I would like to see more plot tiles. By this I mean I would like to see valleys, craters, lakes, and canyons.
valleys could have +20% attack or -20% defense
craters can have a bonus to getting iron or stone later on
lakes could have a bonus to fish or crabs but wouldnt count as irrigation. (idk)
canyons could be impassable until later in the game
I think it would be better if a civs unit can't have an advantage over a unit it has never seen before. For example, If I'm on a continent with 3 other civs and I see that there is only one horseback resource on the entire continent, then I should think if I get that horseback I will be the only one on the continent who can build mounted units thus giving me a huge tactical advantage right? but before you can even finish the necessary research its already possible to build spearmen that are +100% against mounted units, thus greatly reducing the need for mounted units. If a civ hasn't researched horseback riding then that civs units should not be so effective against mounted units. Only after the civ is able to build that unit should it be able to properly defend against said unit. Additionally if the civ wins a battle against an unknown unit then and only then (or after necessary research is done) should that unit get an upgrade choice to be more effective against the unknown unit.
I think it would be better if a civs unit can't have an advantage over a unit it has never seen before. For example, If I'm on a continent with 3 other civs and I see that there is only one horseback resource on the entire continent, then I should think if I get that horseback I will be the only one on the continent who can build mounted units thus giving me a huge tactical advantage right? but before you can even finish the necessary research its already possible to build spearmen that are +100% against mounted units, thus greatly reducing the need for mounted units. If a civ hasn't researched horseback riding then that civs units should not be so effective against mounted units. Only after the civ is able to build that unit should it be able to properly defend against said unit. Additionally if the civ wins a battle against an unknown unit then and only then (or after necessary research is done) should that unit get an upgrade choice to be more effective against the unknown unit.
I'm not saying spearmen shouldn't be somewhat effective, I'm saying they shouldn't be +100% right off the bat. Without horseback riding researched it should be more like +25% or +50%, and if a unit defeats a horseback then he could add +20% to that. A spearman shouldn't walk out of his house saying "hmm I don't know what a horse is but I know exactly what to do to best defeat them", aswell a swordsman shouldn't say "Ha I just killed that other swordsman, I don't know what a horse is but I think I just got a little better at killing them".The thing is, you don't need to know how to ride horses to know how to hurt horses. Where pointy things are concerned---spears for example---you don't have to teach horses those are bad things and to be avoided. Horses are born knowing pointy things are bad things and avoid them as much as possible.
You wouldn't need a horse resource for a spearman to be 100% effective, just the knowledge of horseback riding. A Mounted unit should have a great superiority over non-mounted unit because in reality they do. Not that a mounted unit should have a great superiority over a spearman, but a mounted unit should have a little superiority over an inexperienced spearman who has never even seen a horse in his life.Sorry, I hate the idea. All it will take is for you to not be one of those three civs to not have the horse resource to really ruin your game. It's unbalancing. From a game standpoint, you just created a rule that basically says "first civ to horses wins" because horses will be way to powerful.
I'm not saying spearmen shouldn't be somewhat effective, I'm saying they shouldn't be +100% right off the bat. Without horseback riding researched it should be more like +25% or +50%, and if a unit defeats a horseback then he could add +20% to that. A spearman shouldn't walk out of his house saying "hmm I don't know what a horse is but I know exactly what to do to best defeat them", aswell a swordsman shouldn't say "Ha I just killed that other swordsman, I don't know what a horse is but I think I just got a little better at killing them".
Only after learning about their enemy should they be at 100% of their potential in fighting them.
In the game the only purpose of Spearmen is to act as a counter to horses. But if you've never even see a horse before how would you know what would be a good counter against them? And indeed why would you train people to fight against them in the first place?
Having different terrain types is perhaps placing too much importance on terrain and natural features in what is an empire building and managing game. It's good to have some variety, but I don't see a need to make it any more complicated than the current system (not saying it is complicated, of course).
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However, I agree entirely about the transit. In Civilization III, the computer basically had unlimited power to trample all over your territory. In Civilization IV, you had the option to close off your borders, but this would often hinder exploration and could be inconvenient in numerous other ways as well.
I think that the computer should have to ask your permission (and vice versa) before crossing your territory with military units, even if you have open borders. Not only would this eliminate the issue of entire militaries crossing your territory, but it would also solidify alliances.
Civilizations and Geography
- Aren't you opposed to have to begin a part with Byzantines far from the sea, or with Arabs in Arctic zone?
Initial poverty
- The initial Colonist and the two funny ones which accompany it seem fallen from a flying saucer! Whatever the time chosen, the built City is hopelessly empty of any installation. Also, it is always necessary to lose innumerable Tours of play (very tedious!) before starting to have fun a little Thus, if you hope to be able to play in Antiquity, it is missed because you are already in the Classic Age one!
One is often surprised result (didn't you already make a port in a lake, or cavalry on an island?
- How to avoid having to face Viking's Elephants, or to have to beg for some Horses for your Carthaginian army?
- These aberrations could be however easily solved if the IA had a program which would make it possible to apply the resources to the map after the positioning of the People and a planned way (=resources according to Civilizations), rather than before the placement of those and a random way!
- A Civ'-Fan (who?) presents the very relevant question of the inexistence of the Horses in America raised before "Conquista" and their development after
- We manipulate at present the armies as a God since his satellite and in direct contact with heaps of units scattered here and there. That is not very realistic, especially beyond its borders and if it is a question of coordinating attacks!
- Generals and Admirals should be indispensable to move strengths outside.
So, these new characters could have tactical capacities (=bonus, surcharge / not cumulative if some) who would apply to the strengths situated in their zone.
- The absence of figurative elements logistic limits in fact -more than it enriches it- the intelligence of the strategic play to a simple succession by conquest of cities and territories what is finally very unrealistic, repetitive and tedious!
it would not be more judicious -and simple to realize- to grant to the Planes the same prerogatives of movement as to the Ships (=renewal of the movement in active Tour until exhaustion of the potential), and to authorize to both an unlimited number of engagements?!!!
The solution here is to have different levels of "open borders".
I can see at least four levels:
a) Nobody can enter your territory.
b) Scouts can enter your territory. (Should be the starting default.)
c) Settlers and worker-type units can enter your territory. (Possibly with a single defending military unit so that it can build a city on the other side of your territory without being undefended.)
d) Military units can enter your territory. (Probably only useful when you are in a military alliance against a third party.)
Also, it really should be possible to demand uneven open borders agreements, particularly as part of a peace treaty. If i've just beaten the heck out of montezuma, I should be able to demand that my troops can cross his land without having to let his cross mine.
I am not at all sure I follow all of what you are saying, but I strongly disagree with pretty much everything you suggest that I can make out.