LeeS
Imperator
Thank you for your code.
Seeing as adding GUI elements is possible, would you happen to know of any good examples so that I might add the effects to the UI top panel and City view myself?
As I recall JFD has a premade "Dynamic Top Panel" system but I've never tried to use it yet so don't know how complicated it will be. An alternative that is simpler in many ways is to add dummy buildings to the city each adding 1 Faith -- everything else is automatically accounted for in the top panel and city view except the city view's "Yield Box" won't show the extra faith as coming from Great Works, but rather from Buildings.
Also I updated my previous with the code Bismuth would need for 2 Faith only for every Great Work of Literature. As mentioned, the code is pre-set for LitWorks -> 2 Faith but the code itself is adaptable to all three types of Great Works for adding faith.
The dummy building method could also be used by Bismuth with slight alterations to the lua code provided. The thing with dummy buildings is that you could make great works directly add, for example, Happiness, whereas with direct-lua adding Happiness and getting it to 'stick' without also creating runaway 'compounding' of the added happiness is a bit of a PITA.