Ultraworld
Emperor
- Joined
- May 2, 2003
- Messages
- 1,156
Think that civ3 (+2 + 1) is too much about waging war with rival civs. Ok, we have things like diplomacy but most of the time that is war related too ("shall we attack x and y", "can I get steel so I can build even bigger armies so I can wage war with . . .")
Look to the new expansion pack. They won't call it Merchants or Exploration & Monopolies (think about the dutch exploring the world and monopolized the trade with i.a. the Indonesian Archipelo) or Age of Sails*. No . . . it is called Conquest.

Like I haven't been doing that millions of times when I played Civ2 + Civ3vanilla.
So my suggestion for the developpers: Make Civ4/expansion-packs less war orientated.
(*) As you've already noticed by the titles my suggestion would to give trade more attention. eg re-trade (check my sign).
(*) i would like to notice that lots of "wars" in the human history were internal wars/conflicts in a nation instead of conflict between nations. Think about nobles who want to split up or got problems with the rich cities.
This is not reflected at all in Civ3
Other suggestion are welcome of course.
* Not my own idea.
Look to the new expansion pack. They won't call it Merchants or Exploration & Monopolies (think about the dutch exploring the world and monopolized the trade with i.a. the Indonesian Archipelo) or Age of Sails*. No . . . it is called Conquest.


Like I haven't been doing that millions of times when I played Civ2 + Civ3vanilla.
So my suggestion for the developpers: Make Civ4/expansion-packs less war orientated.
(*) As you've already noticed by the titles my suggestion would to give trade more attention. eg re-trade (check my sign).
(*) i would like to notice that lots of "wars" in the human history were internal wars/conflicts in a nation instead of conflict between nations. Think about nobles who want to split up or got problems with the rich cities.
This is not reflected at all in Civ3
Other suggestion are welcome of course.
* Not my own idea.