- Joined
- Mar 17, 2007
- Messages
- 9,310
We must be reading different sources or forums. I would say most of what I'm seeing about civ switching is consternation or concern. There is some excitement but I would not call it the majority opinion.
Similarly for Humankind - civ switching was certainly not the only complaint, but it is the one I see cited most often. My Steam review of Humankind, which was essentially "there are several interesting ideas, a few problems, but the civ switching really breaks the immersion" is by far my most-upvoted Steam review ever, with over 200 upvotes, so I'm confident that a lot of people agreed with my assessment of Humankind.
VII likely will wind up as the best-selling version, and it may make sense to launch with civ switching as required, but long term I think giving options in setup would be the smart decision. Let people play with it one game and without it the next. Civ IV allows turning off whole mechanics - most prominently, vassal states (the marquee feature of the Warlords expansion) and espionage, because some players enjoy them and others don't, and some like them only occasionally. Civ switching seems like another good candidate for that.
Of course my thoughts could change completely based on what we learn in the next week. Or my first playthrough next year.
Similarly for Humankind - civ switching was certainly not the only complaint, but it is the one I see cited most often. My Steam review of Humankind, which was essentially "there are several interesting ideas, a few problems, but the civ switching really breaks the immersion" is by far my most-upvoted Steam review ever, with over 200 upvotes, so I'm confident that a lot of people agreed with my assessment of Humankind.
VII likely will wind up as the best-selling version, and it may make sense to launch with civ switching as required, but long term I think giving options in setup would be the smart decision. Let people play with it one game and without it the next. Civ IV allows turning off whole mechanics - most prominently, vassal states (the marquee feature of the Warlords expansion) and espionage, because some players enjoy them and others don't, and some like them only occasionally. Civ switching seems like another good candidate for that.
Of course my thoughts could change completely based on what we learn in the next week. Or my first playthrough next year.