I see so many posts just completely savaging the AI in this game. Personally, I don’t find it THAT bad, and here is why.
The fact is most wars that we players engage in against the AI are lopsided affairs, but that’s not because the AI is tactically incompetent. It’s because human players realize when we have the advantage and use that time to attack. I’d like to see how well you play if you were attacked by a numerically superior force all with higher combat strengths. Your tactics might look similar to that of the AI waging a defensive war. When left with all bad options every turn, sure the AI looks like it’s play weak. But it’s not because it’s tactically inept, it’s because human players are aware of when they have a significant number/technological advantage and use that time to strike.
Where the AI is truly weak is not in its tactics, but in realizing when they have an advantage and using that window of time to strike. They also tend not to spam build units during war time, which is obviously a mistake. Strangely enough it’s not the tactics of the AI which fall flat, it’s their production priorities and failure to use technological advantages when they have them. One would think these would be rather easy flaws to remedy? When at war spam build units. When you have a superior military tech use that window to strike.
These failings are what give the AI the appearance of tactical ineptitude. Honestly their unit to unit tactics are OK, though certainly not great. But when an intelligent human player uses a window of opportunity to strike it makes the AI look stupid, when really their armies are just out classed and facing a battlefield with few good options.
The thing is I’m sure the AI has on occasion done the same thing to you. But when that happens to a human player they simply end the game, start a new one, and chalk that game up to a bad start or some other anamolous fluke. Soon forgotten! New game! And then the next game when you crush the AI and mourn how woeful they are, forgetting all about that time they actually got you. Mind you this scenario doesn’t happen often if you play on a difficulty level commensurate with your skill. But play on deity where the AI has enough production to overcome their poor production choices and see if the AI is incompetent when they have an army that is superior to your own.
TL;DR - What often appears as poor AI combat choices is really just a human players army outclassing the AI’s army. The real flaw in the AI is not their battlefield tactics, but their failure to build enough units or to attack when they have tech superiority. Oddly enough, these should be relatively easy fixes.
The fact is most wars that we players engage in against the AI are lopsided affairs, but that’s not because the AI is tactically incompetent. It’s because human players realize when we have the advantage and use that time to attack. I’d like to see how well you play if you were attacked by a numerically superior force all with higher combat strengths. Your tactics might look similar to that of the AI waging a defensive war. When left with all bad options every turn, sure the AI looks like it’s play weak. But it’s not because it’s tactically inept, it’s because human players are aware of when they have a significant number/technological advantage and use that time to strike.
Where the AI is truly weak is not in its tactics, but in realizing when they have an advantage and using that window of time to strike. They also tend not to spam build units during war time, which is obviously a mistake. Strangely enough it’s not the tactics of the AI which fall flat, it’s their production priorities and failure to use technological advantages when they have them. One would think these would be rather easy flaws to remedy? When at war spam build units. When you have a superior military tech use that window to strike.
These failings are what give the AI the appearance of tactical ineptitude. Honestly their unit to unit tactics are OK, though certainly not great. But when an intelligent human player uses a window of opportunity to strike it makes the AI look stupid, when really their armies are just out classed and facing a battlefield with few good options.
The thing is I’m sure the AI has on occasion done the same thing to you. But when that happens to a human player they simply end the game, start a new one, and chalk that game up to a bad start or some other anamolous fluke. Soon forgotten! New game! And then the next game when you crush the AI and mourn how woeful they are, forgetting all about that time they actually got you. Mind you this scenario doesn’t happen often if you play on a difficulty level commensurate with your skill. But play on deity where the AI has enough production to overcome their poor production choices and see if the AI is incompetent when they have an army that is superior to your own.
TL;DR - What often appears as poor AI combat choices is really just a human players army outclassing the AI’s army. The real flaw in the AI is not their battlefield tactics, but their failure to build enough units or to attack when they have tech superiority. Oddly enough, these should be relatively easy fixes.