Civ4 Creation & Customization Artists Index

1. Skills: mod/scenario design, learning XML/python scripting right now
2. Currently working on: learning civ4 modding through collaborative mod projects (currently 12 ages mod over at apolyton)
3. To-do list: Immediately: help make a UN mod. Long term: Once I have a good grasp of XML/python and I can get a team together I intend to make a roman-era (mediteranean) mod
4. Preferred theme: classical, fantasy
5. Requests: possibly
6. Preferred method of communication: PM
 
Skills: Making sounds, moding, currently learning Python (XML next).
Currently working on: Soundsets for FFH2
To-do list: Nothing I would like to reveal yet...
Preferred theme: Fantasy (done a good fantasy mod for civ3)
Requests: I'm accepting requests for sounds
Preferred method of communication: PM
 
Skills: Writing, 3d-Modeling, 21 years of RPG and CRPG Experience, and perhaps a bit of OCD when it comes to projects...
Currently working on: Creating a game length of 6050 turns which will NOT be boring by adding enough Techs, Units, Buildings, Religions and Wonders to keep things going for one more turn...
To-do list: Create more than 100 new techs, units, buildings, religions, wonders, and then balance them.
Preferred theme: None really, Tho I feel that "Kill=Reward" and "One...more...turn..." are the two most powerful forces of Video Games.
Open to requests: Definitely, I thrive on feedback both positive and negative
Preferred method of communication: PM or eMail
 
Heh, didn't really notice this thread since it said "Artists" and I don't consider myself one :p.

Skills: Design of any sort, C++, Python, XML
Current: Special Domestic Advisor, Simple Great Person
To-do: Exotic Foreign Advisor, Secret Mod
Theme: UI
Availability: ask, but right now I'm pretty well tied up ATM, but I can answer modding questions (specifically related to C++ and Python)
Communication: PM
 
Skills: XML (Phenomenal), Sounds (Good), Text (Phenomenal), Research/Reference (Phenomenal), Mod Design (Good), Misc. Graphics (2D) (Good)

Current: Star Trek: Reborn (for Civ IV), Civilization IV Enhanced (Music/Sound Upgrades for Civ IV)

To Do: Learn C ++, Finish Education, Improve in Civ IV beyond Prince Level :blush:

Preferred Theme: Epic, Futuristic, Historical

Requests: More than happy to answer mod questions and inspect .xml files, but other than that, I am requesting for volunteers for the Star Trek Mod.

Communication: E-Mail: promenthus@hotmail.com | MSN Messenger: (Use E-Mail)
 
skills: former professional programmer in Pascal, now IT project manager. I'm learning Python by analyzing code and simply doing it. Some c++ from ancient times.
current: improving my variant of the domestic advisor
to-do: improve my plot list enhancements, create a civ3 like artillery unit with a fire range > 1.
theme: UI
requests: I'll try to help where I can
communication: email, pm
 
skills: xml editing (adding new civs), skinning (unit and LH), flags
current: superciv V1.05
to do: update Celts and Bretagne and maybe start another civ (Maori i think)
theme: anything
requests: adding existing new civ mods to Superciv, help on flags
communication: PM and Superciv Thread
 
skills: former C/C++ programmer (mostly Unix/Linux stuff, some Windows..),
. Learning Python for Civ4 Modding,
current: Event Framwork and modding library/toolkit/utility, Main Screen UI
to do: Finish the framework and resume work on Korean Civ.
theme: modding utility and UI
requests: I will help except writing and graphic editing (poor English and photoshop skill)
communication: PM and E-mail ( simcutie *AT* hanmail *DOT* com )
 
1. Skills: 3D Modeller/Animator - 3DsMax, Amateur Texture Artist
2. Working On: Uni work / Random Stuff
3. To Do List: Create CivHeros mod: Thread Here
4. Preferred Theme: Anything really,
5. Open for Requests: Not ATM - got my own project to do :)
6. Preferred method of communication: E-mail
 
1. XML, making civilizations
2. Canadian province civilizations
3. Latvia
4. Real life civilizations
5. I'm open to requests
6. PM
 
1. Skills: Pretty good CIV-XML knowledge, some python knowledge, 2D graphics manipulation (i'm no artist - just know my way around psp & photoshop and similar software), Research, Design, Troubleshooting
2. Working On: Rise and Rule for Civ4, various other projects that will never see the light of day because Rise and Rule will take it's toll.
3. To Do List:
4. Preferred Theme: Ancient History, Fantasy, Sci-fi, Weirdness
5. Open for Requests: Always willing to help if I can, and always willing to help find someone else if I can't.
6. Preferred method of communication: E-mail
 
Skills: Mod/Scenario Design, Maps, Reference/Research
Currently working on: Learning to mod
To-do list: Nothing atm, we'll see what catches my interest.
Preferred theme: European History (from Ancient Europe to World Wars), Native America, Colonisation... Basically anything historical.
Requests: Contact me anytime.
Communication: E-mail, or PM.
 
1. Skills: map creation & design (moderate), XML, Text and scenario creation (getting started), civing since '93
2. Working On: "WWII: Atlantic, European, Mediterrainean and Russian Theatre of Action"
3. To Do List: get map finished, from U.S. east coast over middle-eastern Persia into deep Russia; quite real Atlantic distances; gain skills in map scripting
4. Preferred Theme: European history esp WWII
5. Open for Requests: Not ATM - got my own project to do
6. Preferred method of communication: E-mail, IM, PM
7. Own Requests: many 3D-modelled WWII-Units, many tanks, realistic style; someoneplease :vomit:
 
Skills: 3D modelling (Blender, 3 years), 3D Animation, Misc. Graphics (2D 3D), Sculpture, XML editing, Historical Research, Writing
Current: Modding Civ 4, trying to figure out how to animate leaderheads.
To-Do: Publish a mod.
Theme: Science-Fiction, Fantasy, Anything that isn't historical
Availability: Weekdays.
Communication: PM, email, IM

I have made a number of models, but I have no idea how to animate them in the game engine yet. I can learn it fast though.

Here are some examples of my work, specifically for Civ 4.
Civ4ScreenShot0000.jpg

TheProphet.jpg

http://photobucket.com/albums/b221/thedfast/
if these images shouldn't be in this thread, someone just tell me and i'll take them off.
 
I never posted in this...
Skills: XML, HTML, Map-Creation, Mod and Scenario-Design
Working On:
To-Do:
Theme: Historical, mostly Gunpowder Up
Open For Requests: No
Preferred Communication: PM
 
I also hadent noticed this thread till now..
Skills: C++, little Python, familiar with civ4 XML, absolutly NO graphics
Working On: Civ4 Core Community Project, mostly adding new XML tags
To-Do: add more XML tags, CCP mod integration, look at improving XML loading, eventualy AI support for new tags
Theme: Traditional Civ
Open For Requests: If I like someones Idea I might do
Preferred Communication: PM
 
Your skills : Units / Leaderheads / Misc. Graphics- 2D/3D / Mod Design / Scenario Design / Maps / Reference/Research / Text / XML / Python (I can do it, but haven't for a while :x)
What you are currently working on : Learning about the differnt aspects of Civ 4 modding. Working on learning how to straighten out the AI on a 'pope' mod (Play as the Papal States.)
Your to-do list : All stems from learning the system. I think it would be cool to see contractors who can build forts and military bases.
Your preferred theme : Historical All periods*(*No WW2!!) Fantasy, Sci Fi (Pretty much anything.)
Whether you are open to requests, or when you will be : Course I am.
Preferred method of communication (PM, email, etc) Email or PM
 
1. Skin/3dModel (Blender) [Units, Buldings, Wonders, Ressources, LHs, etc ...)
2. FFH and other models and skins
3. See my signature
4. All (Fantasy, Futuristic, Historic, ...)
5. I'm busy but you can ask request if you want, maybe I'll do it
6. PM
 
Skills: Python, C++, XML, Skinning, Writing. I can also do voices if someone is desperate.
Currently working on: Nothing that's cohesive.
To-do: Improve my modeling and map-making skills.
Theme: Science fiction, historical,
Open to Requests: Yes, but preferably small tasks rather than large commitments - free time is limited.
Preferred method of communication: PM or Email.
 
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