I kind of agree that it wasn't up to my expectations. It certainly was different than Civ2, but I'll get used to it..
Ok, here's some of my likes/dislikes...
dislikes-
Play Control - The game always seems to want to end your turn after you click, or move a unit (atleast the autosave for 5 turns somewhat solves this problem), which makes it frustrating when you're trying to get some workers to retreat.
Galleys - Civ3's Triremes. The computer is *STILL* sailing through open waters! I saw one do it, too! Atleast they can't attack your city/units.
AI - It still cheats... (ties into Galleys, though)
Resources - My first game (I have v.1.07f), and I covered the globe looking for coal, only to find none! Plus, resources seem to disapear when you're not making any units that use the resource (there should be a "stockpile" option).
Game Lag - I have a Pentium 4, 667Mhz, and even on the first few turns, with 8 or more civs, it takes a good 2 or so seconds for my turn again.
likes-
Diplomacy - Atleast war isn't the only way to win, and the diplomacy screens are much better (and give you more options).
Resources - (I know, it's in both categories) I like the fact that you have get a resource to make certain units, and you can use it for trading (or for "imposing sanctions" - by cuting off the trade routes). I wonder if the resources will keep poping up in new places, or vanish all together (that would be interesting..)
Espionage - Atleast diplomats/spies don't take up one unit. Plus, it's a bit more realistic. Spies aren't going to go around carrying a big banner that says "I am a spy!" like in Civ 1&2.
Culture Radius - All of the nice "boundries" from Civ1 are back!
It would've been nice to see a city radius (though you can see it when you click on the city...).
Number of Civs - Just two words: 0 Civs!!!!!
Great for trying stuff out. (My main use of the Civ2 cheat menu).
Iffies -
ZOC - This is iffy. I guess I'm used to the Civ 1 and 2 strategy of blocking units, but I guess when you look at it, you're talking about hundreds of square miles per tile.
Pollution - There doesn't seem to be a "cure all" like in Civ2, and even cities with no production can still cause pollution (all those cars, I guess...).
Civ Rules - It isn't in a single text file like Civ2, instead, it's for each city. Unless I haven't noticed a text file, it does make it tedious changing each map. But, it's also good if you want to experiment on one map, though!
Tech Tree - It's got an awkward feel to it, since you don't need to gain every tech. Then again, some techs realistically, aren't needed. It does put a dent in trying to get to one tech before everyone else.
Graphics - I know graphics aren't everything, but it does get confusing when units look so similar! I've mistakenly took my worker into battle sometimes, thinking it was a spearman, or something, only to be surprised at seeing it captured!