Civ2 with, "updated graphics," means they probably won't be editable in bitmap form anymore, which would kill the charm of how easily they were edited and made anew, even for non-graphic designers, and kill the massive custom graphics cottage industry on the Civ2 Scenario League, thus killing one of the most attractive features of the game, today. That would go over like a lead balloon to its devoted, and long-standing, fan base.What we need is a Civ 2 and Civ IV BTS reboot with updated graphics - that's all.
I tried FreeCiv on older cell phones and it was like a mobile civ 2.
FreeCiv is also immensely (and unnecessarily, if you ask me, and many other Civ2 Scenario League regulars) more difficult and annoying to put together custom scenarios for. It's completely different than Civ2, in that way, and the many extraneous complexities seem absolutely with need or value.How about FreeCiv?
I must confess, I can't take either game's World Congress mechanics seriously, or most ideas or proposals by fans to improve it, because of the bad jokes and toothless lions the League of Nations and United Nations have become in RL, and the nature of sovereign nations (as much I am personally a critic, and wary, of, Nationalism as viewpoint, in line with Einstein's famous quote about it being the, "measles of mankind,") to be unable to cooperate in this way, in the long-term, globally (only in like-minded, regional alliances, like NATO or the Arab League).First one is world congress, ability to choose which resolutions will be proposed for voting next and resolutions being constant unless cancealed by another resolution gave some sense of international politics and soft power, VI's world congress failes at both.
Ah. You see, in Civ2 (which I mentioned is my favourite Civ iteration a couple times, in this thread) the United Nation is a Wonder of the World!The in-game idea of the United Nations / World Congress was first introduced in Civ3. Very simple, only one issue to vote on, "who should be the winner?" No such mechanic was included in Beyond Earth or the Rising Tide expansion.
Each of Civ4, Civ5, and Civ6 tried to stretch and enhance the game mechanic in different ways. The Civ4 Apostolic Palace gave an "opportunity" to win an early diplomatic victory, but was more frequently used by one group of nations to impose their will on the others. A player who had a vassal state had more influence that one who did not.
With the addition of city-states, Civ5 and Civ6 changed the dynamic yet again. None of these variants ever really resembled the real life UN or League of Nations; I don't think that they were intended to. They were intended to take international relations *in the game* beyond the simple "trading table" that Civ3 offered.
They should make the United Nations back as an improvement to the world congress and make nuclear proliferations so that they could put a stop to the nuking, just a thought.Ah. You see, in Civ2 (which I mentioned is my favourite Civ iteration a couple times, in this thread) the United Nation is a Wonder of the World!
Given its RL lack of effectiveness in its stated purposes, and strong tendency to blatant bias, that's not an entirely inappropriate portrayal, in my opinion.