Civ3 is one big bore

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Bob Hitchen

Chieftain
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Having bought this game as soon as I could in the UK I was anticipating something on a par or better than Civ2 which I've enjoyed playing for years. What a disappointment it takes 3000 years to get any sort of civilization together there are constraints built in everywhere to make sure the game is played the way the designers want and patched or not it is just frustrating. Seven turns to change a government with nothing done in the meantime get real. Not that there is much advantage in doing so a city away from the capital still ran around 90% corruption on democracy

Playing on warlord on a huge map it soon becomes obvious that corruption prevents any sizable civilization with any government type (unless it's the AI players) going to war is a waste of time because all you can do is raze the city (who wants to keep something running with 90% corruption). The whole thing is a botched up version of civ1 with fancy graphics substituting for gameplay.

I can't believe the reviews that this game has had I suspect they never play the game or are just interested in the advertising revenue. They can stay on the magazine shelf in future. A accurate rating for this game considering that most of the victory conditions cannot be met should be around 60% against 90% for Civ2.
 
Good for you!


I for one thoroughly enjoy Civ3, more than Civ2 and CTP! My first game was "wow, this isn't civ2, so much more new tricks to learn!" and I stopped playing like in civ2 or CTP. I learned to live with corruption, I learned that a large empire is not necessarily useful unless you want domination victory, etc... It's a new game. It doesn't play like civ2. But if you prefer civ2.. well... play civ2 :)
 
Why has this become the big whining forum?

Personally I love Civ III. I am never gonna play Civ or Civ II (I think Civ is the better of those to, btw) again because I think Civ III is SO much better. If you do not like Civ III, that's fine, but do you have to bother the rest of us with that?

I feel the desire to comment on some of the most common complaints to the game:

1. "Corruption is too high"

Yes, corruption is high when your regime gets too much spread out. In Civ and Civ II more cities was always better than less. Therefore you would always build/capture as many cities as possible, and that is not an interesting choice, is it? In Civ III there will be both positive and negative aspects to evaluate when considering to found/capture a new city. On the negative side there may be high corruption levels and resistance. On the positive side there may be strategic considerations (access to recourses for instance). That makes it an interesting choice. It may not be an easy choice, but that is exactly what makes it interesting.
And btw. if you don't like it, you CAN change it!

2. "Unrealistic combat results"

The most unrealistic result I've had in three games, two of them with a lot of combat, is a veteran cavalry beating a conscript mech inf. The cavalry was mine:)
It *can* happen that a swordsman beats a tank, but people who say that this happens often are either lying or have downloaded a ****ed up mod.

3. "Bombers can't sink ships"

True, that's unrealistic. But this was implemented to force players to have a navy. If planes could sink ships, you could just use planes to defend your coasts and would need no navy. And a strong civilization with no navy is not very realistic either, is it?

There are lots of more complaints to comment, but I'll stop here. In general most complaints seem to address the fact that winning a game of Civ III is not as easy as winning a game of Civ II. People complain because they don't win every time like they used to. Playing is about winning and losing. If you learn from your losses, you will in the long run, win more than you lose.
 
why is everyone beating up on this poor guy? he's allowed to express his opionion...just let him think this way if he wants too and leave him be
 
It's just that I used to like this forum. Now it's just a playground for whiners, and I think that's sad.
 
Originally posted by scavenger
why is everyone beating up on this poor guy? he's allowed to express his opionion...just let him think this way if he wants too and leave him be

1) read what squirrel said
2) I was also merely expressing my opinion, so I think you should also stop beating us up for expressing ours!
3) new people come around here and see only whining: they never even try the game and don't buy it. There's not just bad stuff and the good stuff has to be told too! <----- probably the most important reason, ties in with #1
 
I still like this forum, its a good place to go to war without having to even turn the game on :)
 
I like Civ3 better than 2, but that is my opinion.

Narmox shud be allowed his opinion:

I think his points are valid,

but about the navy:

If it was so easy to just use planes, wudnt real life armies do that?
 
Squirrel i can't disagree *too* much with you here. A couple of points on 1 and 3, and i (half)disagree with 2.

1) Corruption with the patch is cool. I like it now. No problems. I just wanted to be able to have a manageable continent -- pre-patch that wasn't possible sometimes. What i disagree with is "if you dont like it, change it" -- I like playing the game, not modding it. If corruption causes me to have less fun, and im in th majority on that, then i have a right to discuss it with others, and i shouldnt have to change it myself. the option is there, but when its such a groundswell i think its justified to complain.

3)You bring up a very good point -- arguing on game mechanics is valid. I would like bombers to be able to sink ships, but im ok with them not. Ive never been able to get a good navy going, so that challenge for me is enjoyable. I do think it should be somehow changed though -- maybe bombers have a 10% chance of sinking a ship.

2)No. Its just too mind boggling for how often units of lower tech defeat high tech units -- ESPECIALLY in naval combat. If this is not changed, then i think bombers should have 10% chance of sinking a ship -- maybe not one of same/higher tech level, but definitely lower ones. No galleon could stand up to a bomber. I doubt even a frigate could. And I get really frustrated when AI units start beating the odds by a lot -- 1 rifleman turning away 34 cavalry and losing only 1 hp in the process just bothers me to no end. Something goofy happened there, and it wasn't right. I can live with it, but im not happy about it. and ive never d/led a ****ed up mod, thank you very much.

as for you final comments, might be right for some folk, but not me. I play a game to the bitter end no matter what -- ive lost a lot. Ive won a lot more. Im moving up to Monarch level soon. I used to lose on Warlord. So Im getting better. I didnt' like Civ2, so im not comparing to it. I dont want the game to be easy, but i want to feel like its fair.
 
Well, I believe it is so: one ship or other unit icon doesn't means one unit, it means batallion, a group of units. It would be unrealistic to strong country to have only a few frigates and few horses in their military. One ship icon means 40 or so ships, one soldier icon may mean 200 soldiers. Because how other wise soldiers HPs would be counted? If it would be really one soldier, it would be killed from just few shoots. I think there are many soldiers and battle between two guys represents battle betwen two armies. Well, this is more realistic. And if so, how could you destroy, for example, whole fleet of ships or army with fleet of bombers? Few ships would be destroyed and that is represented by removing HPs. However, ships would be rebuilt in dock. The same bombers couldn't bomb all army or all tanks. Some would be destroyed, but not all. And new troops may be hired in the way from villages of your country and they are hired fastrer in cities with barracks.

If you believe so, game just gets more realistic.
 
Originally posted by Squirrel
Why has this become the big whining forum?

Personally I love Civ III. I am never gonna play Civ or Civ II (I think Civ is the better of those to, btw) again because I think Civ III is SO much better. If you do not like Civ III, that's fine, but do you have to bother the rest of us with that?


I could answer : if you like Civ III, that's fine, but do you have to bother the rest of us with that ?
Though I won't do it, 'cause first I like Civ3, and second I don't want to become a whiner about whining people that whine about whiners. I suppose that then one can whine I whine about whiner that whine about whiners.
Hu... :crazyeyes:


I feel the desire to comment on some of the most common complaints to the game:

1. "Corruption is too high"

Yes, corruption is high when your regime gets too much spread out. In Civ and Civ II more cities was always better than less. Therefore you would always build/capture as many cities as possible, and that is not an interesting choice, is it? In Civ III there will be both positive and negative aspects to evaluate when considering to found/capture a new city. On the negative side there may be high corruption levels and resistance. On the positive side there may be strategic considerations (access to recourses for instance). That makes it an interesting choice. It may not be an easy choice, but that is exactly what makes it interesting.
And btw. if you don't like it, you CAN change it!


A city with millions inhabitants and top-notch city improvements that produce nothing is an abherration, period.
The patch hopefully changed that, so this point is gone anyway. Period ².

2. "Unrealistic combat results"

The most unrealistic result I've had in three games, two of them with a lot of combat, is a veteran cavalry beating a conscript mech inf. The cavalry was mine:)
It *can* happen that a swordsman beats a tank, but people who say that this happens often are either lying or have downloaded a ****ed up mod.


I'm happy for you. I personnally saw MUCH MORE strange combat result. To be frank, they were not very common. But still, too much for my tolerance about non-realistic fight result.
I can say that people saying that strange results are not happening often are either lying or have downloaded a ****ed up mod. I will give you the benefit of the doubt, not calling you a liard, and I don't think you'd download a mod. So I end up finding you're a blind idiot :)
(sorry, no flames intented, but I could just not resist :D)


3. "Bombers can't sink ships"

True, that's unrealistic. But this was implemented to force players to have a navy. If planes could sink ships, you could just use planes to defend your coasts and would need no navy. And a strong civilization with no navy is not very realistic either, is it?


Let's see...
Native americans. Aztecs. Egyptians. Persia. Ancient China (due to political reasons). Zululand.
All these civ from the game did not have a powerful navy. Some of them did not had a navy at all.
So far for realism.

Then we'll play a little game. There is a plane. There is a ship. You give the plane the ability to sink the ship. You give the ship the ability to shot down the plane. Now, you give the ship a 95 % of chances to shot the plane, and the plane a 5 % of chances to touch the ship. Now you try to defend yourself against my navy using only planes.
Cool, I see the first flame of understanding starting to light in the deepness of your eyes.

Of course my example was exagerrated, just to show that you had a perfectly stupid statement. The thing is not the make ship unsinkable or not by bombardement, it's just to balance to not end with unstoppable air power.


There are lots of more complaints to comment, but I'll stop here. In general most complaints seem to address the fact that winning a game of Civ III is not as easy as winning a game of Civ II. People complain because they don't win every time like they used to. Playing is about winning and losing. If you learn from your losses, you will in the long run, win more than you lose.

If people complain that they can't win easily, it just shows that the easier level is not easy enough. I personnally barely see the difference of difficulty between Chieftain and Regent except about AI production. I expected that Firaxis would limit the AI in lower level by making it slower and less fighting. So far, the only difference I see in difficulty level are the cheating (either for or against the player).

And well in fact, most of the complains comes from frustration. Which CAN be triggered by trouble to win, but by hundred of other things (bad fighting system, step back in interface, diplomacy and finishing touch compared to AC, things that people feel they just can't do nothing about, etc...).


3) new people come around here and see only whining: they never even try the game and don't buy it. There's not just bad stuff and the good stuff has to be told too! <----- probably the most important reason, ties in with #1


Guess what ???
If there is THAT MUCH whining, PERHAPS that it's because there is REAL ISSUES ?????????????????????????????????
No, that just can't be ! I like this game, HOW THE HELL can people found flaws I did not or like things I do not ???? That's just insane !

Seeing "whine" can make people think twice before buying the game, and then look a little further to see the flaws talked about. Then it's up to them to decide if the flaws are gamekiller for them or not, as everyone like different things.
For me the biggest flaw is the lack of modding possibilities, and particularly when it comes to the fight system. Considering the amount of publicity Firaxis made about how they would support the mod communauty, I would not even IMAGINE that they would not include a scenario editor in the game. They did. Guess what ? Without the "whines" here, I would not have found it before buying the game.
(now, I still got it, but that could have been a gamekiller, rather than just a huge nuisance, and again without seeing people "whining" about, I could not be aware about this before buying).
 
exactly!!!
 
Don't know if this forum has become just for whining it's the first time I've posted to it. I paid my fifty dollars for the game expecting
a classic what I found was something akin to an adventure game
with very few possible routes. Strategy doesn't mean much since the military building resources are not visible.
Problems with this game are right at the map selection stage. Game might play fine for the boys that like little maps and a shoot up but the man size maps are completely untenable. Island maps are crap takes too long to get off the tiny little space provided.
Leaves the continents or everything in one then with a massive surface area and corruption the game becomes a joke. Only fun to be had is around 2000BC when the barbarians get mobile.
Winning or losing isn't the issue; only strategy I've needed so far is build some scouts get round the map all the ancient technologies are given plus some warriors whilst waiting for cities to get large enough to support settlers build barracks then archers; spearmen seem to be a complete waste of space for the human player get chivalry and acquire resources build knights kick butt then infantry riflemen and cavalry. There isn't much left after razing cities everywhere. All the resistor stuff is useless the enemy cities are too far away to be utilised. Suppose it would be possible to keep moving palaces hence capital but what a grind.
Wonders are hardly worth building except for the ones that trigger a golden age. I still haven't figured out iron works got the chance to build it around 1400 ad when I had five iron sites all mined inside city limits in one game only.
This is a half finished game that tries to impose lots of constraints on old structures and invent new things that don't quiet fit.
The corruption issue kills the man's game since it hasn't been properly factored for map size. Other points about military inconsistencies were present in Civ2 but aircraft hardly seem worth building in Civ3 most military vessels were sunk by planes in modern times. btw a land locked empire doesn't need a navy and these days they are mostly used as mobile airfields and missile launchers.
Playing this game is like playing chess by moving a few selected pieces only on certain squares whilst your opponent has free reign to utilise everything and introduce new pieces to substitute for lack of skill.
 
Gotta say that I agree with some of the comments. A city of over a million people that only produces 1 shield / turn makes the arguments about ancient units vs modern ones seem like utter nitpicking. And to the folks wondering why I am whining - I am whining in the vague hope of motivating the developers and designers to fix what I perceive as the only major flaw in this game, because it is a fatal flaw for me.

beryl
 
just wanna say thanx (not) to FIRAXIS for curing me of my 9 year addiction to CIV. I can't play it any more. I won't.

I'm happy for all of you who are enjoying it - but I'm with Bob. I'm really dissapointed with it, sure they added some great new features like the improved diplomacy, trade, animation, etc, but it doesn't have the same playability and what really sux is the user interface. I mean "r" for a road and "shift-r" for a railroad?? what is that? not to mention all the other shift/ctrl keys to remember to get units to behave. Where's the menus? Where did all the cool preferences go? What about the zoom that actually lets you zoom more than once? What about making it very clear when my cities are in disorder? The game should be called CIV 1.5

If you love it - great. But I'm one long time fan is is totally turned off.
 
hello civvers, Pugwash is back :)

Since we are on a gripe trip, here's another...cant seem to find a use for the new form of espionage. The only useful option seems to be propaganda but whenever I've tried to use it..guess what..the AI is immune :cry:

And you cant investigate a city when you are at war with that tribe. Diplomats and spies used to be very useful in Civ2. The new espionage is a waste of time. Then again, I have only played 3 test games so maybe I will find a use for it later :confused:

Dont even mention corruption and waste..its a game-killer. My empire is mostly one-shield cities (*yawn*). All that corruption and waste..anyone would think the authors of Civ3 must have grown up in America..wait a minute...:lol:

Mumble, mutter, groan...better play another game to see if I can find a way around all this stuff. If not, then more patches needed please Mr Firaxis :rolleyes:

BTW, I luv it when a unit gets promoted to elite..sound effect always makes me smile :lol:
 
Don't you get it? It's all part of Sid's master plan.

a) Firaxis announces Civ3, but Sid takes a back seat in the project, not taking an active role and letting other guys do pretty much everything.
b) Civ3 is released. Of the people who bought it, 25% is angry about features that were promised but are not in the game. 35% is angry about bugs/new features/design choices. Another 35% likes the game as it is and the last 5% is undecided.
c) A year or two later, Sid announces that he had enough of golf and he'll return to make Civ4, this time actively leading the project and calling all the shots. Fans rejoice.
d) Civ4 is released. Critics AND 95% of the fans alike praise the game. Everything is there. Everything works. Forums are empty because nobody can stop playing. Even tanks are killing spearmen this time. The game is considered unanimously an instant classic and by far the best of the series. This permits Sid to get another buttload of awards, another article about him on PC Mag, rake the mad cash, etc...

It's called "Staging a comeback". Crafty. You can't expect any less from the master of strategy games. :)

Peace...
 
Originally posted by Bob Hitchen
Wonders are hardly worth building except for the ones that trigger a golden age. I still haven't figured out iron works got the chance to build it around 1400 ad when I had five iron sites all mined inside city limits in one game only.

I dont agree with too much of what you said. Most of my opinions are floating widely around the boards anyway, but to address this in particular (since i havent before)

I gotta not agree here, I like wonders. I think they're worth it, and i try and get as many of the ones as possible. I get pretty hacked off when some other civ gets it first. Dirty abstards...

As for Iron Works, you need to have BOTH Coal AND Iron within the radius of 1(ONE) city. So its not a common wonder -- but sooey is it a good one. 8)
 
Originally posted by Bob Hitchen
Don't know if this forum has become just for whining it's the first time I've posted to it. I paid my fifty dollars for the game expecting
a classic what I found was something akin to an adventure game
with very few possible routes. Strategy doesn't mean much since the military building resources are not visible.
i have to agree...and it pains me very much...i am crazy about civ. have kept games of civ2 goin for a year and half and ended up making the planet look like a BORG planet...LOL
when a person plops down their 50 bucks they have the right to play it for what they like, i dont use mods and the only cheat i ever used was turning off the stupid "the game is over so why keep playing" message every 20 turns!!!

as i stood and chose between civ3 and empire earth, both of which i have waited for since they were announced, i understand his frustration when i found myself seeing the "manditory retirement" screen while i was still in the stupid stone age on EASY level.
i also felt much dissapointmrent when i thought to myself ...i picked the wrong game!

of cxourse i am holding out hope, that as i play it i will learn the new nuances and make it fun...(at least its not giving me the end message every 20 turns) and i am anzious to see the higher end stuff...but i have to agree that so far it seems to me they drifted too far away from the things i loved about civ2.

still all in all, the civ series is the best ever made in my pc game life and i've enjoyed no game as much or as long as the civ series...i hope (ive only had it a few days)..that i will find the better qualities of this new installment and depend on these forums to show them to me. so i dont think he's wrong for expressing his dissapointment...I AM ALSO dissapointed at the moment and hope it will change as i play it longer. mabey he and i will find the more pleasing qualities of this new installment...but at first thirll..there is no thrill.

i think is saw some message somewhere that there wouldn't be many patches released...i think that is wrong...i think some real mods need to be made to replace some of the things that made civ2 so REPLAYABLE. i love huge maps and i love huge empires...my goal s always to end up owning it all...with some little civ blockaded on a small island surrpounded by my naval armada, whiule create my perfect utopic world...LOLOL...its what i expected to be able to do, as is possible with every civ installment so far.

hopefully i'll find a way to do it with this one...because the last thing i would ever expect is to have bought a civ installment that i played for a month and didnt pick up again...pc games depend on one thing IMO..replayability. FUN replayability. not frustration and boredom.

here's to hoping this game isnt a frustrating as its first impression has been.

by the way...anybody know how to turn off the time limit with this one yet?

rusty :lol:
 
Quote(As for Iron Works, you need to have BOTH Coal AND Iron within the radius of 1(ONE) city. So its not a common wonder -- but sooey is it a good one. )

So iron works is supposed to be an ancient mini wonder yet coal does not appear on the map until ironclad. Right! might be a good idea to send the whole design team back to school (class) to
learn joined up writing. By the time I got the damn thing in one game it produced to much pollution in the city - more of an handicap than an asset.

As for wonders which ones do people find particularly enthralling
Great Library Oracle and Lighthouse are useless so is Leonardos. The first 3 because all the ancient techs are given to you by just building scouts and hitting all the villages early so they don't last long let the computer build them. Amazing that there is a design vendetta against large empires but technical advance is easy - all ancient techs as warlord on a huge map by 1700 BC but only 4 poxy cities as Republic(plenty of lucre as well). Can't quite figure out science stuff because of the strange algorithm in play so I adopt the civ2 technique stuff the wonders in the capital with the library and university. Used to do Collosus as well but that's only a coastal tourist attraction now. The wonder most missed is the statue of liberty it's almost impossible to change Government in any sensible fashion unless it's done in the early years.
Like I implied before not thought out half finished impementation which plays crap. Have all the great games designers retired?
 
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