icantcmyeye
Peace Through Power
(Check this post for downloads and updates)
Though the citizens may fall sway to the five major gods, their citizens will always be faithful to their protector
And now that I've finally figured out how to work the CIV4 Modding (thank you VERY much Kael, Grey Fox, Vehem, and C. Roland), i'm ready to start work
DOWNLOAD HERE
WARNING! ONLY WORKS WITH FFH .022, PATCH H, NO MODS!
BREAKS SAVE GAMES CONTAINING AFFECTED CIVS!
(can't be changed, it's caused by adding/subtracting any unit/building that is in play)
If you want to use this with a mod, tell me which one and I'll be more than happy to make another version for said mod
*File Log*
Current version : 2
Bhalls Pyre - Unfinished Graphics, Simple code
Chanters Tower - Graphics, Code
LIST OF CIVS/Temples (N/A means an area not yet reached in the plan)
Clan Of Embers
Bhalls Pyre
Status: Semi-completed, working on fire graphics, not yet coded fully
Sheaim
Chanters Tower
Status: Modeled, Textured, not yet coded fully
+10%
+1
from Reagents (help the spiritual power of the chanters inside)
+5%
for Rituals (might make more, see how things go)
Can turn 1 citizen into Sage
(going in a completely different direction, sages are more important to the sheaim, and they have no use for the luxuries of this world like incense. They would be happier with reagents to boost their spells, and bring the armageddon faster)


(roof texture, you can't see it in game easily, but i love this part of the temple)
[/I]Lanun
Temple of the Seas
Status: N/A
Special Bonuses: Small chance of giving ships produced the Fair Winds promotion, or possibly Navigation 1 depending on how things turn out...
Doviello
Shrine of Chaos
Status: N/A
Special Bonuses: maybe a combat promotion, or chance of mutating?
Malakim
Temple of Lugus
Status: N/A
Special Bonuses: N/A
Illians
Temple of Mulcarn
Status: N/A
Special Bonuses: N/A
Khazad
Shrine of Kilmorph
Status: N/A
Special Bonuses: +1
with Runes of Kilmorph (maybe penalty for not having RoK?)
Amurites
Library of Oghma
Status: N/A
Special Bonuses: +5%
Calabim
Aeron's Shrine
Status: N/A
Special Bonuses: N/A
Balseraphs
Mammon's Thearter
Status: N/A
Special Bonuses: N/A
(I'm going to do one for each civ, I just don't have time right now to write out each civ/temple... it will get done
Add maybe?
* Buildings give negative effect for civ changing alignment (i.e. good>evil = +1
, like the god is sending a plague)
* your god becomes corporation (after becoming familiar with BTS coding)
Though the citizens may fall sway to the five major gods, their citizens will always be faithful to their protector
And now that I've finally figured out how to work the CIV4 Modding (thank you VERY much Kael, Grey Fox, Vehem, and C. Roland), i'm ready to start work
DOWNLOAD HERE
WARNING! ONLY WORKS WITH FFH .022, PATCH H, NO MODS!
BREAKS SAVE GAMES CONTAINING AFFECTED CIVS!
(can't be changed, it's caused by adding/subtracting any unit/building that is in play)
If you want to use this with a mod, tell me which one and I'll be more than happy to make another version for said mod
*File Log*
Current version : 2
Bhalls Pyre - Unfinished Graphics, Simple code
Chanters Tower - Graphics, Code
LIST OF CIVS/Temples (N/A means an area not yet reached in the plan)
Clan Of Embers
Bhalls Pyre
Status: Semi-completed, working on fire graphics, not yet coded fully
Spoiler :
Sheaim
Chanters Tower
Status: Modeled, Textured, not yet coded fully
Spoiler :
+10%

+1

+5%

Can turn 1 citizen into Sage
(going in a completely different direction, sages are more important to the sheaim, and they have no use for the luxuries of this world like incense. They would be happier with reagents to boost their spells, and bring the armageddon faster)



[/I]Lanun
Temple of the Seas
Status: N/A
Special Bonuses: Small chance of giving ships produced the Fair Winds promotion, or possibly Navigation 1 depending on how things turn out...
Doviello
Shrine of Chaos
Status: N/A
Special Bonuses: maybe a combat promotion, or chance of mutating?
Malakim
Temple of Lugus
Status: N/A
Special Bonuses: N/A
Illians
Temple of Mulcarn
Status: N/A
Special Bonuses: N/A
Khazad
Shrine of Kilmorph
Status: N/A
Special Bonuses: +1

Amurites
Library of Oghma
Status: N/A
Special Bonuses: +5%

Calabim
Aeron's Shrine
Status: N/A
Special Bonuses: N/A
Balseraphs
Mammon's Thearter
Status: N/A
Special Bonuses: N/A
(I'm going to do one for each civ, I just don't have time right now to write out each civ/temple... it will get done
Add maybe?
* Buildings give negative effect for civ changing alignment (i.e. good>evil = +1

* your god becomes corporation (after becoming familiar with BTS coding)