TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
How so? City UI looks simpler than from civ 4, so how could it take longer? You still just click whatever thing you see first, so what is the game missing?
I answered this question earlier.
Civ 4 has hotkeys, queues, and the ability to modify the builds for many cities simultaneously through multiple means. I can add something to the top or bottom of a queue in civ 4 with two inputs. In Civ 5, you can't. Nor can you loop what you've chosen to build. Nor can you save a sequence of builds and paste it into other cities. Nor can you waypoint production.
This isn't a matter of opinion. It objectively takes *much* fewer inputs to navigate UI commands in Civ 4, period. It is also objectively faster, by a non-trivial % of an entire playthrough time.
Oddly, Civ 4 is the only title in the Civ series that respects players' time this way. One of the main reasons I didn't like Civ 2 as a kid is that CIv 2 is tedious, in a way that Warlords 2 for example was not tedious.