Civ Specific Pagan Temples

icantcmyeye

Peace Through Power
Joined
Jan 4, 2007
Messages
180
Location
Arlington V.A.
(Check this post for downloads and updates)

Though the citizens may fall sway to the five major gods, their citizens will always be faithful to their protector

And now that I've finally figured out how to work the CIV4 Modding (thank you VERY much Kael, Grey Fox, Vehem, and C. Roland), i'm ready to start work

DOWNLOAD HERE
WARNING! ONLY WORKS WITH FFH .022, PATCH H, NO MODS!
BREAKS SAVE GAMES CONTAINING AFFECTED CIVS!
(can't be changed, it's caused by adding/subtracting any unit/building that is in play)

If you want to use this with a mod, tell me which one and I'll be more than happy to make another version for said mod

*File Log*
Current version : 2
Bhalls Pyre - Unfinished Graphics, Simple code
Chanters Tower - Graphics, Code

LIST OF CIVS/Temples (N/A means an area not yet reached in the plan)

Clan Of Embers
Bhalls Pyre

Status
: Semi-completed, working on fire graphics, not yet coded fully
Spoiler :

+10%:culture:
+1:) from Incense
Can turn 1 citizen into Priest
-5% War :mad: (might make more, see how things go)



Sheaim
Chanters Tower

Status: Modeled, Textured, not yet coded fully
Spoiler :

+10% :culture:
+1:) from Reagents (help the spiritual power of the chanters inside)
+5% :hammers: for Rituals (might make more, see how things go)
Can turn 1 citizen into Sage
(going in a completely different direction, sages are more important to the sheaim, and they have no use for the luxuries of this world like incense. They would be happier with reagents to boost their spells, and bring the armageddon faster)

sheaimcirclefe5.png
(roof texture, you can't see it in game easily, but i love this part of the temple)


[/I]Lanun
Temple of the Seas

Status: N/A
Special Bonuses: Small chance of giving ships produced the Fair Winds promotion, or possibly Navigation 1 depending on how things turn out...

Doviello
Shrine of Chaos

Status: N/A
Special Bonuses: maybe a combat promotion, or chance of mutating?


Malakim

Temple of Lugus

Status: N/A
Special Bonuses: N/A


Illians

Temple of Mulcarn

Status: N/A
Special Bonuses: N/A


Khazad

Shrine of Kilmorph

Status: N/A
Special Bonuses: +1:) with Runes of Kilmorph (maybe penalty for not having RoK?)


Amurites

Library of Oghma

Status: N/A
Special Bonuses: +5% :science:


Calabim

Aeron's Shrine

Status: N/A
Special Bonuses: N/A


Balseraphs

Mammon's Thearter

Status: N/A
Special Bonuses: N/A

(I'm going to do one for each civ, I just don't have time right now to write out each civ/temple... it will get done

Add maybe?


* Buildings give negative effect for civ changing alignment (i.e. good>evil = +1:yuck:, like the god is sending a plague)

* your god becomes corporation (after becoming familiar with BTS coding)
 
Hey I wanted this in main game few months ago! This could be so good Kael might add it in main game ;)

I might suggest that you give clan of embers temple some small military bonus or WW reduction.
 
alright, i just got the installer working, and now that my DSL is fixed, i've uploaded it.

The current installer only works on the BASIC FFH0.22 with PATCH H
Currently FFH mods are not supported

So far, the only temple uploaded is the still incomplete Bhalls Pyre, but it adds a nice touch of uniqueness to the game.

The only thing i haven't added yet is the fire graphic, and haven't decided on what bonuses to give it. I agree with the Military production suggestion, but am a little concerned about balance issues...
 
Look at the religion specific temples for influence on effects. And try to think of the mana sphere of the god + other things specific to that angel.
 
Alright, good news and bad...

The good news is i finished the texture on the Chanters Tower, and am quite proud... Especially of this alchemist-looking circle I put on the roof
sheaimcirclefe5.png


However, for the bad news...
While trying to code in for Elegy Of the Sheaim to require their temple, i confused the main file, and completely de-stabalized the entire game code. Apparently this method will not work. It will take me a little while to figure out what i did and straighten it out, but i'm pretty sure the whole problem is isolated in a single line... now to find it...
 
How about a Priest-like unit that can only be made with the temple.
It could have one spell set and found that civs pagan temple. since the unit would come early in the game it should have a two maybe a three strength.
But having the temple give out promotions is a good idea. There are a lot of minor promotion that could be used. Boarding Party for the Luan, Courage and loyality could fit the banner or eomih, fear for the balseraphs, forest stealth,
city defender, withdraw from combat might be good for the hippus.
good luck
 
Are the effects only useful when you've No religion?

I mean if one converts - should not the benefits of the temple be mitigated to either culture bonii (from roots in the past) or nothing at all? Specific temples sound great - but, there are balance issues AND if paganism is only transient, then the bonuses might have to be as well.
-Qes
 
I think to a certain degree the world is polytheistic so that shouldn't be a problem.
 
I'm not sure how the fair winds promotion acts, and i'm a little wary of tinkering with the xml so deeply again after shattering the entire game last night...

And to answer QES's question -

The temples are intended to act as shrines to the guardians who protect their nations, even if they take up a religion. Though the Malakim may worship the Order, pray to Kilmorph, or, Junil forbid, sacrifice their souls and innocence for the immense knowledge of the Veil, but their lives and minds will always belong to Lugus, will they not?
 
the python is that any unit with the fair winds promo has a 1 in 10 chance of loosing it any turn. it doe snot atter if you used teh spell to gain it
 
great job, i remember when this was talked about somewhere else
nice models so far.. keep up the good work:goodjob:
 
I'm not sure how the fair winds promotion acts, and i'm a little wary of tinkering with the xml so deeply again after shattering the entire game last night...

And to answer QES's question -

The temples are intended to act as shrines to the guardians who protect their nations, even if they take up a religion. Though the Malakim may worship the Order, pray to Kilmorph, or, Junil forbid, sacrifice their souls and innocence for the immense knowledge of the Veil, but their lives and minds will always belong to Lugus, will they not?

It might be good to have the benefits contingent on alignment. So long as the Malakim are Good, like Lugus, their pagan temples will give them Lugus's blessing. If they go Evil or Neutral, however, then they've turned their back on their deity completely.
 
How about a Priest-like unit that can only be made with the temple.
It could have one spell set and found that civs pagan temple. since the unit would come early in the game it should have a two maybe a three strength.
But having the temple give out promotions is a good idea. There are a lot of minor promotion that could be used. Boarding Party for the Luan, Courage and loyality could fit the banner or eomih, fear for the balseraphs, forest stealth,
city defender, withdraw from combat might be good for the hippus.
good luck

just do UU's for prophets, like how Lightbringers are UU's for prophets for Malakim.

really like this civ specific pagan temple business :D
 
an interesting mechanic is make pagan temples unbuildaable, and let them build a special unit, as soon as you research mysticisim you get your pagan temple in your capital and you can use tthe aformentioned unit to make temples in other cities.
 
When BTS comes out i'll try that, but right now there doesn't seem to be any mechanic in the game that could replicate the corporation effect, or spread the temples to other civs.

Right now i'm just focusing on the graphical aspects, and just experimenting with xml and python modification. I'm sure enough of myself to work with adding the buildings in and modifying the basics, but some stuff is just way over my head...
 
could use spell mechanic like Hope or Inspiration, they (atleast they used to, havent checked in a while) create a building in a city after the spell is cast, and it stays unless the caster moves.

so like, the prophet UU for the clan could go into a friendly civs city and cast something like "found temple" that creates a temporary Fire temple there. would help the friendly civs city through its natural benefits like +10% culture.. could also make every civs palace work like the Spiral Minaret wonder that gives +1 gold per temple of that type so that the more you spread your temples around the more gold you get.
 
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