SupremacyKing2
Deity
This idea has probably been debated before but what do you all think of getting ready of the resource requirement for units completely and instead granting special bonuses for having a strategic resource?
For example, all civs could build swordsmen without strategic iron but mining strategic iron would grant you free maintenance for 5 swordsmen units (per iron mined) and grant each swordsmen a +20% combat bonus. The idea is that the strategic iron represents an abundance of the resource thereby making it easier for you to maintain an army of sworsdmen and the pure iron would make your swords of stronger quality (hence the combat bonus).
The in-game rationale would be that strategic resources on a hex represent an abundance of that resource thereby granting civs extra advantages but that the civs would still have small quantities of the resources enough to build small numbers of the units.
The gameplay rationale would be that the strategic resource requirement coupled with the random location of the resource makes the game unbalanced in a lot of cases. So for example, in a competitive game, if you happen not to be near any iron, you are kinda screwed since you won't be able to build any swordsmen at all and have to go most of the early game with a crappy melee unit while your neighbor who was blessed with iron can steamroll you with swordsmen. This is especially difficult for the AI and probably a big reason why players see the AI still running around with woefully obsolete units in the modern era. Getting rid of the requirement would create more balance and fairness, allowing all civs to build all units while still granting a nice reward for players who do have the resource.
I also think that luxuries and bonus resources should grant more interesting bonuses instead of just extra food or extra gold. For example marble could give you a production bonus towards classical era wonders. These types of bonuses always tend to make the game more interesting than just getting +1 of something.
For example, all civs could build swordsmen without strategic iron but mining strategic iron would grant you free maintenance for 5 swordsmen units (per iron mined) and grant each swordsmen a +20% combat bonus. The idea is that the strategic iron represents an abundance of the resource thereby making it easier for you to maintain an army of sworsdmen and the pure iron would make your swords of stronger quality (hence the combat bonus).
The in-game rationale would be that strategic resources on a hex represent an abundance of that resource thereby granting civs extra advantages but that the civs would still have small quantities of the resources enough to build small numbers of the units.
The gameplay rationale would be that the strategic resource requirement coupled with the random location of the resource makes the game unbalanced in a lot of cases. So for example, in a competitive game, if you happen not to be near any iron, you are kinda screwed since you won't be able to build any swordsmen at all and have to go most of the early game with a crappy melee unit while your neighbor who was blessed with iron can steamroll you with swordsmen. This is especially difficult for the AI and probably a big reason why players see the AI still running around with woefully obsolete units in the modern era. Getting rid of the requirement would create more balance and fairness, allowing all civs to build all units while still granting a nice reward for players who do have the resource.
I also think that luxuries and bonus resources should grant more interesting bonuses instead of just extra food or extra gold. For example marble could give you a production bonus towards classical era wonders. These types of bonuses always tend to make the game more interesting than just getting +1 of something.