Novaya Havoc
Hollerback for Catherine
I downloaded and installed both versions of the program, and the .dlls, but when I try to run the program I get an entry point error for GraphX.dll
Help?
-Ben
Help?
-Ben
It's oddly... You should install DLL's pack at first, then Civ3FlcEdit v.2.0.4.56 and finally http://www.civfanatics.net/uploads8/Civ3FlcEdit_2.0.5.58.zip. Please, look for instructions on the first thread's page.Novaya Havoc said:I downloaded and installed both versions of the program, and the .dlls, but when I try to run the program I get an entry point error for GraphX.dll
Help?
-Ben
Hi!Parthius said:Some dumb questions on palettes. I use PSP8 and when I save the palette in microsoft format (pal) the indices are reversed after importing into Civ3FlcEdit. Saving the palette in PSP format (.PSPpalette or something such) and changing the extension to .pal works (it is just a pain to have to change the extension). Are the PSP an microsoft pallets just reversed order? How come the .pal export version from PSP is reversed? Is there a way to use PSP and avoid manually changing the file extension?
You can test the following options in the "Output Settings" sheet of the "Export FLC to Storyboard" dialog box:Bungus said:Cyber Dreyk-
Periodically when I use Civ3Edit (before the latest patch) and export to storyboard and back again to flc, all transpanent areas within the frame turn a semi transparent grey. Its happend seeminly random when I change the offset. Do you know anyways around this?
Yes, it's known bug, I have told about it above. You should switch from default timer to custom ("Delay" control sheet of Control Bar) - then offset changes will be saved. This bug will be fixed in the next version.Also, adjustments to a units offset don't save; the unit must be exported to storyboard then to flc for the changes to take place.
Sorry, it seems to me that I don't understand you quite well.Parthius said:Cyber Dreyk,
I think this was covered in an earlier enhancement request, but it would be really useful to be able to just use the palette that is part of the 256 color storyboard pcx file (like we got used to with flicster).
Thank you for compliments!Keep up the great work, it is greatly appeciated!!!
Thank you, but you didn't hear my spoken English - it's terrible, I quess.Parthius said:Da, we have a mis-communication (but your English is great and far better than my Russian ever will be.)
Wow! I just check FLICster's storyboard and seen what you mean. I'm sure, it's possible to make civ specified palette for image files and it will be made.Here is how I understand things: Once I convert an image file (any format) to a 256 color pcx format image, the palette information is stored as part of the pcx image. This means, for example that I can open the image and then open/edit the palette that was stored as part of the image. If the palette (that is stored as part of the image) is a Civ3 palette, then I don't need a seperate palette file.
Oops! Excuse me! I just opened C3F Sb image file in the Abobe Photo Shop and seen that it has 'right' civ-specified palette, like FLICster's pcx files. I totally forgot about it! Separate palette file needed just to set initial colors to storyboard after any changes. So, it seems to me that your request already done.Parthius said:Just remember, it was requested as a "nice to have" feature when you get around to it. Civ2FlcEdit is fully functional without that ability (and it probably is good practice to keep a .pal file around with the .pcx file anyway)! Thanks!