kenken244
Grammar Nazi
i was thinking that when you get the tech foryour temple you get a free one in your capital. pagan temples allow you to build a UU that can use the great person academey code for building a temple in one of your cities
Fantastic ideaI always disliked the fact there was this rich religious backstory which wasn't fully borne out in game, it seemed a waste. I tried thinking up some smaller mechanic like cults for the other religions, but it always seemed too messy.
I'd prefer it if this were kept simple, with just unique pagan temples and unique prophets (maybe unique "wonder" able to be built by a great prophet also). This way it adds flavour to the game without miring it down in added complexity - as a new player trust me when I say that the game is complex enough!
The Illians could do with a more substantial boost here to make up for their otherwise agnostic tendencies...I know they're not complete but this would be the perfect place to start.
How about keeping temples as doing two things, but switching the +1with incense and +10% culture for other things?
e.g.
Khazad +1(with gems), +10% city defense
Bannor +1(with incense), -10% ww (or maintenance)
Balseraphs +1(with silks), +10% culture
Kuriotates +1(for each of three things they don't have buildings for - these guys need a boost)
Lanun +1(with pearls), +10% naval unit production
i kinda like the 10% bonuses for unique effects, 5% current effects seem like they'd be nonexistant in most cases (need 20 of something just to get a bonus of +1)
I'm not sure how the fair winds promotion acts, and i'm a little wary of tinkering with the xml so deeply again after shattering the entire game last night...
And to answer QES's question -
The temples are intended to act as shrines to the guardians who protect their nations, even if they take up a religion. Though the Malakim may worship the Order, pray to Kilmorph, or, Junil forbid, sacrifice their souls and innocence for the immense knowledge of the Veil, but their lives and minds will always belong to Lugus, will they not?
Perhaps a replacment for the Library could be the Shrine of Kylorin. After all, he founded the Amurites, and gave them the ability to use magic. From what I understand, Oghma is farily detached from events taking place on earth, while Kylorin may be watching over his children.
Perhaps the effects would be..
+5%
+1 xp for aracne units
+10%![]()
Svaralfar- Dungeon of Esus
+10 to crime rate
+1from the Ratcatcher's Guild
+ 20% production of Recon units
City more likley to have Ratcatcher's Guild to it
The dungeon of Esus is all about controlling crime
Sidar-Shrine of Arwan
+for each Wine
+ 2 xp for all land units
The Sidar are inspired by Arwan, and though he doesn't respond they feel better (hence the xp). The wine represents the sacrements the Sidar use to appease Arwan.
The Grigori should not even be allowed to build any temple.
If we were creating a custom building in the pagan temple slot for the Sidar, I would make it function like a half baked version of Sacrifice the Weak's effect on the food consumption of the city's pop. Shades Don't Eat.
Put simply, Specialists would consume only 1 food or no food, while normal non-assigned would still consume 2foods.