Civ3 Frustrations

WoundedKnight

Warlord
Joined
May 28, 2002
Messages
253
After spending a boatload of time with Civ3, I like a lot of the features. There are some things that are somewhat frustrating which I offer as constructive criticisms:

1. No scenario builder. This was one of the big draws of Civ2. Random maps are okay, but cool scenarios are nice too. Especially for a game with Civ3's potential.

2. AI. The difficulty levels have nothing to do with smarter AI or better programming. It's just a matter of how much the AI cheats and how much the human player is penalized above regent. What's the fun of playing Diety or Emperor? Sure, you can crawl along, appease all the other tribes and become a luxury broker, and maybe eke out a diplo victory. Why even try to build most wonders, though, if the AI can do it in 60% of the time as you?

Smarter AIs would be better for higher difficulties. Comps that just cheat more...no thanks.

3. Hollow victory conditions. Cultural victories, diplomatic victories, whatever. Often unfulfilling. Sure you may win by making "friends" or by culture points, but how fulfilling is that? Yeah, you may have technically "won," but some of the victory conditions are just technicalities which mean little.

4. With no scenarios, a lot of the game revolves around exploiting a predictable pattern of Civ3 & AI idiosyncracies. I think that the later civ advances are rather cool, but rarely end up playing in late tech ages long. By the time I get into the industrial age, usually the game is mostly decided and fairly predictable. That takes the fun out of continuing to play in many cases. It's also so slow getting there that, with other commitments, it's easy to lose enthusiasm when you're just getting into the really good technologies after spending 5 or 8 tedious hours with a game. This is why scenarios are needed for some of us who have had gads of experience with iron-age warfare, and would like to have some balanced fun going straight with bombers, paratroopers, and nukes without having to slog through hours of the pre-industrial age only to have the game be so lopsided when we get advanced techs that there's not much fun left to be had.

5. Arbitrary formulistic gameplay with little relationship to real life. The combat system is fine with me, but the corruption scale is pretty excessive and punishes world dominators. And culture-flipping? Okay to a point, but really just a game gimmick. How many real-life examples of Civ3-style "culture-flipping" do you know of? The pendulum on AI trading has swung TOO far where civs with little to offer can trade other AIs for advanced techs for apparently far less than what the human player pays. Science and research is really devalued in that environment when even poor, unscientific AI nations quickly get advanced techs from their developed neighbors. You can also buy a lot of techs for pennies on the dollar, which waters down the benefits of scientific & research-oriented strategies.

6. Time. Even a small game takes hours and hours. There's no such thing as a short game.

I think it's a cool game, overall, but one that Firaxis could definitely make a lot better.

WoundedKnight
 
Just asking, do you have the newest patch? and the AI doesn't cheat, even if you think so.
 
I agree that a smarter AI (rather than just having handicaps for the human) would be great, but there probably are not enough players like you and me who care about this (and who would spend the money) to make a good "business case" for Infogames/Firaxis.

In PTW, though, we should get a big challenge from opponents with carbon-based (not silicon-based) brains! :)
 
king, where've you been the AI cheats like there is no tomorrow!!

some examples: the AI knows the whole map (you don't)
the AI knows which city is defended and which is not.........etc.

do a search and you'll see many threads with PROOF of AI cheats.
[sheesh]
 
>In PTW, though, we should get a big challenge from opponents >with carbon-based (not silicon-based) brains!

Yeah, that'll be cool. Also that the scenario editor is expected to come out soon.
 
regarding the AI 'cheating'

One of the mod programs you can find on this site allows you to switch civs during a game. When I tried this out on a save game (changing from Greeks to English) I got a real shock.

Firstly the English were massively in debt, -55 gold pieces and losing money every turn yet still maintaining a huge army.

Secondly their cities were so pathetic and under developed I don't think there is any fair way they could compete against me.

Unfortantly I don't think the AI is very good and if it didn't cheat the game would be far too easy.... :(
 
While a really good AI would be great, I have the feeling that most of the complainers have no idea of how long and expensive the development of such a beast would be. In comparison with Civ, chess is a dead easy game for AI because options are limited and position/move analysis can be done with a sledge hammer approach (i.e. brute computation power). Just think of the resources that IBM, a company with somewhat more resources than Firaxis, put into Deep Blue. And that requires one decision per turn compared to how many in Civ, hundreds, thousands? And people already complain about the time between turns when the current pathetic (to some, it gives me fits on occasion) AI is doing it's thing. Better AI, even more time spent on doing all those computations to another degree of difficulty. Careful what you wish for. Who wants to play a game that takes 20 years to play and beats you (and costs $20,000). Give me the current flawed but not incompetent AI, give the computer civs some bonuses and give me a challenging game of catch up.
 
Originally posted by elfstorm
Firstly the English were massively in debt, -55 gold pieces and losing money every turn yet still maintaining a huge army.

I'd always suspected that the AI could run a negative cash balance, on the basis of some of the lump sum plus gpt deals the it had offered me in the past...
Shame I can't do the same thing...:rolleyes:

Another AI cheat exposed...
 
Originally posted by Anglophile
While a really good AI would be great, I have the feeling that most of the complainers have no idea of how long and expensive the development of such a beast would be. In comparison with Civ, chess is a dead easy game for AI because options are limited and position/move analysis can be done with a sledge hammer approach (i.e. brute computation power). Just think of the resources that IBM, a company with somewhat more resources than Firaxis, put into Deep Blue. And that requires one decision per turn compared to how many in Civ, hundreds, thousands? And people already complain about the time between turns when the current pathetic (to some, it gives me fits on occasion) AI is doing it's thing. Better AI, even more time spent on doing all those computations to another degree of difficulty. Careful what you wish for. Who wants to play a game that takes 20 years to play and beats you (and costs $20,000). Give me the current flawed but not incompetent AI, give the computer civs some bonuses and give me a challenging game of catch up.
actually, the AI bug are very stupid AND ARE DUE TO POOR PLANING..... they should never have change the diesgn once the coding started, that poor guy who program the AI never even know what the game would be like.....

it is just poor..... compare it to SMAC and you will see the AI which was developed years ago is better!!!! :rolleyes: :rolleyes:

makes me think they are just making a broken product and selling us fakewares..... :mad:
 
Ok. Heres what you do:
1) get some vaseline
2) lube it up
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3) put the hotdog in a bun
4) add ketchup to taste
5) offer it to a really fat person
6) whach it fly
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7) Play civ again
lol!

Lame I know, but done right it works wonders!

ALL HAIL PHARAOH's HOME REMEDIES!
:egypt:
 
Originally posted by King of Camelot
Just asking, do you have the newest patch? and the AI doesn't cheat, even if you think so.

Hello??????!!!!

Three words: Increase your medication :D

BTW I didn't know about the AI running on deficit, but the fact it had 0$ for several turn made me suspect. Thanks for reporting this elfstorm :beer:
 
Originally posted by Machi
some examples: the AI knows the whole map (you don't)

Then how come in a game of mine they don't settle on an island i can see but they can't until I trade them my world map?

Originally posted by Evincar
Three words: Increase your medication :D

How'd you know I take medication!?:eek: :D
 
Originally posted by akinkhoo
actually, the AI bug are very stupid AND ARE DUE TO POOR PLANING..... they should never have change the diesgn once the coding started, that poor guy who program the AI never even know what the game would be like.....

it is just poor..... compare it to SMAC and you will see the AI which was developed years ago is better!!!! :rolleyes: :rolleyes:

makes me think they are just making a broken product and selling us fakewares..... :mad:

Indeed.

What I try to imagine is all the folks at Firaxis running around like crazy in September and October trying to slap it together in time for them to market it for the Holiday buying season. Why else would the .txt files be filled with TYPOS besides bugs? They didn't even have time to use their spellcheck, and didn't care. :(
 
What do you expect? All companies are nuts about the holidays, its the best way for them to make money. I for one think that we should be very gratefull that they even bother to patch the thing! :-)
 
ANGLOPHILE is right, I think
Deep Blue example is great
Just imagine how much PC power would be needed for a AI to play like a human.
Of course we do not expect that , but even a reasonable AI would need a lot of computer power, then you multiple that by 8 AI. The result is a turn that would take forever.

AI CAN NOT LEARN

I believe that we are failing to realize how powerful is the human brain. You guys are trying to compare the human brain with a 2 GHz computer, that is ludicrous.
In the future with 10 ghz PCs we nay be able to complain to firaxis about AI capabilities, but not now please.
NEVER FORGET THAT AIs don't have the capacity to LEARN, which is so important to us, Cro-Magnons .
 
Originally posted by King of Camelot


Then how come in a game of mine they don't settle on an island i can see but they can't until I trade them my world map?


I've noticed when playing that almost as soon as I discover a new landmass (usually within about 5-6 turns) the computer offers to trade maps with me. I mean it goes 40 turns never speaking to, then suddenly it suddenly asks for my map when I find a new landmass?

I've noticed this happen in almost every game... not just a one of coincidence.

I don't mind the AI cheating, I'm well aware of how hard it is to create effective gaming AI.... I just wish it was a little more subtle.
 
Originally posted by elfstorm


I've noticed when playing that almost as soon as I discover a new landmass (usually within about 5-6 turns) the computer offers to trade maps with me. I mean it goes 40 turns never speaking to, then suddenly it suddenly asks for my map when I find a new landmass?

I've noticed this happen in almost every game... not just a one of coincidence.

I don't mind the AI cheating, I'm well aware of how hard it is to create effective gaming AI.... I just wish it was a little more subtle.

True... every so often you discover something and even though the AI is not supposed to know, it always appears a few turns after that demanding/asking for the map/tech/contact. I mean if they knew because of a spy or some busybody reporter then I have no complains but just letting them know is ridiculous. At least the player must also know, if not, I would consider this cheating.
 
Originally posted by elfstorm
I mean it goes 40 turns never speaking to, then suddenly it suddenly asks for my map when I find a new landmass?

In order to make the AI work in this regards, the computer afixes a value to each player's map. Your map suddenly went up in value, though the AI Civ doesn't know exactly why. Drunk sailors in port telling tales, as the rumors of a new land spread.
 
1. No scenario builder. This was one of the big draws of Civ2. Random maps are okay, but cool scenarios are nice too. Especially for a game with Civ3's potential.
That will be in the expansion pack.

2. AI. The difficulty levels have nothing to do with smarter AI or better programming.
This has to do with the current state of artificial intelligence. If they made the AI better, they would use it even on the lowest level. They are only similating intelligence. Like a theater play, you have to suspend your disbelief.

3. Hollow victory conditions. Cultural victories, diplomatic victories, whatever. Often unfulfilling. Sure you may win by making "friends" or by culture points, but how fulfilling is that?
I like the various victory conditions. See my GOTM's for examples. http://www.crowncity.net/civ3/GOTM.htm

4. With no scenarios, a lot of the game revolves around exploiting a predictable pattern of Civ3 & AI idiosyncracies. I think that the later civ advances are rather cool, but rarely end up playing in late tech ages long. By the time I get into the industrial age, usually the game is mostly decided and fairly predictable.
I find the game offers many options. Just browse the forums. You'll see some play as builders, some as warmongers, some roleplay (me!). Some like cavalry, some prefer panzers. Some can't figure out bombard, so use horse exclusively; other use bombard extensively. Etc. Play a higher level. Generally, the game will end sooner. ;)

5. Arbitrary formulistic gameplay with little relationship to real life. The combat system is fine with me, but the corruption scale is pretty excessive and punishes world dominators. And culture-flipping?
How many world dominators have their been in "real life?" How many held onto these global (or even continental) empires for any length of time?

Okay to a point, but really just a game gimmick. How many real-life examples of Civ3-style "culture-flipping" do you know of?
Just a couple to start you out, Mongol Empire and Soviet Empire.

The pendulum on AI trading has swung TOO far where civs with little to offer can trade other AIs for advanced techs for apparently far less than what the human player pays.
This is selectable by level, and can be edited. I prefer playing the higher levels, and expect my money to be devalued as a handicap.

6. Time. Even a small game takes hours and hours. There's no such thing as a short game.
Don't bother to finish. Just start a new one. That's what I do.
 
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