HiroProtagonist
Chieftain
- Joined
- Oct 31, 2005
- Messages
- 86
Lets see if I can get it right this time. Posting a pole doesn't seem to be my best strength. I'll drop my attempts at humor and get right to the pole.
That's exactly what i think. Alot of people disliked the amount of units they had to control. Well, aldo i like to deal with big armies, that's was a weak part of the older CIVs. The user-friendlyness of dealing with multiple units. In TW for example, you have to deal with lots of units too, but it much more fun; because it's much more easier to control and direct them. Fireaxis should have gone that way, instead of this extreme 1 upt system. There is plenty of room to enhance the SOD type of playing. For example; i never understanded, why they did not extend the Armies capabilities. Instead of improving those units, you were left with a very restricted unit, only to add unit, only 3 a 4 units.I do more fighting in Civ 5 because it more fun and I don't have to try to control a lot of units.
Civ 4 - warmongering builder
Civ. 5 is a side-ways step.
Civ V is a step backwards, period. The new combat system is awesome, but the AI doesn't know how to use it, so that doesn't count as a step forward.