Will it be possible to play TSL (True Starting Locations) in Civ 7?

Do you want to be able to play TSL (True Starting Locations) games in Civ 7?


  • Total voters
    52
Adding my own, less happy historical aside, I sure as heck hope this doesn't happen.
Given they consulted with the Shawnee, I would imagine there is already some Modern Age Native Civ that the Shawnee can transition to. (They should probably unlock America as a Regional civ, but that would not be the "Historical" one for the AI to pick.) That said, the fact that you carry over traditions from your previous civs (and can give them more or less significance) is something I'm looking forward to.
 
We could also do a poll on how popular Single Age Gaming is, however in this case I'm very sure, that most people prefer a classic game throughout the ages! :) Single Age Games would mean for me, you miss 2/3 of the tech tree, the policies and the overall experience, eventually. I can't imagine playing these.

This would be a very reasonable poll, after the game has been out for a year.

PS if by "most people" you mean Civ 6 players (rather than Civfanatics), I'm pretty confident most of them never get out of the middle ages during games. How that translates into Civ 7, we'll see. I wouldn't be surprised if a lot casual gamers player start their games in whatever age America appears.
 
Think TSL could be great. Start around the Mediterranean early game. Then expand in alternate history, with exploration open.
Same start in the Americas as Maya etc and explore America before they explore you in the mid game
 
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It seems like the dev's have made sure you cannot play TSL America in America, Canada in Canada, Australia in Australia, etc.... It seems that many colonies that evolved into countries have been thrown to the wayside for any attempt at a TSL map.
there are two ways to do that discussed in this thread: start in the appropriate age, or unlock by territory with an earlier start.
 
You will easily be able to play TSL America (or anywhere else) if you play a Single Act game.

I realize people are used to playing one single Civ game from ancient times to modern . . . but I actually think single Age TSL games make more sense. Its much more 'realistic' to have all the Modern civs competing with each other, or ancient, etc. How 'true start' is a game if civilizations from all different times competing against each other?

I think people are under appreciating how the game will lend itself toward Single Age games. I think these will be especially popular in Multiplayer where shorter games are generally an advantage.
Why would I only want to play 1/3rd of a game. That's akin to saying you just need to play 3 innings of baseball or 1 quarter of a football game. Sorry but that's a no go for me.
 
When did Civ6 get TSL maps again? Not at release, was it?
 
there are two ways to do that discussed in this thread: start in the appropriate age, or unlock by territory with an earlier start.
Gedemon it's your maps that I really like and strongly appreciate and happily promote for use by people.

What I think could work is if there is a way to "A" choose your Civ as normal then "B" choose a starting location based on your desired nationality in the modern age. Then anyone could choose their civilization path and starting point. By unlinking the previous two items for human players it solves the issue. Of course, for PC leaders they would just have their actual TSL.
 
Does that matter? It is a highly desired feature for close to half of all players. For modders it is one of the most respected types of mods that can be made.
It matters as precendence for when and if it will be available from Firaxis?
 
It matters as precendence for when and if it will be available from Firaxis?
OK, point taken. But this version of Civ breaks all sorts of precedence. So, it's fair game to ask for the capability to exist or at least be clarified if it will be available at all. Ducking the issue for now is a sure-fire way to make sure it never sees daylight.
 
I don't need 80 civs to get a sensible TSL game, as long as the game generally allows it, I'm fine with a limited variety of Civ choices!
80 Civs in the game, not on the map. Make it 90... if you want to have a possible 30 Civs per era. Make it even more if you want to have certain Civs that are specific to each Exporation and modern eras.

To have a full TSL world coupled with keeping ancient civs into the modern age while having a wider variety of exploration and modern era civs, they'll need to code a LOT of civs to give the players sensible options for those of us that DON'T play TSL games.
 
Needed a middle option. I sometimes play it and I would like to have the option.
 
Does that matter? It is a highly desired feature for close to half of all players. For modders it is one of the most respected types of mods that can be made.

Half of all players? or the 28 people who replied to this poll. I strongly suspect that TSL maps are played by a very small minority of the Civ community.
 
I'm not too worried. I play on TSL a lot because I like to see how many Earth hexes I can fill up, but because of the structure of the game, I expect this to be handled by the modders this time around as opposed to being an official feature.

Why would I only want to play 1/3rd of a game. That's akin to saying you just need to play 3 innings of baseball or 1 quarter of a football game. Sorry but that's a no go for me.
It's safe to assume (though we'll know more in a few days) that you'll have flexibility in how long the ages can be. Didn't they say that at minimum each age is 200 turns? Each age could probably end up being the length of a standard speed VI game if you really wanted it to be.
 
I'm not too worried. I play on TSL a lot because I like to see how many Earth hexes I can fill up, but because of the structure of the game, I expect this to be handled by the modders this time around as opposed to being an official feature.


It's safe to assume (though we'll know more in a few days) that you'll have flexibility in how long the ages can be. Didn't they say that at minimum each age is 200 turns? Each age could probably end up being the length of a standard speed VI game if you really wanted it to be.

I could be mistaken but believe the maximum for each age is 200 turns but it is shortened for every notable action that is done. Not sure what the minimum is.
 
Half of all players? or the 28 people who replied to this poll. I strongly suspect that TSL maps are played by a very small minority of the Civ community.
Sorry, but this is just baseless speculation on your part. The TSL Maps are one of the most popular Mods for Civ 5, and FXS mentioned, that they brought back the TSL Maps for Civ 6, because so many players asked for them. Not saying, it is half of the Player Base, but I don't think it is a "very small minority" either.
 
The bigger barrier to TSL is the map expansion, which with the info we got it may be able to be implemented on single player and mp with some restrictions, of only picking the ancient civs of one half of the map, and maybe later after some patches expanded if they make it so you can mp both sides of the map at the same time.

The civilization switching is less of a barrier and more something that would make it a different type of TSL than other games, which may be good for some and bad for others. If you play TSL because you want to eventually have a terra map with almost all civs at same tech level around where they would be, then it won't be able to do it well or at all. If you want to play it because you want a true historic like TSL experience, then it will make it even more like it with the limitation of the civs from the particular age. After all, for example, America didn't start in the america continent, but ninstead it was people who came from a different place, established a colony there which then gained independence.

I've seen that being said around but so far seems like a misinformation or at least exagerrated, maybe because the age of Exploration follows Antiquity made some people think it will skip all the way to 1400 or something?

As far as we know, the time break between ages would likely be the amount of years of 1/2 turns break time for that point in the game.
The dev said it's about 100 yrs time jump
 
The dev said it's about 100 yrs time jump
Inn that case, that would be about 4~5 turns amount of time if we take an example of civ 6 amount of years per turn for each time range (25 years per turn until 500, 20 years per turn after 500 until much later). Completely different from what some thinks it means a huge jump, hundreds of years jumps, etc.
 
Inn that case, that would be about 4~5 turns amount of time if we take an example of civ 6 amount of years per turn for each time range (25 years per turn until 500, 20 years per turn after 500 until much later). Completely different from what some thinks it means a huge jump, hundreds of years jumps, etc.
You are still not playing tho.
It's weird, like your playing the game and go to sleep and wake up 100 years later and your civ is different. everything you built is different and or destroyed.

It like playing Skyrim and being woken up on a carriage, with no name, no identity, nothing.

But that's off topic for the thread
 
You are still not playing tho.
It's weird, like your playing the game and go to sleep and wake up 100 years later and your civ is different. everything you built is different and or destroyed.

It like playing Skyrim and being woken up on a carriage, with no name, no identity, nothing.

But that's off topic for the thread
You are assuming anything will change aside from the automatic
Cities->towns
some Buildings obsolete
Units updated
Techs/civics gained
Calendar updates

the actual Transition (rather than the Crisis itself) probably won’t involve losing any territory/ non obsolete buildings

I could see losing $ and probably trade routes, diplomatic agreements… but they have said that units will update, so you aren’t just starting over (I could imagine the units being recalled to the nearest settlement)
 
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