Civand GOTM Scoring

I'd also have to agree. Rewarding micromanagement to such a degree is silly, and I'm much more interested in who can win the fastest vs who is the most masochistic and has the time to optimize their empire for score after the game is already over. ;)

First to win per each victory type in a casual competition such as this seems to be ideal to me. Heck, even first to win regardless of victory type sounds good, unless you let someone who wins via one method send multiple saves in for each applicable victory type, even from the same game if desired.
 
It all goes back to the purpose of the game. Is the goal to kill everyone else off or build a CIVILIZATION?

IMHO having only one victory condition in the GOTM would be ok once in a while but not every game.

Rather than tinker with (and endlessly debate) the scoring system I think awards should be given for each type of victory. We could still bundle the submissions all together as we do now but in addition we could have awards for the top 3 cultural victories, top 3 space ship victories, etc. This could be done retroactively for the first two GOTMs. It makes the GOTM more flexible to entice more entries. Those who want to kill everyone fast AND those who want to micromanage their way to a big empire will both have something to shoot for. Under this system the 'best' player would be one who demonstrates he or she can win in a variety of ways.
 
A problem with that is someone who places 4th in a conquest victory might win if they leave one opponent alive and win via spaceship or cultural. Unless you let someone submit a game for the conquest win, then continue that game and submit a cultural win or whatever, you have people deliberately not winning so they'll have a higher score, which is a little silly, imo.
 
The "win regardless of victory type" condition is almost always tantamount to a Conquest victory condition, since that almost always wins first. And the first two GOTM's were already Conquest maps (although that's a little debatable for GOTM#2, since some 1400 A.D. UN victories would have been up there).

I guess, really, these are the only victory types that really make sense:

Any
Cultural only
Space Race only
UN or Space Race


Of those my favorite is easily Cultural-only (as the Babylonians), because the strategy there is so intricate. The other three are all simple brute-force or tech-brokering. :o
 
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