Abu-Malik said:I just signed up to say thank you for this nice work. I printed it and will keep it on my desk while playing..... very nice indeed. Keep the good work.
first post = welcome aboard abu
![Party [party] [party]](/images/smilies/partytime.gif)
Abu-Malik said:I just signed up to say thank you for this nice work. I printed it and will keep it on my desk while playing..... very nice indeed. Keep the good work.
ModernKnight said:Hiya Michelangleo, thanks for the reply...
This is a Prince, Tiny, Epic game. I just checked more - approx two-thirds of buildings - and every single one is +50% compared to the spreadsheet.
In this advanced game, I have few wonders left to build. But the three I do (palace, manhattan, SDI) are also +50%.
QUOTE]
here you have it : epic is 50% slower, so +50% building costs
marathon is 100% slower so +100% building costs AFAIK (never played, nor run, marathon!)
ModernKnight said:Or maybe let folks choose their level, and the spreadsheet changes to reflect their costs.
What exactly are you looking for? Something like this, but with the cost of buildings changing?ModernKnight said:Hiya Michelangleo, thanks for the reply...
This is a Prince, Tiny, Epic game. I just checked more - approx two-thirds of buildings - and every single one is +50% compared to the spreadsheet.
In this advanced game, I have few wonders left to build. But the three I do (palace, manhattan, SDI) are also +50%.
I would think a simple, small table of +/- percents relative to difficulty level (or whatever determines it) in kroym's xls would be fine. Or maybe let folks choose their level, and the spreadsheet changes to reflect their costs.
No need to have umpteen cost columns, though. Is how I feel.
Thanks if you can let me know just what governs it, and the corresponding percents. I'm making something that you might (or might not!) want to add to kroym's sheet. Knowing the right costs will keep it from "surprising" folks.![]()
opti0n said:...Along the same lines, i'd like to see the GPPs needed to build the next GP (can improvements lower this number?) and how the GP % likelyhood is figured...
ModernKnight said:I will pop open a few new games and check the production costs at all speeds. Then perhaps you could add it as a footnote to the Building page, or something like that. ("These costs are for x speed. For y speed add...").
IIRC the culture needed to have a border expansion increases with game-speed, but I don't recall it changing with difficulty.ModernKnight said:Opti0n, I will check to see if culture changes by Speed as well, but I'll only be making a few turns on each speed, so I'm not sure what I'll be able to see.