but what they can do is just lower the amount they're willing to offer vs. the amount they need to do it if the player asks.
Like: the player needs to give up Metal Casting in order to bribe A against B.
However: If A is trying to bribe the player against B, the most they will offer is, say, 200 gold.
Would cut down on abuse (i.e. players agreeing to war for a free tech with no plans on fighting), and reduce that ever-present feeling that the AI plays a completely different game than you do.
Like no "You refused to help us!" which means they don't demand tribute from other AIs. Or maybe the other civ always gives in?
Also, I don't think I've ever seen "You refused to help us in our military struggle" between AIs. Do they not DEMAND other AI civs join in on their silly wars?
If so, that's kind of crummy. Why do they force the player to declare war against another civ, at pain of a negative diplo modifier, if they don't force other AIs to do so?
Also, why don't the AIs ever bribe the player to participate in wars? That's what players have to do, if we want to get one of them to come fight. Instead they always DEMAND DEMAND DEMAND! If they gave me Metal Casting in return for wiping out the heathen Babylonians, I'd be much more willing to lend an axe to their cause. I can understand that it may be abusable to some degree, but what they can do is just lower the amount they're willing to offer vs. the amount they need to do it if the player asks.
Like: the player needs to give up Metal Casting in order to bribe A against B.
However: If A is trying to bribe the player against B, the most they will offer is, say, 200 gold.
Would cut down on abuse (i.e. players agreeing to war for a free tech with no plans on fighting), and reduce that ever-present feeling that the AI plays a completely different game than you do.