Civ4erasinfo

Doomed_UK

Warlord
Joined
Nov 25, 2005
Messages
253
I was looking at this file, and noticed the line:

<iResearchPercent>100</iResearchPercent>

which seemed to be reduced over the eras.

I want tech research to be slowed down alot near the end of game.

Would increasing this value to around 150 in the last era or two achieve what I desire, or do I infact have to reduce it, or does this value do anything at all?
 
Doomed_UK said:
I was looking at this file, and noticed the line:

<iResearchPercent>100</iResearchPercent>

which seemed to be reduced over the era...



although these references are not complete they explain alot of XML Taglines:
(You may have to cross-reference to get your data :mischief: )


http://civ4wiki.com/wiki/index.php/Xml_files

http://modiki.apolyton.net/index.php?title=Reference_xml


I think the question about:

Doomed_UK said:
...I want tech research to be slowed down alot near the end of game.

Would increasing this value to around 150 in the last era or two achieve what I desire, or do I infact have to reduce it, or does this value do anything at all?

I think if you increase the number it slows down the research

Im not sure though :mischief:

I found the answer in one of the references above here:

http://modiki.apolyton.net/index.php?title=GameSpeedInfo


it is not the same file... but I think if you check all the XML files related to construction/build/research/growth...

they are all similar in number defintions...

the best way to find out...

1)
a) play the vanilla version
b) research a tech (noting the turn cost amount)
c) exit game

2) edit the CIV4erasinfo.xml (COPY NOT ORIGINAL)
a)change the industrial/modern starts to a large or smaller number (vastly different than the vanilla version)

<iResearchPercent>100</iResearchPercent>

like using 25 or 500 as a number!

b) restart game and research same tech in 1b)
c) note the turns cost amount

and there you have your answer :crazyeye:

hope that helps ;)
 
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