Civ4.ini and having more than one mod - question

DrJambo

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Is it possible to have more than one mod listed in the CiV4.ini?

E.g.:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Great Generals From Barbarian Combat Mod
Mod = Mods\Customizable Domestic Advisor
Mod = Mods\Unit Allegiance Mod

When listed in this manner, this doesn't seem to work. So is there a way to have these 3 mods loaded together?

Cheers
 
Your talking about in the WB save file?

I don't believe so, It shouldn't be too hard to combine them together and make a modpack though. Just put the the correct information in the correct file.

For example: If you have one unit in Great Generals From Barbarian Combat Mod you want in the Unit Allegiance Mod then all you have to do is Copy paste whats in the Civ4UnitInfos.xml file from the Great Generals mod into either Civ4UnitInfos.xml file in the Unit Allegiance mod or into your own mod Civ4UnitInfos.xml file.

If they both don't have UnitInfos files then don't worry about it. If one of them has it and the other doesn't then just copy the whole file.

Then once the modpack is done, call it what you want. I suggest MyModPack and then in the WB save file just have

Mod = Mods\MyModPack

Pm me if your stuck.
 
Doctor I strongly urge you to look at the Utility Forum and look for "Mod Switcher" it will allow you to merge some mods very quickly and easy.
 
Ket said:
Doctor I strongly urge you to look at the Utility Forum and look for "Mod Switcher" it will allow you to merge some mods very quickly and easy.

hehe. I didn't know that existed. Maybe I should have a look at it aswell :D
Thanks Ket :cool: :goodjob:
 
Ket said:
Doctor I strongly urge you to look at the Utility Forum and look for "Mod Switcher" it will allow you to merge some mods very quickly and easy.

Ket,

Do you know off-hand if that would work for the mods I've stated in the original post above? In fact, the only file which appears to be in direct conflict between the Custom Domestic Advisor mod and the GG mod is the CVCustomMod.dll file...
 
The Dll is unfortunatly the only thing ModSwitcher can not resolve, fortunatly you have already discovered the CCCP Dll which is intended specificaly for these kinds of situations.
 
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