[GS] Civ VI - trying to edit an existing workshop mod but nothing has changed, as if I didn't edit anythi

SpaceMilk

Chieftain
Joined
Jun 23, 2020
Messages
3
I want to edit the More Natural Beauty mod from x2 wonders to x3 or 34. I go to steamapps\workshop\content\289070\1137042738 and edit the Code.sql file, change

UPDATE Maps SET NumNaturalWonders = NumNaturalWonders * 2 ; to UPDATE Maps SET NumNaturalWonders = NumNaturalWonders * 3 ;

then save.

Yet nothing has changed?


Despite disabling the original, AND changing the mod ID, for some reason every time I start a new game the list of mods that are active will list the original, not my edit. Yet I can see my edited mod enabled in the main menu.

I unsubscribed but somehow the original x2 multiplier is in effect for all map sizes. Despite my edited version not sharing that multiplier.

Finally I made sure to not load a config so as to not accidentally load the unsubscribed mod - and it still somehow has the x2 modifier without the original mod even subscribed.

What am I doing wrong?
 
I go to steamapps\workshop\content\289070\1137042738 and edit the Code.sql file
will list the original, not my edit.
The above contradict each other.
Maybe first decide if you want to modify the existing mod (in this case, you will always have one mod in the list) or you want to create your own (with a different ID) based on the original (then you will have two mods and you need to be careful which is activated).

Edit. And you approach from the 1st sentence works. I subscibed the mod, changed 2 to 3 and the new values are ok.
 
I was copy pasting from my reddit post where I got told to come here.

First I edited the values of the workshop mod.

Then I created a copy of the workshop mod into my games, with the original disabled in the game.

Then I unsubscribed to the original.

For some reason, it still does not work. It's as if the game refuses to update its map generation database with the edited values. In fact, with the original subscribed and the edited mod in My Games enabled, the map generated 2x wonders as if the original mod was still subscribed and active. Which makes no sense, because there is no code in the game or the edited mod that multiplies wonders by 2.
 
How are you determining that your changes aren't taking effect?

I just subscribed to the mod and started a default 1 player game with "Play Now" option. Once the game loaded I used the console command to Reveal All, showing the entire map and triggering every Natural Wonder. I counted 8, which is twice the normal 4 for this map size. Mod is working as expected.

Next, I Alt-Tabbed out, leaving the game running. I opened the Steam Workshop folder for the mod, opened Code.sql, changed the multiplier from 2 to 3, saved the file. I returned to the game and selected the option to "Restart Game". Map loads up, Reveal All, count 12 wonders, the expected 3x quantity.
 
What I do is start a game on Large, do the reveal all command, and count them. It's always 12, no matter what I set the modifier to. I don't know why my game is doing this. It's very bizarre.
 
Just tried with Large map. 6 at x1, 12 at x2, 18 at x3.

What happens if you remove all versions of the mod? The multiplier must be coming from somewhere. Start with a clean slate, then work from there.
 
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