Civ Specific Pagan Temples

i was thinking that when you get the tech foryour temple you get a free one in your capital. pagan temples allow you to build a UU that can use the great person academey code for building a temple in one of your cities
 
i have wanted something that incorporates the rest of the FfH pantheon for a really long time. Great work! are you planning on doing all the patron gods? if so i made up a list of each of the civs and their patrons and what they are the god of:

Bannor- Junil (Law)
Malakim- Lugus (Light, Sun)
Elohim- Sirona (Wisdom)
Luchuirp- Nantosuelta (Enchantment)
Kuriotates- Amathaon (Creation)
Ljosalfar- Cernunnos (Nature)
Khazad- Kilmorph (Earth)
Sidar- Arawn (Death)
Lanun- Danalin (Water)
Grigori- Agnostic but used to be Dagda (Force)
Hippus- Tali (Air)
Amurites- Oghma (Metamagic)
Doviello- Camulos (Chaos)
Balseraphs- Mammon (Mind)
Clan of Embers- Bhall (Fire)
Svartalfar- Esus (Shadow)
Calabim- Aeron (Body)
Sheiam- Ceridwen (Dimensional)
Illians- Mulcarn, kinda (Ice, Winter)
Infernal- Agares (Entropy)
Mercurians- Used to be Arawn. He is aligned with Life though and that is Sucellus' domain. i dont think he is affiliated with him though.

I hope this helps. Under no circumstances do I gaurantee the accuracy of this. I am sure there are things that Kael can clarify for us.
 
Just uploaded version 2

This version adds a -5% war :mad: addition to the Bhalls Pyre and a whole reworking of the chanters tower.
 
The Grigori are deists, believing only in the One, but Cassiel was the second in command of Dagda, the angel of force/balance

The Illian leader, Auric Ulvin, is possessed by the spirit of the dead god Mulcarn.

Basium strongly dislikes Sucellus, considering him too weak to deserve so great a gift as mastery over life, because of his "death" at the hands of Mulcarn. Basium wants to be the god of Life, so that this extra power would help him fight demons. He still prays to the One.
 
I'm sorry if this sounds rude, but I know the FFH story, and if I'm confused on a part i know where to look it up. Before i started this project i dug into the FFH storyline and found out all the things you all are telling me now. Could we please discuss the buildings on this thread? You all will be the first i ask if i need help with the story line, but for now I have it all down
 
Fantastic idea :) I always disliked the fact there was this rich religious backstory which wasn't fully borne out in game, it seemed a waste. I tried thinking up some smaller mechanic like cults for the other religions, but it always seemed too messy.

I'd prefer it if this were kept simple, with just unique pagan temples and unique prophets (maybe unique "wonder" able to be built by a great prophet also). This way it adds flavour to the game without miring it down in added complexity - as a new player trust me when I say that the game is complex enough!

The Illians could do with a more substantial boost here to make up for their otherwise agnostic tendencies...I know they're not complete but this would be the perfect place to start.

How about keeping temples as doing two things, but switching the +1 :) with incense and +10% culture for other things?

e.g.
Khazad +1 :) (with gems), +10% city defense
Bannor +1 :) (with incense), -10% ww (or maintenance)
Balseraphs +1 :) (with silks), +10% culture
Kuriotates +1 :) (for each of three things they don't have buildings for - these guys need a boost)
Lanun +1 :) (with pearls), +10% naval unit production
 
Perhaps a replacment for the Library could be the Shrine of Kylorin. After all, he founded the Amurites, and gave them the ability to use magic. From what I understand, Oghma is farily detached from events taking place on earth, while Kylorin may be watching over his children.

Perhaps the effects would be..

+5%:science:
+1 xp for aracne units
+10%:culture:
 
Fantastic idea :) I always disliked the fact there was this rich religious backstory which wasn't fully borne out in game, it seemed a waste. I tried thinking up some smaller mechanic like cults for the other religions, but it always seemed too messy.

I'd prefer it if this were kept simple, with just unique pagan temples and unique prophets (maybe unique "wonder" able to be built by a great prophet also). This way it adds flavour to the game without miring it down in added complexity - as a new player trust me when I say that the game is complex enough!

The Illians could do with a more substantial boost here to make up for their otherwise agnostic tendencies...I know they're not complete but this would be the perfect place to start.

How about keeping temples as doing two things, but switching the +1 :) with incense and +10% culture for other things?

e.g.
Khazad +1 :) (with gems), +10% city defense
Bannor +1 :) (with incense), -10% ww (or maintenance)
Balseraphs +1 :) (with silks), +10% culture
Kuriotates +1 :) (for each of three things they don't have buildings for - these guys need a boost)
Lanun +1 :) (with pearls), +10% naval unit production

i kinda like the 10% bonuses for unique effects, 5% current effects seem like they'd be nonexistant in most cases (need 20 of something just to get a bonus of +1)
 
i kinda like the 10% bonuses for unique effects, 5% current effects seem like they'd be nonexistant in most cases (need 20 of something just to get a bonus of +1)

Well, all building bonuses add up before they apply its bonus. So if you have a building that gives +25% bonus, it would add 30% if you have another that gives +5%.
 
yeah, i played a few test games as the civ's in question, and the +5% bonuses did absolutely nothing except in the most extreme cases. I'm thinking about bumping it up to 10%, but i'm a little nervous about doing any more work until i know how the layout will be in BTS
 
I'm not sure how the fair winds promotion acts, and i'm a little wary of tinkering with the xml so deeply again after shattering the entire game last night...

And to answer QES's question -

The temples are intended to act as shrines to the guardians who protect their nations, even if they take up a religion. Though the Malakim may worship the Order, pray to Kilmorph, or, Junil forbid, sacrifice their souls and innocence for the immense knowledge of the Veil, but their lives and minds will always belong to Lugus, will they not?

That my friend is a most excellent answer. The paganism of ancestor worship and the homage to those who came before. "Never forget where you come from." I love it.

-Qes
 
Perhaps a replacment for the Library could be the Shrine of Kylorin. After all, he founded the Amurites, and gave them the ability to use magic. From what I understand, Oghma is farily detached from events taking place on earth, while Kylorin may be watching over his children.

Perhaps the effects would be..

+5%:science:
+1 xp for aracne units
+10%:culture:

The amurites already have the cave of ancestors which gives arcane units 1xp with every mana node they control

@MagisterCultuum: "The Grigori are deists, believing only in the One, but Cassiel was the second in command of Dagda, the angel of force/balance"

Only the luonnotar of the grigori are worshippers of the One, most have, like cassiel, simply given up the religions which were no good for them.
 
Svaralfar- Dungeon of Esus

+10 to crime rate
+1 :) from the Ratcatcher's Guild
+ 20% production of Recon units
City more likley to have Ratcatcher's Guild to it

The dungeon of Esus is all about controlling crime

Sidar-Shrine of Arwan

+ :) for each Wine
+ 2 xp for all land units

The Sidar are inspired by Arwan, and though he doesn't respond they feel better (hence the xp). The wine represents the sacrements the Sidar use to appease Arwan.

The Grigori should not even be allowed to build any temple.
 
You mention Arwan in your discussion about the Sidar, but you called it the Shrine of Oghma? Personally I would see Oghma as more fitting for Cassiel, isn't he "The One?" Technically Cassiel IS religious, he believes very strongly in The One, and thinks all of the Angels need to bugger off.
 
No, Oghma and the One are totally different.

Oghma is the neutral Goddess of Knowledge (Metamagic), the enemy of Mammon and the patron angel of the Amurites. The Erebus of Kael's campaigns was actually the heaven/vault of Oghma, which had been overrun by the forces of mammon. She was a Neutral Angel though, and helped write and enforce the Compact.

The One created Oghma, along with all the other angels. Cassiel reveres him and condemns all his fellow angels for their petty conflicts, but I'm not exactly sure he "Worships" The One. Although he gave protection to those that do worship the one (the Luonnatar), Cassiel personally believes that The One doesn't want worship. He probably would worship the one if he though thats what the One wanted, but he views the desire to be worshiped as a petty, childish emotion of angels and men. He considers the One to be above that , whether the One really is or not.
 
Svaralfar- Dungeon of Esus

+10 to crime rate
+1 :) from the Ratcatcher's Guild
+ 20% production of Recon units
City more likley to have Ratcatcher's Guild to it

The dungeon of Esus is all about controlling crime

Sidar-Shrine of Arwan

+ :) for each Wine
+ 2 xp for all land units

The Sidar are inspired by Arwan, and though he doesn't respond they feel better (hence the xp). The wine represents the sacrements the Sidar use to appease Arwan.

The Grigori should not even be allowed to build any temple.


Sorry, but svartalfar hunter rush isnt already a monster?
 
If we were creating a custom building in the pagan temple slot for the Sidar, I would make it function like a half baked version of Sacrifice the Weak's effect on the food consumption of the city's pop. Shades Don't Eat.

Put simply, Specialists would consume only 1 food or no food, while normal non-assigned would still consume 2foods.
 
If we were creating a custom building in the pagan temple slot for the Sidar, I would make it function like a half baked version of Sacrifice the Weak's effect on the food consumption of the city's pop. Shades Don't Eat.

Put simply, Specialists would consume only 1 food or no food, while normal non-assigned would still consume 2foods.

Wow...specialists that consume no food...the SE just got stronger!

Seriously though...the Sidar do not need a boost to specialists. In my last game as the Sidar I had more than 35 settled shades cranking out everything my civilization needed. The shade maechanic is already powerful enough. Specialists that are assigned are not shades, they are just population like any other civ.

Settled Great People and shades for the Sidar do not consume food. Only assigned specialists consume food.
 
Back
Top Bottom