Civ-Specific Golden Ages

bbbt

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Oct 21, 2013
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So I mentioned this in another thread, and thought I'd expand upon it. Golden ages were something in previous games, but their previous implementations have basically folded into per-city bonuses from amenities.

I think it would be cool if they brought back golden ages in a manner befitting the increasingly bespoke way they are doing things, and had civ-specific golden ages bonuses that had specific 'triggers' (i.e. ala eurekas).

Some examples off the top of my head, say each lasts 20 turns on standard and but only be triggered once per game:

England's could be triggered by their first naval victory by a ship buffed by a great admiral. They could get double great admiral points and +2 ship movement.

Brazil could get double output from jungle tiles after the first time he purchases a great person with gold or faith.

Nubia could be triggered the first time they build all the specialty districts in one city, and they get +100% district production.

Egypt gets double output from all trade routes after building two sphinx next to a completed wonder.

ETC.

What do people think? Additional ideas of civ bonuses? I think it would be an interesting way to add some more flavor the game, and some extra strategy of trying to time it so you maximize your specific bonus. Otoh, from a practical stand point, it would a pita to actual design and balance.
 
Sounds interesting. Just wondering, how would this mechanic differ from each civ getting an extra unique ability?
 
Sounds interesting. Just wondering, how would this mechanic differ from each civ getting an extra unique ability?

It would basically be a unique ability but limited to a certain number of turns and triggered in a specific way. Honestly, it may be more work than it's worth, but I liked the idea of each civ having to decide when they want to trigger their ability for the golden age, and possibly even trying to avoid triggering it to early.
 
For implementation in civ 6, I do not like the idea, as there are in my opinion already too many bonuses in the game.

However I do like the idea for implementation in (hypothetical) civ 7. I would like it instead of having civilization abilities. That way there would actually be a difference between a civ ability and a leader ability.
 
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