Civ6 Some issues... I think

StSparky

Chieftain
Joined
Oct 24, 2016
Messages
1
Version: 1.0.0.26(221715)

Hi,

First off I LOVE THIS GAME! I have played it as much as i can. But I have found some issues. Some I am not sure are supposed to be that way and I just don't know but here they are:

- "Unit requires orders" but clicking the next turn button doesn't zoom to the unit, the unit HUD doesnt come up. Last time it happen, it was a medic that was linked to a tank. save and reload fixes it. But it has happened twice now.

- Leader gossip, when viewing the other leaders the gossip section always says "no new items" doesn't matter which leader. Even though i saw the items on screen at the start of the turn.

- AI thinking of declaring war? So this might supposed to happen but I don't get it. Playing as Rome and Sumeria has been my ally since the beginning. They are in the classical Era and I am in modern. See the message on the screen that my delegate has uncovered Sumeria is planning on attacking me. But the leader is never hostile and keeps asking to declare friendship like the every turn after it expires. And i got the message more than once? He never attacked and I wont the space race.

- Disappearing gold, so this same Rome game I noticed that my gold was not adding up. For example according to my earnings I generate 300 gold per turn. 100 goes to units and maintenance. So i should get 200 gold per turn. But all of a sudden I am only getting say 50 Gold per turn. I thought maybe its from spies stealing it, but even after putting in counter intelligence and catching/killing stealing spies I still didn't get my 200 gold. that remained like that for the rest of the game. even after reload.

- AI is about to win, again same Rome game. I got a warning that Norway was one civ away form winning a cultural victory. This is around year 2000 , I check the victory conditions screen and Norway is like 7th place. No where near a cultural victory.

- Science victory does not fill up the civ symbol. Like all the victories the civs symbol/logo/flag fills up with colour depending on how close they are to finishing the victory all seem to work but science. in the details screen of the science screen I can who has completed what. So its more a visual thing than it doesn't work completely.

thats about it I think. If i am being an idiot I welcome someone telling me so
 
Version: 1.0.0.26(221715)

- AI is about to win, again same Rome game. I got a warning that Norway was one civ away form winning a cultural victory. This is around year 2000 , I check the victory conditions screen and Norway is like 7th place. No where near a cultural victory.

- Science victory does not fill up the civ symbol. Like all the victories the civs symbol/logo/flag fills up with colour depending on how close they are to finishing the victory all seem to work but science. in the details screen of the science screen I can who has completed what. So its more a visual thing than it doesn't work completely.

thats about it I think. If i am being an idiot I welcome someone telling me so

Can't really tell without having the save game, but it's possible for cultural that they are one civ away from winning tourists wise, but the cultural circle is related to the amount of civics they have (I think you need a particular civic before victory can be declared? Can't check right now). Might be the same with science (amount of techs researched rather then specific victory conditions)
 
Version: 1.0.0.26(221715)
- "Unit requires orders" but clicking the next turn button doesn't zoom to the unit, the unit HUD doesnt come up. Last time it happen, it was a medic that was linked to a tank. save and reload fixes it. But it has happened twice now.
I have seen this repeatedly (with different units) and was only able to proceed using save and reload. Pretty clearly a bug.

Unit autocycling as a whole has a lot of problems. In addition to this one, there's the "repeatedly flash through the last unit and back". And I don't understand why the autocycle just stops at random positions/times and forces me to click the "needs an order" button to get it going again.
 
- "Unit requires orders" but clicking the next turn button doesn't zoom to the unit, the unit HUD doesnt come up. Last time it happen, it was a medic that was linked to a tank. save and reload fixes it. But it has happened twice now.
This can be "fixed" by unlinking and relinking the units. It usually happens when you promote one of the 2 linked units.

- AI is about to win, again same Rome game. I got a warning that Norway was one civ away form winning a cultural victory. This is around year 2000 , I check the victory conditions screen and Norway is like 7th place. No where near a cultural victory.
I got to admit, that I've never seen any "X is about to win" announcements, so I can't say much about it (the one time when I lost due to religion I didn't see it coming). They probably have only one setup though and only count one value.
In your example they might count the actual culture points, instead of tourism, which doesn't make any sense. Or other way round, you were looking at the wrong screen, since it's not clear, which one you were looking at (general or tourism/culture). Either way the "one civ away" would mean that he has to beat only one more civ by attracting more tourists than they have at home.
 
That doesn't quite up if the civ in question is nowhere near the lead. I've noticed this bug myself, but this was pre-patch.
 
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