ruff_hi
Live 4ever! Or die trying
I’ve developed a few mods in my time, usually sticking them in the customasset folder. Its quick, its easy and they are in-play with all non-locked games. The one main problem is that I typically end up with lots of mods that I could run under customassets. If I download a mod that I want to test, I have to move my customasset based mod, swap in the new one and load up the game. I usually ended up with multiple customasset folders and keeping track of what was what did get difficult at times. I also got really bored with renaming the folders.
So, I developed a customasset folder naming convention. Then I wrote a silly little VB program to automate the renaming step. Lastly, I created different in-game color themes that enabled me to tell at a glance which mod was in my customasset folder. This is really useful when you are playing a Realms Beyond game and you don’t want your game to end up as a ‘shadow’ because you played a non-approved mod.
Folder Naming Convention
The customasset naming convention I use is fairly straight forward. I have created a dummy folder (customasset-current-XYZ) that describes which mod is currently in my customasset folder (in the example above, my customasset folder would hold the mod XYZ). The other possible mods are then stored in folders that also start with customasset (eg customasset-ABC).
I typically create an empty customassets (‘customasset-null’ for when I want to play the game with no customasset based mod.
Installation Instructions
This program can be installed anywhere. It will self create the ini file the first time you run it. The install can be found here.
Link to zip file of a PDF that describes the mod and includes screenshots.
Version 1.0
No Know Bugs
No Know Issues
So, I developed a customasset folder naming convention. Then I wrote a silly little VB program to automate the renaming step. Lastly, I created different in-game color themes that enabled me to tell at a glance which mod was in my customasset folder. This is really useful when you are playing a Realms Beyond game and you don’t want your game to end up as a ‘shadow’ because you played a non-approved mod.
Folder Naming Convention
The customasset naming convention I use is fairly straight forward. I have created a dummy folder (customasset-current-XYZ) that describes which mod is currently in my customasset folder (in the example above, my customasset folder would hold the mod XYZ). The other possible mods are then stored in folders that also start with customasset (eg customasset-ABC).
I typically create an empty customassets (‘customasset-null’ for when I want to play the game with no customasset based mod.
Installation Instructions
This program can be installed anywhere. It will self create the ini file the first time you run it. The install can be found here.
Spoiler Other Stuff :
Link to zip file of a PDF that describes the mod and includes screenshots.
Version 1.0
No Know Bugs
No Know Issues