Rome has to be Domination, because it's Rome!
Just avoid them all, and play naturally.
(1) No chopping outside of your own territory
This is likely to be the Training Series. The real question is "will there be something else than the Training Series", Civ5 never moved past the Training Series.By the way, no training series first?
Why not? We could do this in Civ5. If i know i will eventually have a district there later but can't buy the tile yet why couldn't i chop it? In Civ5 i used to do it to reduce the tile acquisition cost. Here it doesn't reduce the cost but the chop value is full but i don't really see how it's more an exploit now than in Civ5 unless you consider chopping itself as an exploit (which some players apparently do)(1) No chopping outside of your own territory
people are really creative. Is it even better than simply using the campus? It's not like you can do it every turn and if you recapture the city you'll have tor repair it.(3) No gifting of cities to the AI to pillage the campus
With Civ5, the training series was started under the assumption that we would be able to create a security mod and then we would change the name. Unfortunately, we were unable to create such a mod because of the way the game was designed. We did get very good at extracting data from the save that gave us pretty detailed info on how players played, so we're hoping to be able to develop that skill with Civ6.By the way, no training series first?
This is likely to be the Training Series. The real question is "will there be something else than the Training Series", Civ5 never moved past the Training Series.
Why not? We could do this in Civ5. If i know i will eventually have a district there later but can't buy the tile yet why couldn't i chop it? In Civ5 i used to do it to reduce the tile acquisition cost. Here it doesn't reduce the cost but the chop value is full but i don't really see how it's more an exploit now than in Civ5 unless you consider chopping itself as an exploit (which some players apparently do)
people are really creative. Is it even better than simply using the campus? It's not like you can do it every turn and if you recapture the city you'll have tor repair it.
The world rankings has a Score tab, which can show Details.Out of curiosity, what DOES affect your score?
How?
It took me 60 turn to build the Mars modules at turn 200 (in one city)
The world rankings has a Score tab, which can show Details.
Up until the repeatable Civics, each Civic you discover is worth 2 points.
Empire is likely based on number of tiles and population. Population has less impact--right now in my game Sumeria has 53 pop total and an Empire score of 140, while Spain has 49 pop and an Empire score of 147, both with 6 cities. It could also be counting districts. I'll try and test it a little.
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Fun story: you can purchase a Machine Gun Army for 6,220 and sell it the next turn for 9,330.So the question becomes how do you accumulate enough GS points to get 2 late games GS before T100
I'm really impressed at the creativity some player put into exploiting the game rules!