I'd say that I could easily open a jar of pickles with a shovel. Of course, the end result may not be what is expected, but the task would be complete, nonetheless?
Anyway, whether
ir8 was spamming or not, I'd have to say that I'd agree with the fact that this is not an easy game to mod unless you have a masters in Computer Science and can translate Binary into English on the fly. While I understand that Firaxis has made the game mod friendly, expanding the possibilities of mods, they have left those of us who have trouble with the "hello world" programming lesson sitting on our thumbs either waiting for others to create an editor that we can work with, or play other people's mods while stuffing our ideas in a closet. And those that do have the capability are often undergoing the project on their own, leading to a long development time (at this rate, we may get a decent Civ 4 editor by the time Civilization 6 is released... 5 if we're lucky), or spend their time developing their own mods, which I do not blame them.
Now, before anybody says that I should take the time and learn how to do it myself, (and stop being so lazy), allow me to retort. A long time ago, games were made by a small group of people, often one person. They handled everything from programming to level and character design to sound and music. Even then, they didn't really need much skill in anything but programming. However, as technologies advanced, so too did the skill levels in the various elements of the game become increasingly more demanding. Before long, teams would be needed to make a single game. Only the rare prodigies in everything were able to embark on making games by themselves. But, alas, few people are masters-of-all-trades!
It was during the early years of games that I began to develop an interest in game creation. At the time, I thought that programming was the main avenue to game creation. (I later learned that programming is just the binding that holds all of the elements together, vital, but not the core of game creation.) I began to find books that would help me learn what I needed for my passion. Books like
Game Design in 21 days and
C++ Programming for Dummies became my bibles. Armed with a compiler and these books, I set out to begin my journey to success and the ultimate form of idea sharing through electronic entertainment. I progressed through these books by the chapter. However, it wasn't long before I hit a stumbling block that would cripple my dreams. The programs copied word for word and function for function from the book to the text editor in the game were not working. I would check and recheck and find that they were entered perfectly and all instructions were followed exactly. If I could not get these pre-written programs from a book to work, how could I ever get my own programs to work. My dreams were beginning to shatter!
Then, the revolution I mentioned earlier hit me. Programming is not the core of a game, it is the binding. It is what holds all of the elements together so that they function the way that they are intended. This was not the avenue that I wanted to take. I am much more creative than technical. My path lead elsewhere.
It was at this time that I discovered game editors.
Heroes of Might and Magic 3,
Civilization 3, even
RPG Maker, had editors which allowed me to focus more on the creative side and worry less about the technical aspect, after all, that part was already dealt with by the developers. I could focus more on the story or the scenario than on the "
if-than"s and "
printf"s. I was able to explore my imagination without having to worry about technical migraines. I often found myself spending more time with the editors than actually playing the games. When I did play the games, it was more often testing what I have been working on. The only thing that would hold me back is my own short attention span and limited time. With these editors, I was able to make mods that, though nothing worth releasing, were appeasing to me.
Now as the years pass by, I find myself with greater ambition. With the desire to create something that I can unleash onto the world. To my dismay, my dreams are becoming shattered once again. The editors are relying more on programming and scripts. While this is fine in that it widens the range of possibilities for user mods, it also cripples those with limited or no technical skills. The only possibility, is for the creative minds and the technical wizards to join together.
However, I find that a difficult possibility myself. I can't prove myself with a release with the current mod without the technical side, which hinders my creative side. Now that I am free of the bind that has crippled my ability to create and network (The Navy), that possibility opens a little. However, I am perhaps a bit too old fashioned for this world. I realize that many basement developers communicate and coordinate with each other on projects through the same means that I record this... the Internet. Modern technologies have made this possible, often without the parties involved ever meeting each other face-to-face. But that is where I am old fashioned. I find that communication is better face-to-face. After all, that is the only true communication. Anyway, it's a lot of scientific mumbo jumbo, and I have already gone on long enough.
In closing, I would like to say, first, that I have the deepest regards for Firaxis and this rant, essay, or whatever you would like to call it, is not intended as a slander or flame. I am not angry with Firaxis for forgetting those of us who need a little hand, I am merely frustrated! Too those of you (like
austin316hockey) who are working vigorously on the tools that will aid us, I thank you and hold out hope that they will be delivered soon. Yes, I know that there several out there now for Civ 4, which are decent, but even the developers of these tools will admit that they are not complete (even if they are after version 1.x). Those utilities being made that are more complete are often focused on one thing, requiring several different ones to be used to get a working map. (I often found myself using one to layout the map, another to fine tune it, another to place units and such, and finally dig through the XML to find the elements that I need to edit for my own preferences. And the last step is for a very minor gameplay mod.) To those of you who are working on your own mods, Keep at it! Maybe you'll match my visions of the ultimate Civ experience one day and I will look forward to giving it a try. And lastly, to Firaxis, thank you for making Civilization and I pray, that if it's too late for you to make a working, user-friendly, editor for the rest of us "technically challenged" yet creative individuals, I pray that you will take us into consideration when preparing to release Civ 5. Think about adding a 5th component to the modding scheme that will allow us to make, at the very least, simple mods... steps to something bigger... to our ultimate civilizations!!!