Jeckel
Great Reverend
@Gaius
Well then I will plan to mod Colonization in mid to late summer.
As to the chess mod, I managed to teach the AI a few things about playing chess. For the moment I have a few random elements it what unit it moves, but as I develope the AI more, those randoms will be less and less important.
As for what the AI knows so far.
It knows how many pieces each of its units can take and how valuable those pieces are.
It knows how many pieces can take its units.
It now knows how to properly move knight units.
If it gets the choice between taking a low value piece and a high piece, it will pick the high value.
I'm going to play a few games and maybe tweak it a bit, but I will prob upload my current progress tomorrow some.
After I do that I'm going to put the AI off for a few days and polish up a couple of the other parts of the mod. Mainly I'm going to rewrite the victory condition code and add in a bunch of pedia texts.
Well then I will plan to mod Colonization in mid to late summer.

As to the chess mod, I managed to teach the AI a few things about playing chess. For the moment I have a few random elements it what unit it moves, but as I develope the AI more, those randoms will be less and less important.
As for what the AI knows so far.
It knows how many pieces each of its units can take and how valuable those pieces are.
It knows how many pieces can take its units.
It now knows how to properly move knight units.
If it gets the choice between taking a low value piece and a high piece, it will pick the high value.
I'm going to play a few games and maybe tweak it a bit, but I will prob upload my current progress tomorrow some.
After I do that I'm going to put the AI off for a few days and polish up a couple of the other parts of the mod. Mainly I'm going to rewrite the victory condition code and add in a bunch of pedia texts.