Cyber Dreyk
Master of illusions
Thank you for the compliments!Neomega said:So far it looks great! And visually appealing as well!
The more I look at it, the more amazed I am by the extra amount of power this tool carries!

Thank you for the compliments!Neomega said:So far it looks great! And visually appealing as well!
The more I look at it, the more amazed I am by the extra amount of power this tool carries!
Sorry, I have not enough free time for it. Now I have busy with my own mode, so have not time for programming...Drivebymaster said:Hey Cyber I just thought of an idea
Make the program able to convert a Flic to a Gif because I hate having to open two other programs and slowing my comp down.
Please, check a last update - v.3,0,7,90 which was uploaded in the end of January.Bjornlo said:Using build 3, 0, 6, 85
Most likely it's not a Civ3FlcEdit's bug. I think that it may be a problem of importing from Storyboard to FLC - you can miss some parameters... Can you send to me or (it's better) attach here the Storyboard - C3F file & image file?1: It can cause items not in the screen to display. I have a fighter plane, shooting. In the first frame, it shows bullets in the first frame of the SE facing where there are none in the PCX. It does the same in the E facing.
Yes, this is a bug! I'll fix it in the next update.2: When you hit stop and advance frame by frame, the last frame displayed is from the next facing. ie: last E frame is actually first SE frame.
Already fixed, but I'm afraid that still missed in the v.3,0,7,90.A bug in the save frame dialog.
It claims to support BMP, but always saves in PCX only no matter what you select.
I'll thinking about this!Suggestions:
In the save frame dialog, have the default name be the name of the file + the frame count. ie: run.flc save 1st frame and default file name is run_frame1.pcx
In the save fram dialog, allow for saving directly in GIF.
Allow for resizing the the background without changing the shape of the item being displayed. ie: a frame death.flc might not be the same as in run.flc, but we might want them in the same gif.
Allow for saving an entire facing as an animated gif.
Have the default save path be a sub-dir (or the same dir) as the path that was used to open the file. This can be a simple parse of the file name to extract the path.
Have preset configurations that are preserved from load to load. ie: have a default save path. have a default save_frame location and extension, and so on.
You have a zoom, have the zoom show the unit zoomed in, but still animated unless you hit the STOP button. In which case have the zoom show the same frame as the small frame. This would give us the ability to in close detail examine an animation for flaws without squinting at the fairly small units.
Yes, it works with Win 9x qite well. But possible some minor bugs may occurs under such OS.Grand Cadfael said:Sorry if this has been asked but,dose it work for Windows 98?
Yes, it work without installed Civ III too.vbraun said:Will it work on a computer if Civilization is not installed?
It's not a seret frame.I think I read somewhere once that FLC's have a secret 0 frame in every animation, meaning ht eactual maximum of civ 3 flics is 63 frames?
Ah, I just installed the version in your latest copy of Civ3FlcEdit_and_Civ3MM.zip, since you also did this, I did not check to see if when you updated the standalone Civ3FlcEdit you and did the one bundled with Civ3MM. I've now installed the latest version.Cyber Dreyk said:Hi, Bjornlo!
Please, check a last update - v.3,0,7,90 which was uploaded in the end of January.![]()
This bug sure does seem to be in Civ3FlcEdit. Since to create the PCX, I took a FLC I made with flicster and exported the storyboard/pcx.Cyber Dreyk said:Hi, Bjornlo!
Most likely it's not a Civ3FlcEdit's bug. I think that it may be a problem of importing from Storyboard to FLC - you can miss some parameters... Can you send to me or (it's better) attach here the Storyboard - C3F file & image file?
Well, I have made the following test: open a FLC, change speed from default value to 50 and then save it. After I reopen the FLC speed value and animation time where correct (new values). So I'm sure that delay changes where saved. These parameters stores in the header of FLC - as I told you can see them in the 'FLC Info' dialog.Neomega said:I had the default set to 250 when I made my death animation. Upon review it was too slow, so I bumped it down to 50, and the preview looked good. Once again, in game, it was running at 250. I don't understand where Civ3flic is getting the preview instructions, because when actually written to the c3f file, the delay stays at default.
So I deleted, the .flc, .c3f and .pcx file and started fresh this time, starting with a delay of 50 when creating a new storyboard... and that did the trick.
I just ask you again: can you attach here the Storyboard - C3F file & image file?Bjornlo said:This bug sure does seem to be in Civ3FlcEdit. Since to create the PCX, I took a FLC I made with flicster and exported the storyboard/pcx.
The bug did not exist before in the FLC...
And, please, attach here one of the wrong scaling FLC animation, I mean your 5th plain before scaling.Another more interesting bug is that the resize option sometimes works perfectly (80%) and sometimes destroys the image (20%). I was playing around with a couple of planes that were the wrong scale. 4 resized correctly, one went invisible and the shadow went red. Curious I tried 5 more (some of which were the correct size, some not, since that part did not matter to my experiment). Again 4 went perfectly, the 5th lost 20-50% of the pixels which became invisible.
Puzzling.
err:module:import_dll Library LTDIS12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTDLG12N.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTEFX12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTFIL12n.DLL (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTIMG12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTKRN12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTLST12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTTWN12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTSCR12n.DLL (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\ProgramFiles\\ Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library GraphX.dll (which is needed by L"C:\\ProgramFiles\ \Civ3Flc\\MFCaids.dll") not found
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\ProgramFiles\\ Civ3Flc\\MFCaids.dll") not found
err:module:import_dll Library MFCaids.dll (which is needed by L"C:\\ProgramFiles \\Civ3Flc\\Civ3FlcEdit.exe") not found
err:module:import_dll Library LTDIS12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTDLG12N.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTEFX12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTFIL12n.DLL (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTIMG12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTKRN12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTLST12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTTWN12n.dll (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library LTSCR12n.DLL (which is needed by L"C:\\ProgramFile s\\Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\ProgramFiles\\ Civ3Flc\\GraphX.dll") not found
err:module:import_dll Library GraphX.dll (which is needed by L"C:\\ProgramFiles\ \Civ3Flc\\Civ3FlcEdit.exe") not found
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\ProgramFiles\\ Civ3Flc\\Civ3FlcEdit.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\ProgramFiles\\Ci v3Flc\\Civ3FlcEdit.exe" failed, status c0000135
I will send you a PM with my email.Cyber Dreyk said:I just ask you again: can you attach here the Storyboard - C3F file & image file?
I want to test it.
And, please, attach here one of the wrong scaling FLC animation, I mean your 5th plain before scaling.![]()
Well, installation trying to copy all necessary DLLs to the Windows System directory. I don't know how it's working on your Linux machine...vbraun said:There probably is no way without you having to spend lots more hours on this but I would really like this to get this to work on my Linux machine. (So I'dont have to boot up windows and do it from there) I'm using the latest build.
I think it could be a problem where you've instructed the program to look for the dlls. I'll continue to play with the possible locations of them to see if that will solve anything.