Wish I could help but Liveplays are not my thing. If I learn of any I will PM you.
Thanks.
Or you could post details on the forum in case anyone else is looking for the same.
To be fair I think you need to relook at the posters remarks that I was addressing. They specifically mentioned "Expanding" and "Exterminating" and being limited by "stupid" game mechanics. They compared it to the Sims and Facebook, reductio absurdum and all that.
Their whole premise was that Game Mechanics should not limit expansion, only players. How is that not implying a desire for uncurtailed expansion at the point of a sword. I truly cannot see any other interpretation of THEIR words...
To be fair, I read @Dishonor's quote that you replied to twice before I posted because I was aware that I might be construed as being rather harsh toward you in my post.
To take issue with the first paragraph in the quote above, I guess a key question is: how far or wide do you think @Dishonor was implying that expansion and extermination be taken? FWIW, I left open the question of how far @Dishonor would expand or exterminate before running into happiness issues. It's possible, as you note, to infer that @Dishonor wants to simply wipe everyone else from the map in which case you'd undoubtedly have a point.
However, I also wondered if @Dishonor was implying that unhappiness would be an issue even if the gamer expanded or exterminated on a much more moderate scale. Perhaps for instance, @Dishonor was implying that happiness would be a problem even if the gamer settled 3 or 4 cities and then waged just one war to expand the empire. That would still see the gamer expand and exterminate and, on the basis of my own experience and Marbozir's LP in which he's done exactly this see the gamer run into non-trivial happiness problems with no more than 6-8 cities. In other words, I read that @Dishonor could also be implying that unhappiness issues could curtail expansion and / or extermination long before an empire spans the globe.
Moving on to the second paragraph above, I wonder if you're right to infer the causality you claim exists between the edit and rest of @Dishonor's post. As it happens, I also considered this possibility, but I think that another interpretation does indeed exist. To be precise, I wondered if @Dishonor's edit meant simply that he'd / she'd like to see the AI expand more and / or wage early war more to prevent the human's expansion, independent of BNW's global happiness cap. This is certainly what I inferred in particular from @Dishonor's desire to see wars for land. After all, if this interpretation is right, I'd suggest that @Dishonor was in fact trying to say they'd prefer a game opening more reminiscent of Civ 4 - in which AI behaviour (resulting in wars for land) did exactly this at times rather than see the number of cities that a human controls limited by global happiness.
All that said, I completely agree that there's little point comparing BNW to The Sims 3 or a facebook game. Instead, I'd suggest that's simply frustration resulting from the inclusion of a blunt (as opposed to stupid) mechanic called global happiness that's preventing @Dishonor from playing a wide game, perhaps to expand and exterminate until no AI remain, perhaps to do so on a more modest scale before winning via another VC.
Now to be fair, all this may not be what @Dishonor was implying. And, since I used the word you're in my earlier post, you're right @Gabriel Pyyrhic I may have accused you of putting words into @Dishonor's mouth when in fact that is precisely what @Dishonor implied. In that case, please accept my apologies because, strictly speaking, I should've used the phrase you may be instead. Of course, if @Dishonor was however indeed implying that happiness problems can occur with even moderate amounts of expansion and extermination (which is what I think follows from the part of @Dishonor's post reading there is almost no point expanding or exterminating) and the edit did mean what I inferred, which is how I read the post (twice
), then my point would be valid.