Bibor
Doomsday Machine
Maybe the title is confusing, but it will all be explained.
++ The greatest mistakes of the Civ series ++
1. CIV vs. Civilization.
As the name of the games series suggests, we are talking about a civilization game. Now, civilization is a term defining major cultural/traditional/artistic movements on Earth. Western (modern pan-American, Europe) and Eastern (the rest of the old continent + Oceania) on our world. No such thing as French Civilization or Zulu civilization. States (per se) are insignificant when compared to the power of civilization. States incine toward them, yes, and attribute them, yes, but only to a certain point.
CIV is a game where you play one nation and conquer the world. Get the difference?
2. Nation vs leader
Leaders govern the nation for a brief time in history. To have the same leader through the history of a nation is not only perverse (Orwell's "1984") but innacurate and hampering. Nations had scientific leaders, military genius-leaders, even cultural leaders (like modern Check Republic - Vaclav Havel).
3. No single leader in history survived by the force of arms.
You might notice that i didn't even use the word won. Leaders make wars, yes, but only as an extreme measure when everything else fails. Napoleon made war because he liked wars *and* because he was the only republican leader in all-Monarchy Europe. All leaders who used the war too extensively finally abdicated, were murdered in their own cities (Iulius Caesar), poisoned (Attila the Hun), killed (Caucescu), prosecuted (Joan of Arc), commited suicide (Hitler) or got captured (Napoleon on Elba). Even worse, most military leaders (i.e. Churchill) were replaced as soon as the war was over. The survival of a nation depends on its national integrity, coherent religion, common language, and sense of own history.
4. Resources dont make nations happy, great or rich.
Hungary has the most fertile lands in Europe. Its not the greatest power nor has the largest population/sqare mile.
The Mesoamerican civilizations had gold and silver, yet they were not rich. They thought of gold as a weak and stupid (too soft) metal so they didn't use it much. Until the Spaniards came with eyes wide open noone knew the value of gold.
Southafrican Republic has huge amounts of diamonds. They are not a very happy nation at all (we white men...) and are not very rich either.
Russia is the only country in the world that has Titanium. Anyone noticed that? Other countries are struggling hard to hide that fact. We avoid making items from Titanium.
What I want to say is that not the resource or the amout of land is that is important to a country to be prosperous, but what you make with those resources is important. If you have excess iron, sell it. Make money. Buy coal. If you can export (sea)food, do it. It helps other people survive and you make money. If you don't have a resource, you will find a way to avoid the backfalls of it. Former USSR had it all! Even meteorite metal! Still didn't build wonders of technology, happiness or something. Ok they did tech but
5. Victory conditions vs. Real Victory
UN, Domination, Conquest are all nonsense. They are okay as scenario victories, but as a matter of fact, its impossible to win these ways. The only way a "Civilized world" can actually win is Space race (from Civ 1), cultural victory (from CIV3) and Cornering the Global Market (from SMAC). the US didn't win because they built the UN. That's brainwashing. Conquest and domination are impossible, since it need to be done with war (see no.3). As the World Earth stands today, the Eastern block (China, Japan, India, Korea etc.) stand closest to the Cornering the Global market, and the US seems it forgot about the Space Race... The first one that colonizes Alpha Centauri, Moon or Mars *is* the real winner after all... just as the one who controls the "value maker" on Earth - Money.
Back on topic: Victory for a nation in a civilization game can be won only by building something that "will stand the test of time". And if the nation survives (see above) with the help of it virtues, it can claim Cultural Victory.
Example: Today World's Top nations that *can *still* win a cult. victory
- Greek - Left philosophy, mathematics, you name it. Today modern Greece.
- Romans - left art, literature, language, buildings. Built on Greece Today Italy.
- Egyptians - wonders of the world, arts, artefacts. Today Egypt.
- China - you name it. Printing press, culture, religion. Still China.
- India - religion, philosophy, science, etc. Still India.
- Ottomans - modern mathematics, modern medicine, arts, literature. Modern Turkey
- English - Language, literature, culture, science, thru all the Commonwealth. today Great Britain. Built on Roman.
etc.
How do we in Croatia remember the Roman Empire? Not from slaughtering the ancient natives of these lands but by the Colloseum they built in Pula and other numerous buildings of art, religion and war, by their literature, art, language and relics. The Roman empire is gone, 90% of the cities they found is still here (Aquileia=Budapest, Lutetia=Paris, Londonium=London, Singidunum=Belgrade and a myriad others). So who won?
I think you get the point
Kirby
I won several time all Sid Meier's games till the highest level except Civ 3 (CIV 1, 2, SMAC, SMACX, Railroad Tycoon, Colonization, RR2 Platinum), so I might be competent to speak...
++ The greatest mistakes of the Civ series ++
1. CIV vs. Civilization.
As the name of the games series suggests, we are talking about a civilization game. Now, civilization is a term defining major cultural/traditional/artistic movements on Earth. Western (modern pan-American, Europe) and Eastern (the rest of the old continent + Oceania) on our world. No such thing as French Civilization or Zulu civilization. States (per se) are insignificant when compared to the power of civilization. States incine toward them, yes, and attribute them, yes, but only to a certain point.
CIV is a game where you play one nation and conquer the world. Get the difference?
2. Nation vs leader
Leaders govern the nation for a brief time in history. To have the same leader through the history of a nation is not only perverse (Orwell's "1984") but innacurate and hampering. Nations had scientific leaders, military genius-leaders, even cultural leaders (like modern Check Republic - Vaclav Havel).
3. No single leader in history survived by the force of arms.
You might notice that i didn't even use the word won. Leaders make wars, yes, but only as an extreme measure when everything else fails. Napoleon made war because he liked wars *and* because he was the only republican leader in all-Monarchy Europe. All leaders who used the war too extensively finally abdicated, were murdered in their own cities (Iulius Caesar), poisoned (Attila the Hun), killed (Caucescu), prosecuted (Joan of Arc), commited suicide (Hitler) or got captured (Napoleon on Elba). Even worse, most military leaders (i.e. Churchill) were replaced as soon as the war was over. The survival of a nation depends on its national integrity, coherent religion, common language, and sense of own history.
4. Resources dont make nations happy, great or rich.
Hungary has the most fertile lands in Europe. Its not the greatest power nor has the largest population/sqare mile.
The Mesoamerican civilizations had gold and silver, yet they were not rich. They thought of gold as a weak and stupid (too soft) metal so they didn't use it much. Until the Spaniards came with eyes wide open noone knew the value of gold.
Southafrican Republic has huge amounts of diamonds. They are not a very happy nation at all (we white men...) and are not very rich either.
Russia is the only country in the world that has Titanium. Anyone noticed that? Other countries are struggling hard to hide that fact. We avoid making items from Titanium.
What I want to say is that not the resource or the amout of land is that is important to a country to be prosperous, but what you make with those resources is important. If you have excess iron, sell it. Make money. Buy coal. If you can export (sea)food, do it. It helps other people survive and you make money. If you don't have a resource, you will find a way to avoid the backfalls of it. Former USSR had it all! Even meteorite metal! Still didn't build wonders of technology, happiness or something. Ok they did tech but

5. Victory conditions vs. Real Victory
UN, Domination, Conquest are all nonsense. They are okay as scenario victories, but as a matter of fact, its impossible to win these ways. The only way a "Civilized world" can actually win is Space race (from Civ 1), cultural victory (from CIV3) and Cornering the Global Market (from SMAC). the US didn't win because they built the UN. That's brainwashing. Conquest and domination are impossible, since it need to be done with war (see no.3). As the World Earth stands today, the Eastern block (China, Japan, India, Korea etc.) stand closest to the Cornering the Global market, and the US seems it forgot about the Space Race... The first one that colonizes Alpha Centauri, Moon or Mars *is* the real winner after all... just as the one who controls the "value maker" on Earth - Money.
Back on topic: Victory for a nation in a civilization game can be won only by building something that "will stand the test of time". And if the nation survives (see above) with the help of it virtues, it can claim Cultural Victory.
Example: Today World's Top nations that *can *still* win a cult. victory
- Greek - Left philosophy, mathematics, you name it. Today modern Greece.
- Romans - left art, literature, language, buildings. Built on Greece Today Italy.
- Egyptians - wonders of the world, arts, artefacts. Today Egypt.
- China - you name it. Printing press, culture, religion. Still China.
- India - religion, philosophy, science, etc. Still India.
- Ottomans - modern mathematics, modern medicine, arts, literature. Modern Turkey
- English - Language, literature, culture, science, thru all the Commonwealth. today Great Britain. Built on Roman.
etc.
How do we in Croatia remember the Roman Empire? Not from slaughtering the ancient natives of these lands but by the Colloseum they built in Pula and other numerous buildings of art, religion and war, by their literature, art, language and relics. The Roman empire is gone, 90% of the cities they found is still here (Aquileia=Budapest, Lutetia=Paris, Londonium=London, Singidunum=Belgrade and a myriad others). So who won?
I think you get the point

Kirby
I won several time all Sid Meier's games till the highest level except Civ 3 (CIV 1, 2, SMAC, SMACX, Railroad Tycoon, Colonization, RR2 Platinum), so I might be competent to speak...