Nice long post. Prepare for another one.
1. Yes, my single biggest gripe.
2. Yes, my second biggest gripe.
3. The army IS the combat bonus, and an extremely effective one. Anything more would be WAY overpowered.
4. Why? Except for #5, it's little more than a curiousity that would take a lot of programmer time away from core parts of the game.
5. Yes.
6. Why should you be able to do that? Fundamentally altering the structure of the game just because you don't like it isn't terribly reasonable.
7. Only thing I'd change here is to have garrisons have a MUCH bigger impact, and the city loses population based on the garrison size (they die fighting the garrison).
8. Yes, and Galleys shouldn't sink subs by accidentally moving onto them.
9. Why? They wouldn't add much of anything new, and would be a lot of extra work for the art team. Not worth it.
10. Learn to play the game. Corruption is totally managable if you put a little bit of thought and planning into it.
11. So far as I can tell, the AI doesn't cheat. Why shouldn't it give away tech? Humans do it frequently. And my extensive observations of Galleys have never seen them doing anything that mine can't.
12. Seriously overpowered given the new diplomatic system.
13. You can build canals just like in earlier Civs - with cities. The pathfinding algorithm is even smart enough to use them, and the AI is smart enough to build them!
14. There are literally thousands of other wonders that COULD be in the game. The ones you suggest add absolutely nothing and wouldn't be in the least worth the effort.
15. Not a bad idea, but could be very very very difficult to implement depending on how the relevant code was structured.
16. Human players tend to do the same sort of thing to grab potential future resources, so I don't see this as a problem. Plus, building a city inside your border is ALREADY an act of war.
17. Sounds reasonable.
18. Good ideas.
19. Nice idea, but really quite the bear to code. Would you rather have had them do that or fix the air superiority bug? Actually, the former would have probably been a lot more time-consuming.
20. I'll agree with this one, too.
21. I'll take gameplay over historical accuracy any day. Men-o-war really make much more sense as the English UU in terms of historical accuracy, anyway. Restricting airlift capability would probably be a good idea, but again, probably quite the bear to code.
22. Maybe it plans to buy off the enemy for a peace treaty. I've done the same thing sometimes, particularly if it's a war-useful Wonder, hoping for a GL or to be able to buy enough time to finish it.
23. I don't know what kind of map you're playing, but I can almost never explore more than a third of the world before Galleons.
24. You said that already - #16.
25. If they bother you that much, declare war. It's not like you don't have options.
26. Yes, but have you any idea what's involved in making an AI that's even as good at trading as this one is? I've got some understanding of it, and it frankly very much impresses me how good this part of the AI really is.
27. Again, you said that already - #22. But just to amplify, it simply IS NOT EVEN CLOSE TO VAUGELY POSSIBLE to make an AI as intelligent as even a moderately good human player. Civ3's AI is much better than almost anything else out there.
28. See #26. And sometimes they have good reason.
29. Oh, so you want them to triple the number of terrain types? Really feasible there.
30. They're supposed to, flood plains are a kind of desert!
31. Never seen this happen, and my system is slower than the recommended specs.
32. Yes, this would be a very useful mission type.
33. Oh, you mean it forces you to act at least a little bit realistically and THINK about what you want to research? How dare they do such a thing!
34. Again, humans are often the same way. Why shouldn't the AI do it too?
35. Doesn't bother me at all, in fact I rather like it. And this is in fact something to which the editing capabilities are totally germane - if you don't like it, change it. There is no possible way they could please everyone, so this is the best possible solution.
36. I have no trouble at all seeing them. And their rarity is the whole point! If everyone had them, it would be pretty stupid, now wouldn't it?