civ3...sucks :(

I see were both grimani and those others are coming from.

If it wasnt for yesterdays game I would have said it was grim's computer as well, BUT this was the first game I played on that had alot of islands. Much of my nation was located on small islands. During the initial game, things were going fast, but as soon as the other nations achieved the Ironclad things began to slow down. The Iroquis(sp), English, Germans, (everyone but me), pretty much went to war with the Greeks (though that mutual defence agreement). The Greeks were my neighbors, so they sent every Ironclad they all had to attack the greeks. I counted 38 Iroqua Ironclads and thats not including the other nations. I had to watch ALL of them move so yes it took almost 2 minutes per turn. I finally got feed up with it, so I uses my culture to start "buying" off greek cities with my spy. That helped to make the other nations use ground tactics instead, but only help some because they kept most of their Ironclads to watch me. I am sure I was next, but the game ended in 2050 (tech was slow in this game)


recommend no more than 3 other nations at a time. No matter how good your comp is, if you have 30+ units of each nation in your "View", then the game will go slow...
 
After I changed my preference settings the time for turns speeded up. But then I wasn't annoyed by the original pace. There seems to be more processing going on for the computer players compared to CIV2.

Route finding and strategy seem much improved especially at the higher settings. Wish they, the designers, has spent most of the money used in graphics on other areas. I realize that pretty graphics sell but Iscarcely notice after a few hours.

As for the planes not being able to sink ships you have to remember that each unit is made up of many parts. Think of the destroyer unit as being a squadron of 6 or 10. Thought of in those terms aircraft don't "sink" a unit they wear down a group. Same thing, even more so, with artillary. Seldom is a unit wiped out wholesale. The group takes a loss of a few percentage again and again. After most of a unit is destroyed there are, usually, the few survivors. The larger the group of individuals, soldiers or ships, the more true this is.
 
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