Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,298
Agriculture has been a revolution in humandkind history. In Civ6, we sometime struggle to get the feudalism boost (build 6 farms) !
And, Maize giving gold is pretty nice.
So I thought : I once emitted the idea that production was representing the internal economy. (because you can't build spaceships out of horse bones, no no no.
) Why not make food, that is not only for growth purpose in reality, if not at all, but more for an economic boost and the udder of some strong economies, if not all, more modulable so you can either obtain, or exchange food for gold or production ?
Hmmm it sounds like the gone sliders for science/gold. Except it would be food/production/gold ! (and possibly other types, like faith) And, it could be changed tile by tile instead of globally or city-located.
It's not that idiot, because you would have to make a choice between growth and other things. Basically you could do anything one can still now do in Civ6, but with farm everywhere, and you could even have good production in a capital that has few hills ! Now that's balancing things in multiplayer heh ?
What do you think ?
EDIT : I forgot to mention that every fertile lands would be first colonized by trees, that would have to be managed in order to be able to build farms. Hence the need of an infrastructure (like, in terms of Civ6, being able to build many builders) in order to benefit truly from this new farm ability. Young cities would still rely early on bonus resources and city placement.
And, Maize giving gold is pretty nice.
So I thought : I once emitted the idea that production was representing the internal economy. (because you can't build spaceships out of horse bones, no no no.

Hmmm it sounds like the gone sliders for science/gold. Except it would be food/production/gold ! (and possibly other types, like faith) And, it could be changed tile by tile instead of globally or city-located.
It's not that idiot, because you would have to make a choice between growth and other things. Basically you could do anything one can still now do in Civ6, but with farm everywhere, and you could even have good production in a capital that has few hills ! Now that's balancing things in multiplayer heh ?
What do you think ?
EDIT : I forgot to mention that every fertile lands would be first colonized by trees, that would have to be managed in order to be able to build farms. Hence the need of an infrastructure (like, in terms of Civ6, being able to build many builders) in order to benefit truly from this new farm ability. Young cities would still rely early on bonus resources and city placement.
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