.civ5mods in multiplayer?

Jewnior

Chieftain
Joined
Aug 18, 2013
Messages
10
Hi,

So everywhere I have read says to copy over the .xml files from mods to the {...Assets/DLC/Expansion2} folder, but what if you do not have .xml, but only .civ5mod?

Do I just copy that over? So, like this for the 3UC mod (added code in green):

Code:
<Gameplay>
[COLOR="SeaGreen"]    <GameData>3uc____3rd_unique_component__v_7.civ5mod</GameData>
    <TextData>3uc____3rd_unique_component__v_7.civ5mod</TextData>[/COLOR]
    <GameCore>CvGameCore_Expansion2.dll</GameCore>
    Rest of Code Here

Thank you for any help,

Jewnior
 
Hmm, I should add that my 3UC and 4UC folders were expanded after the civ5mod file extracted files.

So, now I have folders for all the civilizations. Do I have to call the GameData and TextData of every .xml file from every folder of the 3UC and 4UC folders?
 
using mod's in multiplayer is immposible
how ever u can use fake DLC's as long as all players have the fake DLC

to convert a mod in to a dlc u wan't to use this link
then just make sure that every player got this fake dlc in his DLC Folder

Komodo

PS: the way u are trying is a creative idea but it won't work
 
Top Bottom