Civ IV Diplomatic Features bugs?

toxyy

Chieftain
Joined
Dec 8, 2018
Messages
14
I was taking a look at the civ iv diplomatic features topic (and its steam page), and there seem to be some bugs. For example, trading a civ to liberate their vassal, and the vassal is not liberated but they still get whatever you traded them. Or, being able to vassalize a lot of other civs in one turn using a defensive pact or something. Or, trading your world map for techs or luxeries, even though the other civ has already unlocked satellites.

Also, last time I played with this mod, it seems that I was one of the only ones really utilizing vassals. I don't think any other civ had a vassal in the game. I played 2 or 3 games with it and this was always an issue.

Have any of these things been addressed? I want to start a new game with this mod enabled but due to the exploits, lack of ai actually making their own vassals, and especially trading for liberation not really working, I'm afraid I'm not comfortable using it.

I'm specifically wondering about the community patch only, by the way.
 
I was taking a look at the civ iv diplomatic features topic (and its steam page), and there seem to be some bugs. For example, trading a civ to liberate their vassal, and the vassal is not liberated but they still get whatever you traded them. Or, being able to vassalize a lot of other civs in one turn using a defensive pact or something. Or, trading your world map for techs or luxeries, even though the other civ has already unlocked satellites.

Also, last time I played with this mod, it seems that I was one of the only ones really utilizing vassals. I don't think any other civ had a vassal in the game. I played 2 or 3 games with it and this was always an issue.

Have any of these things been addressed? I want to start a new game with this mod enabled but due to the exploits, lack of ai actually making their own vassals, and especially trading for liberation not really working, I'm afraid I'm not comfortable using it.

I'm specifically wondering about the community patch only, by the way.

The CP only version isn't maintained for compatibility bugs with the Steam version of C4DF.
 
You misunderstand me. There is the Community Patch, which is updated regularly on this forum (the Steam Workshop version of the CP is very old and not recommended).

There is a version of C4DF which is included as part of the Community Balance Overhaul, and that one is maintained for bugfixing, etc.

There is also a standalone (old) version of C4DF on the Steam Workshop that is not integrated with either version of the CP.

We don't fix bugs resulting from the interaction of the standalone C4DF and either version of the CP - if you want to play with C4DF and this mod, you should install the full Vox Populi package.

Your problems are likely the result of having two different mods that modify the game DLL active at the same time, which can cause all sorts of bugs.
 
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