1770 for me. No tactics, I just had fun. Great Library got me civil service, then I missed Oracle by 1 turn, a handful of shields. My complete list of unit builds were 1 scout, 1 warrior, 2 frigates, 1 worker and some work boats. Scout got an archer upgrade early, archer + 2 warriors killed the only CS on my landmass. Then it upgraded to a crossbow, with the two warriors I went overseas and conquered both Arabian cities. Then it moved up to a rifle, so I went and stole a worker from a CS and had 3 more declare on me, so captured them too. One warrior was sacrificed to ensure I took a city that turn, the other warrior eventually upgraded to a pike and was killed by an Ottoman Janissary. The scout eventually made it to a mechanised infantry, I ended up with ~15 puppet cities. Had to raze one city because I overextended, hit -10 happiness and had no easy way to get it back to -9, no resources available and no happy buildings close to finishing. Still had ~5 goody huts to pop after the Ottomans died, there were 4 AIs left and I didn't feel like more wars. So popped the remaining huts, sent the mech inf on autopilot back to my home landmass to kill barbs, and it promptly stepped off the edge of a coast when it could see a barb galley next to it.
That made the AI go from scared of my military to contemptuous of it, not too many turns later I had 3 of the 4 remaining all declare on me. One frigate, one destroyer, and I simply patrolled the seas and killed whatever I saw. Was about then that I started building Apollo Program, took my final policy (tradition x 2, commerce x 4 for shields, order x 4 for shields, rationalism x 4 for 2 free techs) and finally hit 750 happiness for my GA, which I used to annex & courthouse everything. Killed enough Japanese scouts and embarked spears/archers to fulfil the quest to help out Dublin and Monaco, and I received a helicopter gunship for my troubles from Dublin, who were on the Japanese home island. They're fun.
And they can take cities, which is another known bug I discovered today.
Fun game, slow date, heaps of room for improvement. Build more cities for one. Sticking in a railroad between the city building the final SS part and the capital, which I had ample time to do, would have saved 4 turns all by itself.
That made the AI go from scared of my military to contemptuous of it, not too many turns later I had 3 of the 4 remaining all declare on me. One frigate, one destroyer, and I simply patrolled the seas and killed whatever I saw. Was about then that I started building Apollo Program, took my final policy (tradition x 2, commerce x 4 for shields, order x 4 for shields, rationalism x 4 for 2 free techs) and finally hit 750 happiness for my GA, which I used to annex & courthouse everything. Killed enough Japanese scouts and embarked spears/archers to fulfil the quest to help out Dublin and Monaco, and I received a helicopter gunship for my troubles from Dublin, who were on the Japanese home island. They're fun.
And they can take cities, which is another known bug I discovered today. Fun game, slow date, heaps of room for improvement. Build more cities for one. Sticking in a railroad between the city building the final SS part and the capital, which I had ample time to do, would have saved 4 turns all by itself.
I razed one city and kept the capitol - but not as a puppet.
