2012Jarrett
Chieftain
- Joined
- Jan 11, 2017
- Messages
- 9
With Civ VI out on the market and DLC already coming out, which expansions should they add down the line?
My ideas:
Mighty Earth- Introduces many features related to nature and the environment to the game. Upon completing the industrial era, a CO2 bar becomes visible. This rises due to the presence of factories, removal of forest/jungle tiles, and other environmental hazards. This can be slowed by removing factories and replacing them with solar/nuclear/hydro plants, replanting forests over farmland, building wind turbines over farmland, and the like. Once the CO2 bar fills up, the water level rises one tile and instantly wipes out anything on the coast, then again, and so on. Tundra tiles stop being tundra, and ice tiles melt one by one while the CO2 bar rises. Oil spills can now happen and pollute (think like fallout or pillaging) ocean tiles and resources. You could make proposals regarding offshore drilling or CO2 emissions in the World Congress (global ban on factories, production bonus towards spaceship parts to leave behind a dying planet). There would be a tile improvement for National Parks that can be built over natural wonders that generates tourism. Biofuel could also be researched late game to eliminate the need for oil resources for units. Add new civs that value nature or have UAs that relate to this new Climate Change feature (The Inuit could need the water to rise 2 tiles past their land before it is consumed, Canada could be a science-based civ that has an arctic research base UI for Tundra tiles, maybe Papau New Guinea's UA relates to their beliefs about nature, the like).
By the way: Hi! New here. My friend knew I love politics and travel and that I'm an engineer so he recommended Civ V for me and I can't put it down!
My ideas:
Mighty Earth- Introduces many features related to nature and the environment to the game. Upon completing the industrial era, a CO2 bar becomes visible. This rises due to the presence of factories, removal of forest/jungle tiles, and other environmental hazards. This can be slowed by removing factories and replacing them with solar/nuclear/hydro plants, replanting forests over farmland, building wind turbines over farmland, and the like. Once the CO2 bar fills up, the water level rises one tile and instantly wipes out anything on the coast, then again, and so on. Tundra tiles stop being tundra, and ice tiles melt one by one while the CO2 bar rises. Oil spills can now happen and pollute (think like fallout or pillaging) ocean tiles and resources. You could make proposals regarding offshore drilling or CO2 emissions in the World Congress (global ban on factories, production bonus towards spaceship parts to leave behind a dying planet). There would be a tile improvement for National Parks that can be built over natural wonders that generates tourism. Biofuel could also be researched late game to eliminate the need for oil resources for units. Add new civs that value nature or have UAs that relate to this new Climate Change feature (The Inuit could need the water to rise 2 tiles past their land before it is consumed, Canada could be a science-based civ that has an arctic research base UI for Tundra tiles, maybe Papau New Guinea's UA relates to their beliefs about nature, the like).
By the way: Hi! New here. My friend knew I love politics and travel and that I'm an engineer so he recommended Civ V for me and I can't put it down!