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Civ4 Creation & Customization Artists Index

Discussion in 'Civ4 - Creation & Customization' started by WildWeazel, Oct 26, 2005.

  1. Kombucha

    Kombucha Chieftain

    Joined:
    Sep 27, 2006
    Messages:
    1
    Skills: Lots of strategy/sim game experience, Lots of Paper and Perncil/ Board game design experience, Lots of reference materials and experience, but when it comes to computers i only know spreadsheets,databases and CAD (what i need to know as an archaeology student)

    Interested in helping design a mod/scenario with someone who has the skills, would be willing to help anyone with research, particulary concerning pre and early civilizations

    Contact me however you wish
     
  2. Splinter13

    Splinter13 The Learner

    Joined:
    Aug 7, 2006
    Messages:
    204
    Location:
    Canada
    #1.Skills: Graphics- 2D/3D (Units/Buildings..etc), Reference/Research, Text, XML
    #2.Working On: WWII 1939 Mod
    #3.To do: Undesided
    #4.Preferred Theme: World Wars
    #5.Requests: Once i'm done the WW2 mod, i'll be open to requests :)
    #6.Contact: PM
     
  3. NikNaks

    NikNaks Deity

    Joined:
    Jul 25, 2006
    Messages:
    2,972
    Location:
    England
    Skills: XML (learning as I go); Some NifViewer; simple buttons; very limited skinning
    Working On: The Evolution
    To do: Collaborate with Gaurav on an Unaltered Gameplay Mod
    Theme: Any
    Requests: Bit stuck with school, but I'll see what I can do
    Contact: AIM; MSN; GTalk; PM (preferred); e-mail
     
  4. bergrar

    bergrar Warlord

    Joined:
    Apr 19, 2004
    Messages:
    194
    Gender:
    Male
    Location:
    italy
    #1.Skills: Websites, video,3d,XML
    #2.Working On: WWII 1939 Mod
    #3.To do: find mates for the most real mod on xx century
    #4.Preferred Theme: xx century
    #5.Requests: if will be in the same theme
    #6.Contact: PM
     
  5. gordonthewhale

    gordonthewhale Chieftain

    Joined:
    Jan 8, 2006
    Messages:
    33
    Location:
    Oklahoma, USA
    Skills: Programming. Java is my thing, but Python and C++ are doable. I'm interested in design, but I'm better at designing and implementing systems than balancing out the actual numbers.
    Working On: Agriculture & Ecology mod
    To do: Add more strategy to food production, especially in the early game. Implement a more complex ecology model, which demonstrates the tendency of all civilizations to use up the resources available to them. Also very interested in making a map generator, in the line of Tectonics, with more options and a more in-depth climate model. Maybe someday work on a Colonization-style quantified resource system.
    Theme: Universally applicable SDK mods, (pre)history. Might be interested in fantasy or SMAC-style sci-fi.
    Requests: No promises, but ask away.
    Contact: PM or e-mail
     
  6. HecticHermit

    HecticHermit Chieftain

    Joined:
    Nov 21, 2006
    Messages:
    19
    Well I've benn using Blender for bout 2 years...hmmm lets see

    3d model,textures, a little animation
    HTML, a little Java,
    Tryin too learn to mod with XML :D
     
  7. AndyTerry

    AndyTerry Russian Bear

    Joined:
    Feb 1, 2006
    Messages:
    601
    Location:
    St. Petersburg, Russia
    1. Your skills - XML, 2D, Maps, Text
    2. What you are currently working on - XX Century Mod 3
    3. Your to-do list - dunno for now
    4. Your preferred theme - hard to say. I don't like fantasy in CIV (though I like at all). Prefer historical themes of wide diapason. Most of all I like Middle Ages and 20 Century.
    5. Whether you are open to requests, or when you will be - in PM, email or ICQ
    6. Preferred method of communication (PM, email, etc) - PM and ICQ
    Link to my works are in my signature.
     
  8. jimkatalanos

    jimkatalanos F.C. BARCELONA

    Joined:
    Jul 20, 2006
    Messages:
    224
    1.skills-Mod Design,Scenario Design,Text,XML
    2.currently working on- ww2mod
    3.to do list-nothing for now
    4.preferred theme-world wars
    5.open to requests-private message me and I'll see
    6.Preferred method of communication- pm
     
  9. kodzi

    kodzi civ4_ww2:1939

    Joined:
    Jan 22, 2006
    Messages:
    108
    Location:
    Poland,EU
    1. Skils 2D,3G Graphics, Leaderheads, Units Maker, Buildings, 3ds Max, Sounds FX, Soundtracks, Composer, C++ programmer, Mod Design, Scenarios, Maps
    2. Working on: WW2:1939
    4. I preferred World war 2
    6. icq: 489-400-332 email: kodzi@o2.pl

    look down

    kodzi&Asioasioasio WW2:1939 http://civ.org.pl/ww2/
     
  10. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
    #1.Skills: Graphics- 2D and 3D (preferably machines and buildings), XML
    #2.Working On: WW2 1939 Mod, SMAC on CivIV
    #3.To do: Develop mods i'm working on
    #4.Preferred Theme: World War II, SF, Fallout
    #5.Requests: I'm always busy, but you may try luck - i may be able to help - if i find task or idea interesting and needed by community or for mods i work on :)
    #6.Contact: PM, email, Ymessenger - asiox3@yahoo.com
     
  11. GeneralMatt

    GeneralMatt Emperor

    Joined:
    Jul 10, 2005
    Messages:
    1,980
    Location:
    Canada
    1. Units I guess
    2. A Japanese Carrier/sub for asioasioasio
    3. Russian Typhoon Sub, Russian Battlecruiser (The name escapes me at the moment) and for myself I want to do the HMS Hood.
    4. Naval
    5. Sure, taken some already
    6. PM I guess

    See my signature.

    |
    V
     
  12. Fanatic Demon

    Fanatic Demon Student in Wizardry

    Joined:
    Aug 6, 2004
    Messages:
    403
    Location:
    The Netherlands
    #1.Skills: XML, C++ , some Python
    #2.Working On: Construction SDK, Ultimate Combat SDK
    #3.To do: developing and implementing SDK Mods
    #4.Preferred Theme: Realism
    #5.Requests: If I like your Idea, I just might help
    #6.Contact: PM
     
  13. dutchking

    dutchking Deity

    Joined:
    Apr 30, 2007
    Messages:
    3,317
    Skills: Graphics 3D and 2D, XML
    Currently working on: Graphics for people, a few mods.
    To-do list: ...
    Preferred theme: Historical
    Open to requests: Meh...not right now
    Preferred method of communication: PM
    Work: Leaderheads, Units, other graphics.
     
  14. ayreos

    ayreos Chieftain

    Joined:
    Jan 25, 2008
    Messages:
    15
    Cheap (as in: let's do this) polywhore for hire!

    Skills: units, heads, a bit of 2d, I'd hate to animate in max though, someone else might have to do that
    Working & to do: currently nothing
    Preferred: fantasy & medieval slightly preferred
    Contact: write to daveliusdotcom
     
  15. Gurra09

    Gurra09 Guru of Hekkia

    Joined:
    Jan 1, 2008
    Messages:
    1,274
    Skills: XML.
    Currently working on: Swedish translation of Civilization IV, Beer Mod, Soviet Union civ
    To-do list:
    Preferred theme:
    Open for requests: No.
    Preferred method of communication: PM


    Gurra09
     
    Last edited: Apr 20, 2009
  16. Rex rgis of Ter

    Rex rgis of Ter Me I'm a Creator

    Joined:
    Jul 10, 2007
    Messages:
    1,331
    Location:
    Erebus
    1. Maps
    2. I'm currently working on expanding my Map Pack
    3. A Greek and Egyptain Map for Vanilla
    4. Fantasy, though any is good. I also like making maps less than standard, though I'm up for a challenge.
    5. I'm up for work.
    6. PM

    Some work:
    http://forums.civfanatics.com/downloads.php?do=file&id=8844
    Includes 4 maps
     
  17. gangleri2001

    gangleri2001 Garbage day!!!

    Joined:
    Sep 30, 2007
    Messages:
    3,915
    Gender:
    Male
    Location:
    Caldes de Montbui, Großkatalonien
    1. Reference/Research, Text (Translation), XML, I could also learn Python, it doesn't sound that hard
    2. Currently working on: Catalan translation of Civ IV Vanilla
    3. Nothing
    4. Any, I just want to translate the game. But if I should say one, then I'd say Catalonia.
    5. Yes
    6. PM
     
  18. NwabudikeMorgan

    NwabudikeMorgan CEO

    Joined:
    Sep 8, 2007
    Messages:
    375
    Location:
    Canada
    1. XML, Mod Design, Scenario Design, Text, Reference/Research
    2. Europe WW2 Mod v 2.0, World 2008 XML Modding
    3. Work on World 2008
    4. Renaissance/Industrial/Modern, but open to other ideas
    5. No requests right now, until after world 2008 comes out.
    6. PM
     
  19. mourndraken

    mourndraken King

    Joined:
    Nov 11, 2003
    Messages:
    918
    Gender:
    Male
    Location:
    54°30′59″N, 128°35'59"W
    1. Your skills - GIMP, and slowly improving dead 3D skills ..
    2. What you are currently working on - sleep
    3. Your to-do list - I'm creating content for a LH modpack
    4. Your preferred theme - I'm looking to make 2nd LH for default CIV
    5. Whether you are open to requests - yes
    6. Preferred method of communication - PM
     
  20. FMPBeats

    FMPBeats Chieftain

    Joined:
    Mar 1, 2009
    Messages:
    12
    1. Your skillsMusic (Never done anything with Civ, but I make hiphop beats so the skills are 'transferable')
    2. What you are currently working on Nothing in Civ, a few beats
    3. Your to-do listNothing
    4. Your preferred theme, if applicable (ie, fantasy)none
    5. Whether you are open to requests, or when you will beyep, just make it detailed and if you can show me an example of the style you want
    6. Preferred method of communication (PM, email, etc)email (FMProductionz@hotmail.com


    www.Soundclick.com/FMPbeats for preview of my music, it's all hiphop beats, but like I said the skills are transferable so I should be able to do music for custom civs ect.

    Individual examples:
    http://soundclick.com/share?songid=7393043
    http://soundclick.com/share?songid=6704194
    http://soundclick.com/share?songid=6747874 (Remix to a song, im not rapping)
     

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