Civ originality

Which civ is the most original?

  • Amurites

    Votes: 1 1.5%
  • Balseraphs

    Votes: 19 28.8%
  • Bannor

    Votes: 0 0.0%
  • Calabim

    Votes: 2 3.0%
  • Clan of Embers

    Votes: 0 0.0%
  • Doviello

    Votes: 0 0.0%
  • Elohim

    Votes: 1 1.5%
  • Grigori

    Votes: 1 1.5%
  • Hippus

    Votes: 1 1.5%
  • Illians

    Votes: 11 16.7%
  • Khazad

    Votes: 2 3.0%
  • Kuriotates

    Votes: 6 9.1%
  • Lanun

    Votes: 1 1.5%
  • Ljosalfar

    Votes: 0 0.0%
  • Luchiurp

    Votes: 1 1.5%
  • Malakim

    Votes: 0 0.0%
  • Sheaim

    Votes: 9 13.6%
  • Sidar

    Votes: 3 4.5%
  • Svartalfar

    Votes: 3 4.5%
  • Pie is always an option.

    Votes: 5 7.6%

  • Total voters
    66
Personally I view them as semi-nomadic herders. Peoples like that have traditionally been good on horseback... It's how the Mongols got started.

Of course, not currently possible to make them actual nomads, and I don't know how well it would work anyway.... Though I have some ideas. :lol:

Don't know how easy this would be to do, but you could look into somehow incorporating the Camp unit from the Warlords Genghis Khan scenario, would give them a bit of a nomadic flavor.
 
Don't know how easy this would be to do, but you could look into somehow incorporating the Camp unit from the Warlords Genghis Khan scenario, would give them a bit of a nomadic flavor.

That's entirely python; There's a loop over the map for an improvement, and then units spawn from it. Not very efficient.

Thanks to Xienwolf though we could have an improvement that spawns units for specific civs (Hippus), only when owned by that civ, and can control how many units can spawn from one improvement, either EVER or at one time. Could make something out of that.
 
That's entirely python; There's a loop over the map for an improvement, and then units spawn from it. Not very efficient.

Thanks to Xienwolf though we could have an improvement that spawns units for specific civs (Hippus), only when owned by that civ, and can control how many units can spawn from one improvement, either EVER or at one time. Could make something out of that.

It'll defiinitely be interesting to see what you eventually do on this.
 
Well, I'd personally rather see the Hippus regain some of their Wind-knowledge. Like some elder units (aka archmage) with shining blue-white eyes, and whipping wind all round him (robes and such flying about). As well as granting Their Knights Air II spell and renaming them Windriders.

Also perhaps granting either Air II or Air III the "fervorous wind" ability/spell, which acts like an extra mobility to all arcane-class (and mounted class?) units, as well as an extra 10% withdrawal. Also perhaps give them a National Unit of Pegasi which require Warhorses, Strength of WIll, and Omniscience, who are Flying, have Air II and Air III, and can be upgraded from an Archmage or a Knight.

Heck, these Pegasi could even be the Hippus UU for immortals with a different tech requirement and unit upgrade, however it would perhaps be OP to allow Archmages to upgrade into a flying immortal unit, so maybe only mounted units would be able to upgrade into the immortal and flying pegasi.

Perhaps even granting the Archmage the title of "wind lord" with flying promotion, ability to buy flanking promotions, as well as +1 air affinity.

Although, on Second thought a WindLord sounds like a good Druid UU for the Hippus, with +2 air affinity, Air I, II, III, flying, ability to buy flanking promotions, and 35% withdrawal. Or make him a storm lord with +1 air affinity, +1 water affinity, Air II, III, and Tsunami.


If you did a coding system where different improvements spawned units ... then might I suggest Mines-> swordsmen, Cottages-Towns -> Assasins, Farms-> Horsmen, Pastures->Horsemen/HorseArchers, Plantations -> Hunters/Rangers

tech dependent of course. And if they are going to be a Nomadic or non-city civ, then might I suggest that all units start with mobility1 and flanking1.

//Is it possible to get Drill affinity? I'd like to know if you could make all HIppus cavalry get an extra first strike chance per air mana owned.
 
Someone further up mentioned the Sidar. I could be mistaken but I'm guessing they have a basis in the Celtic Sidhe. I have to admit to not reading the ToS, so I'll refrain from providing some links.
 
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