Puppeteer
Emperor
Heh, while playtesting I started jotting down stuff I'd like to add. In short, it's "almost everything CivAssist II does." 
The actual list is already long. For my own purposes I really want the tech trade options, tech costs and corruption calculations. ("Will the next shield per turn be wasted or not?" "Does this city need a courthouse before getting serious about producing non-worker/settlers?")
Oh, and OCN which isn't in the list yet. And flip probability which also isn't on the list yet.
Corruption and flip probability are probably far future items even though I want them sooner. That info is far beyond simple lookups.
Items like civ attitude, cultural opinions, and best known enemy unit would seem to be low-hanging fruit that are probably located where I've recently been looking. They aren't that important to me, though, and they don't change very often, so finding them may be a bit more work. But I've got everything set up to watch the area where I think that info is. Hmm.
Stuff I'd like to find and add.

The actual list is already long. For my own purposes I really want the tech trade options, tech costs and corruption calculations. ("Will the next shield per turn be wasted or not?" "Does this city need a courthouse before getting serious about producing non-worker/settlers?")
Oh, and OCN which isn't in the list yet. And flip probability which also isn't on the list yet.
Corruption and flip probability are probably far future items even though I want them sooner. That info is far beyond simple lookups.
Items like civ attitude, cultural opinions, and best known enemy unit would seem to be low-hanging fruit that are probably located where I've recently been looking. They aren't that important to me, though, and they don't change very often, so finding them may be a bit more work. But I've got everything set up to watch the area where I think that info is. Hmm.
Spoiler wish list :
Stuff I'd like to find and add.
- Civ list
- Civ attitude (polite/cautious/annoyed/etc.)
- Culture opinion both directions ("The Indian people are impressed with our culture")
- Best known enemy unit
- Trades
- Techs (next priority)
- Gold
- Resources
- Workers
- Contacts (hide column until tech is known?)
- Maps (hide column until tech is known?)
- Embassy / spy
- Alerts
- Civ at war will talk
- New contact
- New tech trades available
- Unhappiness
- Generic / player info
- Turn #
- Year
- Player leader, title, and civ
- Far future
- If spy planted, appropriate enemy info
- Military info
- If embassy, appropriate info
- RoPs, alliances, embargoes, trades
- Diplomatic action costs
- City report
- Improvements
- Corruption & waste
- If spy planted, appropriate enemy info
- Tech
- Tech costs
- Victory status
- Especially tiles towards domination
- Detect enabled victory conditions
- Culture progress and projections