Many actions in the game seriously lack "bang for the buck", in that you don't get much out compared to your investment. Tile improvements feel very underwhelming, and it doesn't seem to matter much which you improve first. That wheat/rice/corn/other special field in Civ4, you were so eager to get up ASAP. Here? +1 food base, additional farm? You don't get more than if you just improve another basic grassland/plains you are using.
I wouldn't also mind having more weight on the improvement and less on the basic land, so improvements counted more. That way you would feel you got more bang for your buck when building improvements. Now the feeling if finishing one is just so underwhelming.
Wonders also feel underwhelming. One free tech for The Great Library? Really? I will build it and it will be one fire-and-forget effect? After that it is just filler. And then again THE SAME for Oxford University (come on now, did you run out of ideas?)? No more proudly scrolling through that city of yours, looking over all the nice bonuses. No more putting together cities, considering seriously which city will have which wonder, to enhance their strengths, like in earlier civs, where you would have Oxford University in cities, that specialized in science.
Chopping forests seems underwhelming too. It is not like you can sacrifice your forests to quickly build an important building, or to produce units to ward off a danger. The amount of wood seems small compared to Civ4, and again it feels like you are not getting much out of your action.
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I want my choices to matter more, and Civ5 seems to have your choices have lesser weight, which results in a less rewarding experience. I often find myself bored, because the actions I take seem more or less irrelevant - I would reach the goal anyway.
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Other complaints:
My economy depends on upkeep of buildings, why then can't I sell/destroy buildings again? I may actually under the current system ruin my economy by building buildings that I don't need, or that I won't need in the future - for instance as the empire grows, maybe I no longer need to have the capital being specialized in building units, and could sell/destroy barracks and other unit-enhancing buildings. But no, I will be stuck with those forever.
I wouldn't also mind having more weight on the improvement and less on the basic land, so improvements counted more. That way you would feel you got more bang for your buck when building improvements. Now the feeling if finishing one is just so underwhelming.
Wonders also feel underwhelming. One free tech for The Great Library? Really? I will build it and it will be one fire-and-forget effect? After that it is just filler. And then again THE SAME for Oxford University (come on now, did you run out of ideas?)? No more proudly scrolling through that city of yours, looking over all the nice bonuses. No more putting together cities, considering seriously which city will have which wonder, to enhance their strengths, like in earlier civs, where you would have Oxford University in cities, that specialized in science.
Chopping forests seems underwhelming too. It is not like you can sacrifice your forests to quickly build an important building, or to produce units to ward off a danger. The amount of wood seems small compared to Civ4, and again it feels like you are not getting much out of your action.
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I want my choices to matter more, and Civ5 seems to have your choices have lesser weight, which results in a less rewarding experience. I often find myself bored, because the actions I take seem more or less irrelevant - I would reach the goal anyway.
-----
Other complaints:
My economy depends on upkeep of buildings, why then can't I sell/destroy buildings again? I may actually under the current system ruin my economy by building buildings that I don't need, or that I won't need in the future - for instance as the empire grows, maybe I no longer need to have the capital being specialized in building units, and could sell/destroy barracks and other unit-enhancing buildings. But no, I will be stuck with those forever.