Thenewwwguy
Deity
Very late to this because I’ve not been active on here since the pre-launch build up to Civ 7, but @Kenshiro70 has done a marvelous job of articulating my issues with this game (and reasons I will not buy it) in such a detailed and complete way.
That being said, I’ll disagree with two points (and basically only these two points). The first is the comment about civ 7 excluding popular leaders. I disagree mainly just because all of the examples (cleopatra and tokugawa) aren’t series mainstays anyway. This is a small disagreement though.
The larger one is this:
The reality is that there’s far far worse for fanbases. Take City Skylines 2, another game from a series I really enjoy that has performed poorly. Cs2 isn’t nearly in as bad of a shape as Civ7. But the fanbase is AWFUL. They’re practically demanding the heads of the devs, resigned themselves to the game losing support after just 2 years, and basically bullied Colossal Order into just ending meaningful with the fanbase.
Meanwhile, Civ 7 is in much more critical, unrepairable help, and people are still critiquing the OP for using the term “post mortem” because “the game isn’t dead yet” when this game is in far far more dire straits.
I’m sure i’ll have more to say as I wade further into the 23 pages of conversation that happened without me, but this strikes me as a very detailed and well-thought out critique of everything that’s gone wrong.
I am of the opinion that civ 7 is possibly damaged beyond repair. the game philosophy might work for some people, but it’s not very appealing to me. I don’t like civ switching, and the implementation, which I withheld judgement on prior to release, has not changed my view. Any progress from devs to create a “classic game mode” is likely grasping at straws, and while could tempt back a lot of players like me—the traditional player base who fell out of love with civ 7—the simplified gameplay, stats and abilities which just boil down to stat boosts and slight buffs rather than flavor-filled gameplay modifying abilities like in civ 6 don’t appeal to me. the poor map generation doesn’t appeal to me. the terrible UI doesn’t appeal to me. the heaps of bugs don’t appeal to me.
Moreover, a total abandonment of the game philosophy is effectively an indictment of the game, they’re ultimately saying they don’t believe in it themselves. Even if the devs do just take civ 7’s existing cast of civs and leaders, attaching them 1:1 with an appropriate civ/leader choice, and release “classic mode”, it will ultimately be a last-ditch effort to recoup losses on a failed game—if dlc and expansions are even provided, they’ll come with caveats of trying to cater to both, they wont contain the same impact or content you’d want them to. it’s ultimately all a wash, no matter what happens.
The gutsiest decision firaxis and 2k could make is just move on to civ 8. admit fault, go back to the series’ roots, and spend the next 3-4 years developing a quality game that takes risks in more reasonable, moderated ways and otherwise returns to the traditional gameplay. innovation in successful game series often doesn’t mean total gameplay transformations, it means evolving the traditional gameplay towards more complex, polished ends.
That being said, I’ll disagree with two points (and basically only these two points). The first is the comment about civ 7 excluding popular leaders. I disagree mainly just because all of the examples (cleopatra and tokugawa) aren’t series mainstays anyway. This is a small disagreement though.
The larger one is this:
I disagree with this mainly because the historical accuracy and influence is one of the only things Civ 7 does well. Not in the “omg the civ switching this is so historically accurate” way, but rather because the civ choices have been much more complex, quality choices—thinking the chola empire, buganda, etc. The expansion of leader to include historically infleuntial characters of all kinds also strikes me as a positive decision that I’d appreciate more if they weren’t detached from civ’s—for example, I really like the choices of Machiavelli, Ada Lovelace, etc.Why did Firaxis spend their money on hiring historians rather than on developing a UI that presented the critical information needed for gameplay decisions
I totally agree here. I think the Civ community isn’t actually generally that toxic. Quite the opposite, actually, I think (esp here on CivFanatics) there’s a pressure to be toxically positive about everything. People feel obligated to be optimistic about everything. I remember feeling pretty disimpassioned about civ 7 as its release window continued, and there’d be a general air of “how can you not be in favor of this before it releases.”Why comment on somebody's opinion piece calling it ridiculous, without reading it, and commenting that you're not going to 'bother clicking on it' as if somebody is expecting you to.
There's nothing miserable about it I don't think, he just provides very in-depth feedback on every aspect of the game.
Video game designers heavily appreciate this form of feedback because it comes from a place of deep thought and not just meaningless backlash on Reddit.
He provides opinions and sources, it's laid out very neatly and intellectually. This is very much good work, it's not toxic or vitriol.
It's NOT (strictly) hate when people critique --- it's coming from a place of care for an IP, it's coming from a place of constructive criticism. Sometimes to build on something, you have to take it apart and figure out what makes it tick, what's wrong with it, what's good with it, and which aspects cause which reactions in players. It's between an art and a science.
EDIT: I just have to reiterate that if I was in the position of OP and saw this reply I probably would be devastated. And for what? I think it's quite rude-ish.
The reality is that there’s far far worse for fanbases. Take City Skylines 2, another game from a series I really enjoy that has performed poorly. Cs2 isn’t nearly in as bad of a shape as Civ7. But the fanbase is AWFUL. They’re practically demanding the heads of the devs, resigned themselves to the game losing support after just 2 years, and basically bullied Colossal Order into just ending meaningful with the fanbase.
Meanwhile, Civ 7 is in much more critical, unrepairable help, and people are still critiquing the OP for using the term “post mortem” because “the game isn’t dead yet” when this game is in far far more dire straits.
While what you say might be true for this case, and I know it is true for many others, the title doesn‘t suggest constructive criticism or deep analysis. Starting the thread by calling the game already dead isn’t promising. But finding good titles is hard, and especially ones that don‘t evoke unwanted associations in (specific) readers. That‘s why most of the academic papers I read nowadays have 20+ words in their title, and i think the shortest I ever managed to write is 6 words. But if it is 3 words and heavily suggestive of what’s to come and we‘ve had dozens of threads that suggested the same in their title, it‘s no surprise that people have had it.
I will read the thread later on though nonetheless, because on first glimpse it seems better than most and interesting. Whether I agree with the verdict and argumentation remains to be seen.
Respectfully, disagree. It’s far more indicative of thought out critiques than most negative posting in this server, insofar there is much well-thought out critique in this server. In my experience, civ fanatics tends towards either: relatively well-thought out positivity, aggressively positive posts, or complaint threads that bear on incoherence. This is quite clearly none of those.I have to say that the Civ community is actually one of the least toxic communities I have been in throughout my gaming lifecycle. Matter of fact, I find the Civ 7 discord more toxic than this very site. Even if you don't like the opinion presented in this thread, look at how much time and care Kenshiro70 put into articulating it, even formatting it for easier readability.
I would argue that your response is actually toxic behavior by posting about how "horrible his opinion is that you refuse to read it" instead of just hitting the back button.
agree re; personas, but i don’t think the game should be planning with them in mind. As you mentioned, the people not finishing games generally aren’t doing it cuz they’ve got bored, they’re doing it because their enjoyment in civ comes from storyline development, which runs its course, and they’re not unsatisfied with a premature conclusion of a save file. The issue with civ 7’s philosophy *was* the choice to address that, not the fact that it addressed it in the wrong way. Civ had the opportunity to go from strength to strength by following the rule of thirds and *iterate* on the successes of civ 6, the same way civ 6 iterated on civ 5, but they chose to radically break due to misguided problem solving.That's a high quality post, kudos. Appreciate the time you've taken to share it!
I agree with a lot of what you say, particularly that Firaxis have been focussing on the wrong thing, and first and foremost should be trying to make the game fun - if they can solve that problem a lot of other things will fall into place.
However, theres 2 glaring omissions that I can't help but notice as a fellow product professional:
1) personas. The way I read your post it's like gamers come to Civ for 1 thing and 1 thing only, a good strategy game - a puzzle to solve. I think it's borne out quite thoroughly on social media since Civ VII that previous Civ games appealed to multiple personas, but this game alienates some before they even get to the point of finding out it's not fun.
That you are speaking to only one of these personas crystallised for me when you put forward the idea that a game without win conditions can't be considered 4x. I think that is demonstrably untrue from the number of players who had enormous fun with previous Civ titles without finishing games. 4X is not achieved when you finish the game, at least not for me, instead it's just imbued through gameplay, regardless of whether you finish it. Most people would say the age that is the most 4Xey and the age they have the most fun with is antiquity or the early game in prior titles, and those parts of the game do not have victory conditions. At some point the fun peters out, and I think it's because the game loses the Xpand aspect. Civ is not a historical simulator or a strategy game to me - it's a challenging map painter.
That may be different to your idea of it of course and that's why I mentioned personas. Your problem statement over simplifies the issues and only states them from the perspective of one type of user. I think you've identified the common one, but there are other problems which are preventing people from not just playing the game but also buying it. Which brings me onto...
2) marketing. A lot of Civ veterans have outright rejected the vision of Civ VII as not being conceptually a civ game anymore essentially. No amount of making the game fun is going to appeal to this group. There are "fun" games out there like Counter Strike which are standouts in their field which millions of gamers play for thousands of hours, but I bet some here have never touched it and have no desire to pick it up.
Civ has rebranded itself for Civ VII because it knows it's competing against Civ VI. The series is a victim of its own success, and because Civ VI is so fun and replayable to many, and has taken almost a decade of development to reach that point, they opted for a different approach this time to capture additional audiences and offer a different style of Civ game, and it's backfired quite considerably.
The problem for a persona of Civ gamers is baked into the vision statement itself. It's rejected on principle, and they can't be won over by improving the fun. That Firaxis is pivoting to try to win this persona over is not a wrong development, but I would agree they are attacking it in the wrong order. Make the game fun, then appeal to a broader base. As it stands they are trying to appeal to a broader base with a game they won't enjoy when and if they decide to buy it anyway on a 50/50 chance based on the odds of the people who liked it enough to buy it in the first place (so presumably anyone else's odds are on fact lower...)
In short, they've marketed this game and designed this game fundamentally differently, with a different vision and a different (imagined bigger) intended audience that as you say, hadn't materialised. I don't think that's just down to making the game simpler, I think it's because they've produced the 4X equivalent of new coke.
Really enjoyed your post though, I think what I'm getting at is I think it should be longer![]()
agree, the “what if” nature of civ has always been my favorite part.It really feels like the devs don't want players to play with history.
One of the core fun moments I have always enjoyed in Civ games since I first played Civ 2 is to play as a pre-Columbian civ and make it to the space age. It’s like, cool as hell. This is always a source of fun for me not only in Civ, but also in basically every single game it's possible, Rise of Nations, Empire Earth, to a lesser extent, Europe Universalis.
I’m sure i’ll have more to say as I wade further into the 23 pages of conversation that happened without me, but this strikes me as a very detailed and well-thought out critique of everything that’s gone wrong.
I am of the opinion that civ 7 is possibly damaged beyond repair. the game philosophy might work for some people, but it’s not very appealing to me. I don’t like civ switching, and the implementation, which I withheld judgement on prior to release, has not changed my view. Any progress from devs to create a “classic game mode” is likely grasping at straws, and while could tempt back a lot of players like me—the traditional player base who fell out of love with civ 7—the simplified gameplay, stats and abilities which just boil down to stat boosts and slight buffs rather than flavor-filled gameplay modifying abilities like in civ 6 don’t appeal to me. the poor map generation doesn’t appeal to me. the terrible UI doesn’t appeal to me. the heaps of bugs don’t appeal to me.
Moreover, a total abandonment of the game philosophy is effectively an indictment of the game, they’re ultimately saying they don’t believe in it themselves. Even if the devs do just take civ 7’s existing cast of civs and leaders, attaching them 1:1 with an appropriate civ/leader choice, and release “classic mode”, it will ultimately be a last-ditch effort to recoup losses on a failed game—if dlc and expansions are even provided, they’ll come with caveats of trying to cater to both, they wont contain the same impact or content you’d want them to. it’s ultimately all a wash, no matter what happens.
The gutsiest decision firaxis and 2k could make is just move on to civ 8. admit fault, go back to the series’ roots, and spend the next 3-4 years developing a quality game that takes risks in more reasonable, moderated ways and otherwise returns to the traditional gameplay. innovation in successful game series often doesn’t mean total gameplay transformations, it means evolving the traditional gameplay towards more complex, polished ends.