Many excellent players tried to rank civs, and admitted that it depends on difficulty level, map setting, play style, etc. Yes, so how about becoming concrete, and just ranking them at Sid, the hardest level?
I think there is a big leap even from deity to sid. Even if you could manage to expand as much as the AIs at deity, it is almost impossible to achieve at sid (even if you are Maya, the strongest one in early land grab). So the strategy of sid is much different from others, and it is worth to have a ranking only at sid.
IMHO, Sid difficulty makes these factors better:
1. start with alphabet, otherwise it's very hard to get GL;
2. a post-ancient age UU, because in most cases you cannot afford any war in ancite age, unless in the very begging you can intentionally defend using spears against warriors;
3. religious, if you can make a large empire and revolt to communism, which becomes overwhelmingly strong;
And makes these factors less good:
1. ancient age UU, even immortals, unless you really like a despotic GA;
2. UU with extra movement, since it's too tough to charge and die (to next generation defenders), and you have to go with artillery. This hurts e.g. rider, ansar, but not much to panzer, because panzer can blitz anyway, so it's not too bad to follow the artillery group;
3. expansionist, since you cannot get settler or tech from goody huts!
4. scientific, since you are not going to do research at least for a long time. But the free techs are more useful, hard to evaluate overall ...
So could some good players try this ranking? Thank you!
I think there is a big leap even from deity to sid. Even if you could manage to expand as much as the AIs at deity, it is almost impossible to achieve at sid (even if you are Maya, the strongest one in early land grab). So the strategy of sid is much different from others, and it is worth to have a ranking only at sid.
IMHO, Sid difficulty makes these factors better:
1. start with alphabet, otherwise it's very hard to get GL;
2. a post-ancient age UU, because in most cases you cannot afford any war in ancite age, unless in the very begging you can intentionally defend using spears against warriors;
3. religious, if you can make a large empire and revolt to communism, which becomes overwhelmingly strong;
And makes these factors less good:
1. ancient age UU, even immortals, unless you really like a despotic GA;
2. UU with extra movement, since it's too tough to charge and die (to next generation defenders), and you have to go with artillery. This hurts e.g. rider, ansar, but not much to panzer, because panzer can blitz anyway, so it's not too bad to follow the artillery group;
3. expansionist, since you cannot get settler or tech from goody huts!
4. scientific, since you are not going to do research at least for a long time. But the free techs are more useful, hard to evaluate overall ...
So could some good players try this ranking? Thank you!