CIV1 Vs CIV2... useless to argue!

1st: it's the 1st time a mod put a thread that I started in his sig [dance]

Now...

"Graphics: Aside from advisors and the rolling waves(in civ1 DOS only) EVERYTHING else is just better in civ2."
Graphics in CIV1 may be "backwards", but I prefer them. 2 reasons:
- CIV2 units are too small
- CIV2 units are strange. Look at the settler. I'm thin, but he is only bones and skin.

Note also that in 1995 it was possible to do better ones. Ensemble did AoE in 1995 and CIV1 units could be much better.

"Units: There are SO many more in civ2 it just blows civ1 out of the water"
More units is always good? Imagine a game with 1024 units. It would be unplayable. My point is that there is a right number of units and, IMHO, CIV2 just have too many, specially in Napolean times. It makes me never being willing to attack, as I know that a few turnslater I'll have better units.
This is particularly serious if you don't have Leo's. In that case' you would want your knight to be usefull till much later...

"Interface: Sorry, it's just better in civ2, no stupid floating windows to worry about, they are nice and aligned up on the right side of the screen."
This is the WORST thing in CIV2. CIV1 DOS (not windows) have it's own magic because it completelly take over the screen and emerge you in a way that you evenforget to eat. This is why I consider CIV1 DOS a bit dangerous and when I played it, I used an alarm clock to remember me to stop for a while!!!

"Tech tree: Much more detailed with a lot of techs that civ1 didn't have."
Like in reason 2, I don't see the advantage of having so many. There is techs in CIV2 that don't give you Nothing. So, why are they there?

"AI: Sorry again to those who make false claims that civ1's was tougher, it wasn't Civ2's AI occasionaly attacks with more than 1 unit, a rarity in civ1 indeed Also, civ1's AI had NO desire to improve their own road system or irrigation or mining. I see very little of any improvements in Civ1, even during the modern age."
- it is tougher. I lnow that after you conquer a city he always offer peace and that wars are smaller, but growing avoiding wars makes them stronger than if they just always try to kill each other. That makes them stronger and thus tougher.
-in CIV1 they didn't irrigate and road, so in CIV2 they do that with military units. Yeah, right. I prefer them dumb to cheaters! I saw an armor building roads when passing to my territory!!! That's not a point in favour, me thinks.

"Diplomacy: Civ1's was just too limited. More options in civ2 is better than civ1, not much arguing to be done."
Did you know that the number of advisors that a leader bringed with him to negotiations showed his power.
And what about that faces in CIV1. I always loved that smiley Stalin!!! (I never trusted him: his smile was clearly fake and it was rarely backwardedby its actions in following turns...)
I haveto admit CIV2 has more options, but I found more fun in negotiations in CIV1.
That Stalin...

"Spaceships: Much better and more accessible in civ2. The concept just didn't seem fully developed yet in civ1
Space Race: I never even had a space race until civ2. The Civ1 AI does not prioritize building a spaceship."
I usually won before I get there. I never found so fun in Alfa Centauri. Make the Earth one-coloured was much more fun and seemed so much better in Replay...

"Engineers!!!!!: Deserving of their own category indeed. It always disturbed me that an ancient settler unit could build as fast as one in 1995 could in civ1 Unfortunately they've returned to the primitive civ1 method in civ3"
In 1300 I had or Eurasia+Africa or all Americas all irrigated and railroaded!!!
Engineers are only usefull because the maps are bigger and there is more work to do (annoying as it is so many and there is no automatization) and the game takes longer. My 200 settlers just did the job! In CIV2 I just do that to my home island/core citties part of the continent and then send them to other regions when they become engineers to make use of the new abillities...
Again, this is a bit tricky if you don't have Leo's or you only have it after the discovery of the automobile... In this particular case, I prefer CIV3 soluction: a tech makes them faster. Anway, I don't miss faster settlers in CIV1.

"Sounds: Ok, bleeblop was cool...but armor attacking sounded the same as warriors attacking, there just wasn't any realism."
Sounds were so much cooler in CIV1. CIV2 maybe more realistic but they don't get to bleeblop. :D

"Hit points and firepower: MY GOODNESS!! No more phalanx beating battleships...if you have a brain at all, you'll never lose such a battle in civ2. To share a short story, today I was playing civ1. I had 7 armor attacking a French city defended by 3 musketeers. The first armor just died. THe second killed a musket and then died. So did the 3rd. 4th and 5th just died. 6th finally killed the musket but died attacking a settler. 7th finally occupied the city and killed the surrounding settler. THAT IS BULL**** and completely avoidable in civ2. "
In this one you are RIGHT.
But it is curious that in CIV2 they put an option to play CIV1 "simplified combat". I wonder if anyone uses it!!!

"Manual and neato tech tree shipped with the game: The manual was better than civ1's was. And more informative. And the tech tree posters were just awesome."
I only have the manual of CIV1 as I arrange CIV2... it doesn't matter. Anyway CIV1 manual is very good and that idea of introducing the techs while you were reqding it was cool. I leran most of them before I play! Why was CIV2's better?

"Government: More choices in civ2 "
Good at 1st, but has you go until the end. More governments should have been good IF it was not fundamentalism (or totalitarism like I think there is in a mod...)
Fundamentalism was outrageous! You just put 80% money, 20% luxuries and steal techs and bought all cities but the capital, that you have to conquer with... bribed units or units from subverted cities!!!
Not a big enhancement, hugh?

"City display: Civ1's city display is the most uneedlessly cryptic piece of garbage I've seen in a while. While you can get the needed info from it it is MUCH easier and more eye friendly in Civ2."
OK, ok.
But I loved to see the CIV1 city with their citizens.
And when we conquered a city?
And when we found it?
It cannot be put into words...

" SCENARIOS: Another MAJOR point, civ2 gets a lot of replayability from scenarios. Civ1 just didn't have that, in civ2 you can download lots of scenarios.
Maps: While the world map is fun and all it's much better in civ2 where you have a MAP EDITOR, which is just a necessity. You can also download tons of maps off the net. Nothing of the sort in civ1."

"Freight: Yes, trucks were invented. I don't know many modern traders outside of the arab world still using camels in the modern ages "
Why to put more graphics in a game. Camels were a symbol and more graphics makes heavier games and the game is played in 386. That is not really needed.
Because following that, much more units should have benn aded. And Zulus, for example, should use a unit of their own.
Adding trucks, engineers, dragons,... they were not needed and they would only make the game bigger, with no add-value to gameplay. That's only to that guys like my young brother colleagues that love a game just for the graphics. A good strategy player doesn't care just about them.
And another time, bigger maps requires higher movement points after medieval age, when your empires gets huge and your units have to go through higher distances.

"Advisor screens: About equal between the 2, with civ1's providing more in SOME areas while civ2 was better in the rest. Just the nicer looks of civ2's push it forward in this area, and they are MUCH nicer looking."
CIV2 are very repectitive, completelly overweight the game and are not that beautifull. They are funnier, just that.

"Autosave: Yes, you get an autosave for your game and not a stupid box popping up every thousand years asking you to save!"
A 1000 years ran so fast...
And furthermore, why do you like autosave. Do you load it so many times... (I caught you :p )

"Spies: Yes, they have added features and some defense for a change. Better movement is a plus as well. Let's face it, there ARE spies in the world "

The question is: should they be in the game?
Of course I think not, after all...
... they just get +1 movement point because of the bigger maps
... they are not very differen from diplos and they are one more unusefull graph
... they tend you to go into fundamentalism!!!
... their pic is a bit strange. Is that a woman or a man? Strange pic...

"Now lemme make myself clear. I LOVE Civ1, I play it a TON even now a days! It's a great game with tons of replayability, BUT I like civ2 more, it's more playable and much more user-friendly. Civ1 just cant quite stack up. I would've just sat by and let this thread fall to the bottom again but it's really a joke that it should even exist. As fun as Civ1 was with it's entire arsenal of a whopping 28 units at your disposal, it just doesn't have what it takes to take on a game like civ2. Sure it's the original, and as such it's more PRIMITIVE. Civ is one series where the 2nd in the series flat out takes the cake from the 1st."

I like CIV2 also. I'm currently playing a game to remember of somethings and I like it very much. Maybe one of it's big advantages (or not ;) ) is that I can stop playing. what makes him playable when I just have somedays to play :D
I am looking forward to see yet a game as addicting as CIV1DOS!!!
You have to admit: it's magic was not repeated by another game, including CIV2!

"Feel free to rebut, I'll be happy to shut you down"
Oops! ;)

21: CIV2 grid is confusing in the begining... And I like to catch AI units using diagonals! It's better in gameplay and you should like it, as it is more realistic: If you go east and then north and I go northeast, who do you think is going to get there first, assuming equal movement points and equal terrain?
Besides, that is a game trying to be what it is not: a 3D game, what I don't found so funny...
And it's so confusing sometimes...
Especially when I'm sleepy ;)

22: I found it funny to catch the units and play a game called: "Do you remember me? Who am I? Where am I?" It's a game inside the game!!! It was do funny. I remembered all teh units location and then I have to guess. I was damn good :goodjob:
Eh eh eh...

Final coments:

1st, you focus in CIV1. If you notice, you always say CIV1 hadn't...
I focus also in some things that CIV1 has and don't appear now: The news papers with Cleo's beauty secrets and the vulcano eruptions, the armies taking a city,...

2nd, If you wanted me to beat 1 or 2, well, get up from the floor ;)

3rd, Sorry for taking this time, but I DON'T HAVE NET AT HOME (and I don't have free net at my hometown, in the green end of the world... :D ), so I could not answer till now. Oh and I'm at the dumb computers at the university, so if that "Feel free to rebut, I'll be happy to shut you down" means you'll crack this computer from distance, be my guest and end with system so the university give us new ones. It's time to say goodbye to Win95!!!

Hoping to haven't shocked anyone, Ricardo Magalhães.
 
Originally posted by Hackcraft
Some body said that civ 1 won't work on new comps i got a brand new dell with p4 and loads of other stuff and it works like a charm
:confused: Have to install it then... :D
In 2004, when I finish university and have loads of time.
Originally posted by Hackcraft
I'll say one thing CIV 3 better than both
Have you play them all?!?
Strange opinion...
 
Well, no sense in allowing a weak arguement like that going uncontested

"Graphics: Aside from advisors and the rolling waves(in civ1 DOS only) EVERYTHING else is just better in civ2."
Graphics in CIV1 may be "backwards", but I prefer them. 2 reasons:
- CIV2 units are too small
- CIV2 units are strange. Look at the settler. I'm thin, but he is only bones and skin.

1 - Too small????? What kind of resolution are you viewing them on??? Maybe that 1600x1200 resolution isn't such a good idea on your 15 " monitor

2 - Strange? And civ1's units aren't!?!?!?!?! Whatever your smoking, get me some :D

Note also that in 1995 it was possible to do better ones. Ensemble did AoE in 1995 and CIV1 units could be much better.

Of course better graphics could be made in '95, which is why civ2's are better than 1's.

More units is always good? Imagine a game with 1024 units. It would be unplayable. My point is that there is a right number of units and, IMHO, CIV2 just have too many, specially in Napolean times. It makes me never being willing to attack, as I know that a few turnslater I'll have better units.
This is particularly serious if you don't have Leo's. In that case' you would want your knight to be usefull till much later...

Hundreds of games, and I've never had that problem. IMO Civ1 has a RIDICULOUSLY low number of units, of course that doesn't matter in civ1 since any phalanx can defend your civ against an oncoming tank onslaught

This is the WORST thing in CIV2. CIV1 DOS (not windows) have it's own magic because it completelly take over the screen and emerge you in a way that you evenforget to eat. This is why I consider CIV1 DOS a bit dangerous and when I played it, I used an alarm clock to remember me to stop for a while!!!

I think you failed to see the point of my point, so I won't bother responding. But I will note that if you hit the big square in the corner of the civ2 window it does a thing called "Maximizing" or "completely taking over the screen," if you prefer.

Like in reason 2, I don't see the advantage of having so many. There is techs in CIV2 that don't give you Nothing. So, why are they there?

It makes the game far more interesting that way, the jump between different techs in civ1 can be ridiculous. Civ1's "tech tree" if that's what you want to call it, is pathetic. They might as well GIVE you all the techs to start with since you can get them all incredibly early anyways, at least civ2 tries to present a challenge.

- it is tougher. I lnow that after you conquer a city he always offer peace and that wars are smaller, but growing avoiding wars makes them stronger than if they just always try to kill each other. That makes them stronger and thus tougher.

Nonsense, the same thing with civs giving up after you take a couple cities happens in civ2 as well, there's nothing that the civ1 AI has over civ2's. And of course, in civ1, the AI "getting stronger" consists of it building poorly defended cities and then "sneak attacking" you with a whopping 2 unit force :rolleyes:

-in CIV1 they didn't irrigate and road, so in CIV2 they do that with military units. Yeah, right. I prefer them dumb to cheaters! I saw an armor building roads when passing to my territory!!! That's not a point in favour, me thinks.

You'll have to provide a screenshot if you'd like me to believe that. Methinks you were playing a little too late at night.

Did you know that the number of advisors that a leader bringed with him to negotiations showed his power.
And what about that faces in CIV1. I always loved that smiley Stalin!!! (I never trusted him: his smile was clearly fake and it was rarely backwardedby its actions in following turns...)
I haveto admit CIV2 has more options, but I found more fun in negotiations in CIV1.
That Stalin...

Yes I do know that the number of advisors the king brings with him shows his power, of course I see that as no reason at all to like the civ1 diplomacy more. I can't stand civ1's dilomacy after playing civ2, there's hardly any options! Content is what's important, not graphics!

And as for the scowling/smiling leaders, I liked that too in civ1, but of course I'd rather have the added options...

In 1300 I had or Eurasia+Africa or all Americas all irrigated and railroaded!!!
Engineers are only usefull because the maps are bigger and there is more work to do (annoying as it is so many and there is no automatization) and the game takes longer. My 200 settlers just did the job! In CIV2 I just do that to my home island/core citties part of the continent and then send them to other regions when they become engineers to make use of the new abillities...
Again, this is a bit tricky if you don't have Leo's or you only have it after the discovery of the automobile... In this particular case, I prefer CIV3 soluction: a tech makes them faster. Anway, I don't miss faster settlers in CIV1

As to your havign all those places irrigated and railroaded in 1300, i'll assume your talking about civ1, and I'll say I could've done it by 1AD or sooner in civ2 with engineers.

As to your saying there's no automation, that's false, there is.

I like the way the settlers gain more abilities in civ3, but it doesn't nearly show the true advantages todays engineers have over ancient day builders/settlers.

"Sounds: Ok, bleeblop was cool...but armor attacking sounded the same as warriors attacking, there just wasn't any realism."
Sounds were so much cooler in CIV1. CIV2 maybe more realistic but they don't get to bleeblop.

Again, I'm as big a fan as anybody about bleeblop, but hearing that noise thousands of times in one game is the most annoying experience, even though civ2's sounds are repetitive, they aren't THAT repetitive.

But it is curious that in CIV2 they put an option to play CIV1 "simplified combat". I wonder if anyone uses it!!!

I use the option every once in a while, that's another nice thing in civ2, that you still have the option to play the ancient style if you want, but of course, most of the time it just isn't worth it.

I only have the manual of CIV1 as I arrange CIV2... it doesn't matter. Anyway CIV1 manual is very good and that idea of introducing the techs while you were reqding it was cool. I leran most of them before I play! Why was CIV2's better?

Not sure if you've seen it, but it explains most of everything in detail, has a walkthrough tutorial, and an explanation of the combat system, etc...

"Government: More choices in civ2 "
Good at 1st, but has you go until the end. More governments should have been good IF it was not fundamentalism (or totalitarism like I think there is in a mod...)
Fundamentalism was outrageous! You just put 80% money, 20% luxuries and steal techs and bought all cities but the capital, that you have to conquer with... bribed units or units from subverted cities!!!
Not a big enhancement, hugh?

Indeed fundamentalism wasn't the greatest govt. Thankfully the AI didn't use it much. The best part about it was that it was so easily edited you could make it into the govt of your choice without making any other big changes

OK, ok.
But I loved to see the CIV1 city with their citizens.
And when we conquered a city?
And when we found it?
It cannot be put into words...

I will give civ1 credit there, I enjoyed watching the little animations, they were so cool, even if they weren't very graphically 'enhanced'

" SCENARIOS: Another MAJOR point, civ2 gets a lot of replayability from scenarios. Civ1 just didn't have that, in civ2 you can download lots of scenarios.
Maps: While the world map is fun and all it's much better in civ2 where you have a MAP EDITOR, which is just a necessity. You can also download tons of maps off the net. Nothing of the sort in civ1."

Noticed you didn't argue that, wise choice

Why to put more graphics in a game. Camels were a symbol and more graphics makes heavier games and the game is played in 386. That is not really needed.
Because following that, much more units should have benn aded. And Zulus, for example, should use a unit of their own.
Adding trucks, engineers, dragons,... they were not needed and they would only make the game bigger, with no add-value to gameplay. That's only to that guys like my young brother colleagues that love a game just for the graphics. A good strategy player doesn't care just about them.
And another time, bigger maps requires higher movement points after medieval age, when your empires gets huge and your units have to go through higher distances.

1 - It adds realism, although they should've also added in an airplane version of the freight as well for the modern ages.

2 - It wouldn't bog down a 386 anymore than having the other units in it, each unit involves only a very minute amount of processing power and a few bytes of RAM.

3 - If someone is playing a game just for the graphics, then they most likely aren't playing any civ game. Civ graphics are nice, but don't compare to other games....of course, graphics don't make the game, as I'm sure you know.

4 - Yes they could've added much more units for trade, but that really would be needless, and generally it wouldn't be any faster and having 2 units with identical stats but different pictures is just stupid.

and finally 5 - Regardless of the size of the map, ancient and modern traders don't move at the same rate.

CIV2 are very repectitive, completelly overweight the game and are not that beautifull. They are funnier, just that.

1 - I don't notice any "overweighting" in civ2, unless your still playing on that 386, of course.....

2 - They aren't that beautiful, but they make civ1's look like crap.

"Autosave: Yes, you get an autosave for your game and not a stupid box popping up every thousand years asking you to save!"
A 1000 years ran so fast...
And furthermore, why do you like autosave. Do you load it so many times... (I caught you )

Autosave is nice in case of a computer failure, I never reload in civ2, i never need too...

The question is: should they be in the game?
Of course I think not, after all...
... they just get +1 movement point because of the bigger maps
... they are not very differen from diplos and they are one more unusefull graph
... they tend you to go into fundamentalism!!!
... their pic is a bit strange. Is that a woman or a man? Strange pic...

1 - I notice you keep adding in that units get more movement "just because of bigger maps" of course this is false. More movement is for more realism, it seems you think we should limit our maps to tiny sizes and take out MODERN units

2 - I've never noticed spies making me go into fundamentalism :confused:

3 - Again you mention a useless graphic, I really DO wonder if you are in fact playing on a 386 now. They have more features, besides, in real life, diplomats don't conduct industrial sabotage anyways ;) Diplomats do too much in civ, it's not realistic that diplomats are used as ancient spies...does sid meier know what a diplomat is!?!??!!?

I am looking forward to see yet a game as addicting as CIV1DOS!!!
You have to admit: it's magic was not repeated by another game, including CIV2!

I think you'll find the more addicting to be whatever one you play first. It's the game concept, not the game Civ1 for DOS, that makes it irresistable. I have friends that have jumped right up to civ2 to start, they find that magical and not civ1. Players starting nowadays probably think civ3 is more magical....it's all about timing ;)

"Feel free to rebut, I'll be happy to shut you down"
Oops!

Yawn. Here I come ;)

21: CIV2 grid is confusing in the begining... And I like to catch AI units using diagonals! It's better in gameplay and you should like it, as it is more realistic: If you go east and then north and I go northeast, who do you think is going to get there first, assuming equal movement points and equal terrain?
Besides, that is a game trying to be what it is not: a 3D game, what I don't found so funny...
And it's so confusing sometimes...
Especially when I'm sleepy

1 - As to the diagonal question, why should a unit going north and east reach a spot as fast as a unit going northeast. Well, they shouldn't, now I ask: Why should a unit going northeast then southeast go as fast as someone going straight east to a point? It's not perfect either way but you don't have either problem with an isometric grid. You are arguing for the civ1 grid using an example of a THEORETICAL problem, a problem nonexistant in civ2.

22: I found it funny to catch the units and play a game called: "Do you remember me? Who am I? Where am I?" It's a game inside the game!!! It was do funny. I remembered all teh units location and then I have to guess. I was damn good
Eh eh eh..

The annoying part is losing the units while your moving them, or having to recenter your map by yourself to plan a movement route for the unit.

1st, you focus in CIV1. If you notice, you always say CIV1 hadn't...

Well if I was trying to argue that civ1 was superior, I'd probably be saying civ1 HAD or civ2 hadn't, but I'm not, so why would i!

2nd, If you wanted me to beat 1 or 2, well, get up from the floor

You haven't beaten a thing ;) I actually thought of a few more advantages of civ2 over civ1, but this post is getting too long, perhaps if anyone can come up with some really good points I'll come out with them....

so if that "Feel free to rebut, I'll be happy to shut you down" means you'll crack this computer from distance, be my guest and end with system so the university give us new ones. It's time to say goodbye to Win95!!!

If you've read this far, you ought to know what that means by now ;) And btw, just toss those computers on the ground...."Oops, this one is falling off the table!"

Hoping to haven't shocked anyone

Nope, same old arguements, nothing shocking there.

Anyways, sorry the response took so long, getting married took some time away from civ1 debates. Anyways, best be off to other places now....civ calls.....


P.S. Sorry if I was a tad abrasive, I'm sick right now, and very irritable :king:
 
I quote:
"I think you'll find the more addicting to be whatever one you play first. It's the game concept, not the game Civ1 for DOS, that makes it irresistable. I have friends that have jumped right up to civ2 to start, they find that magical and not civ1. Players starting nowadays probably think civ3 is more magical....it's all about timing "

That's interesting, I started with Civ1Dos and never got hooked on civ 1 Windows, Civ II, or free Civ. We should make a poll:
1) which civ was the first?
2) which civ do you prefer?

- small units: indeed, there is a zoom in civ2, but the indications on the right of the screen are too small, on a 15", 800*600 (not excessive)

- graphics: it's a question of feeling, but the graphics in civ1 look the best to a lot of people. Somehow, you think you really are in this world, less so in civ2.

- leaders: yes, it adds much to the game, to see them smile or scowl!

- sounds: when you hear civ2 ridiculous sounds, you don't criticize civ 1 sounds. There is NO improvement here.

Of course, civ1 needed improvements, it wasn't perfect, but civ2 failed.

All this becomes repetitive, so it becomes useless to argue!
 
Of course, civ1 needed improvements,

DEFINATELY TRUE!!!

it wasn't perfect, but civ2 failed.

FALSE. We'll just say there's a reason that this forum gets around 5 posts and the civ2 forums get that in 20 minutes. Civ2 completely blew civ1 out of the water. That's why you NEVER see civ1 players come up with long lists of advantages.

- small units: indeed, there is a zoom in civ2, but the indications on the right of the screen are too small, on a 15", 800*600 (not excessive)

I played civ2 for about 5 years on that exact resolution/monitor size and never had a single problem. Perhaps a need of glasses comes into effect here ;)

- graphics: it's a question of feeling, but the graphics in civ1 look the best to a lot of people. Somehow, you think you really are in this world, less so in civ2.

In matters of graphics civ2 has an infinite advantage, don't forget you can completely mod the graphics in civ2. When you judge civ2 graphics, you judge every downloadable graphic. Civ1's are hardcoded, you're stuck with those nice 1980's graphics.

- leaders: yes, it adds much to the game, to see them smile or scowl!

I think some people are a little 'over affected' by this. Even back when I only had civ1 DOS, I didn't think that much of it. It's a nice addition, but I'd rather have civ2's diplomacy options.

And as for sounds, see: graphics.

All this becomes repetitive, so it becomes useless to argue!

My thoughts EXACTLY! But as long as people insist on being ridiculous, I'll be here to show reasons for my arguement, while being bombarded constantly with "those civ1 graphics are the BOMB!!" and incredibly short lists of civ1's "superiorities" all of which are entirely opiniative coming with statements of "civ2 failed." Amazing, I seem to think millions of copies sold and incredible reviews would mean otherwize....oh well, I guess the opinion of millions doesn't mean anything against the opinions of 10 or 15 people, which I'm sure are very qualified and have given civ2 more than one look ;) ;) ;)
 
Wellll.

Millions of people think California's a much nicer place to live than Alaska is, too. But I am not above to move just because they say so. ;)

I prefer the square map cells, among other things. But mostly I think the reason I stick to Civ1 is that they keep adding new features to each new version. "Improving," they call it - but bigger is not always better. Even Civ1 mushrooms in complexity a bit much in the later stages.

Sure, a certain level of complexity is needed - nobody is going to play Go Fish his whole life ... but there's a reason why the best games aren't the most complicated games either. Even Civ, a wonderful game, can't compete with bridge and backgammon (and struggles against Die Siedler von Catan!) for my attention.

It's not that Civ2 (or any of a number of other modern computer games) are BAD. They just happen to not be my thing.
 
I prefer the square map cells, among other things. But mostly I think the reason I stick to Civ1 is that they keep adding new features to each new version. "Improving," they call it - but bigger is not always better. Even Civ1 mushrooms in complexity a bit much in the later stages.

1 - I prefer the isometric grid, but we won't go into THAT again :D

2 - As for the complexity I know what you mean, but I see that more in 3 than in 2. 2 still keeps the real concepts of 1 and tends to just improve on them/enhance them. I will say that all other things set aside the absolute biggest advantage of 2 over 1 is the fact that SOOOO many things can be edited and that you have scenarios, maps, modpacks, custom sounds, etc..

I would've spent 50$ on civ2 even if it was only civ1 with those features, they are priceless. And if you can find millions of people who say those features aren't excellent, I'll give up my arguement and commit suicide.(But you can't pay them to say it ;))

Millions of people think California's a much nicer place to live than Alaska is, too. But I am not above to move just because they say so.

:eek: What a bunch of liars! I'd take alaska over california anyday! I've been to both BTW, too much pollution in calif, although there is disneyland :mischief:
 
I think the arguement has cycled a few times...
 
Hmm civ 1 is a great game, a groundbreaker for its time.
But i do prefer civ2, the combat changes to me were a huge improvement. No more battleships dying to those pikemen ;p

Civ3 i dont like for a number of reasons. SMAC i didnt like at first (i wanted a historical setting) but now im hooked.

Ellie
 
I have to admit, I love civ3. Of course, I haven't played civ 1 or 2. I want to try the original civ. It's only like 3.5 megs, right? Is it downloadable? If not, is it copyrighted?
 
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