Civ Splits With No Cities!

Ace

Emperor
Joined
Aug 6, 2001
Messages
1,345
Location
Southern CA, USA
Just had a very strange experience. I was playing on MGE at diety. A couple of civs had already been destroyed, when I took out the Germans ( I was playing as Spanish). Berlin, their capital, was also their last city. When my unit moved into Berlin, instead of the German civ being destroyed, it split into the Germans and the rebellious Americans! When I checked the diplomatic screen, (I have Marco Polo), the Germans did not appear on it, and the Americans, while present, did not have any cities!

I have split civs before, but I have never seen a civ with no cities split before. Has anyone else had this happen to them? The only way I can see this happening is if the Germans had two none settlers. :confused:
 
Originally posted by ElephantU
Did you check again the next turn? And has Marco Polo expired?
Yes. Both had disappeared. The Americans were destroyed by barbs, and the Germans just vanished. Marco Polo is still active.
 
Were you running multiple programs at once? Usually, the game gets messed up when I'm on the internet and on Civ2.

--Just a thought
 
Originally posted by Nylan
Were you running multiple programs at once? Usually, the game gets messed up when I'm on the internet and on Civ2.

--Just a thought
Nope. I was not on the internet and had no other programs running at the time. For the record, I have played civ2 with the internet, and email open(I have a cable connection), as well as having a couple of windows programs running in the background. This is not a case of another program messing up civ2. Its probably just a minor bug in the civ2 programming.

One additional fact: I replayed the turns and got the same result, but payed more attention and noted that the Sioux got 3-4 advances from the great library, then got the message that the german civ had split. Than the city screen opened and I had control of Berlin. when I exited the city screen, got the message that the germans had been had been destroyed. Than when I ended the turn, and the ai had control of the game, the barbs destroyed the americans. The strangest part is that when I reloaded and set the human player to the americans, the americans had no cities or units. I played on a few turns this way and nothing happened to the Americans. They got a turn but could do nothing because they had nothing.

Apparently, the only effect of the split was that the Sioux got the extra advances.
 
Well, that's an odd little bug...
 
I though that splits only happened to big civs.

Might be an information refresh thing -- information is only refreshed on some screens at some times (note the Apoyton trade discussions for example.)

I think that the Duke is right about the Americans & a settler. Might be that if they survived, you would see them next turn with Marco's. :confused:
 
Originally posted by Old n Slow
I though that splits only happened to big civs.
If they are stronger than you, they will split, and I assume it's not impossible for a one-city-civ to be stronger, although not very common.
 
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